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  1. Re: Joseon has the best units by far - why?

    I understand the reasoning of the other units - but 31 attack is way too high. In the Genpei campaign, Tetsubo units are limited to 20 men. That is their balancing factor. Do a few test runs in...
  2. Joseon has the best units by far - why?

    First off, love the mod. I'm just curious about the balancing of the factions. It seems to be:

    Jurchen: Superior Cavalry, Good Infantry
    Ming: Huge numbers of infantry, good cavalry, superior...
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    Re: Longbeards DLC Coming Late February

    $7.99 though? For three more Germanic factions? Really?
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    Re: Female models removed: RELEASED!

    The exact number is actually 1 out of 4, roughly 25% of the bottom-tier of germanic units. This is because each unit variantmesh has a limit of 4 'skinmeshes' you can use - it's used for guys without...
  5. Re: Celts (Picts, Irish, Caledonians) will almost certainly be a future DLC.

    I've taken a look and there doesn't seem to be any mention of any slavic units or models in-game, which is surprising to me.

    What I've found is that they've fleshed out 5 primary cultures:...
  6. Re: Marc Aurele, Roman Emperor quotes in loading screen of TW Attila and other quotes

    Marcus Aurelius had the original YOLO.
  7. Re: Celts (Picts, Irish, Caledonians) will almost certainly be a future DLC.

    http://i.imgur.com/h8LJ1Tn.jpg

    I'm fairly certain they aren't just leftovers. If you poke around Models3.pack you can see what I'm talking about.
  8. Celts (Picts, Irish, Caledonians) will almost certainly be a future DLC.

    Hey guys, I know a lot of you are frustrated by the fact that the celtic factions in the game north of Hadrian's wall use copy-and-pasted viking units. This was really disappointing for me as well,...
  9. Re: MASSALIA - Faction Unit Pack - Updated 28/10/2013 for Patch 5 Compatibility (courtesy of Gavitron)

    I've been backpacking in Europe with no laptop for a few months, but as soon as I'm back I'm making an update with more units, appearances, etc.
  10. Re: MASSALIA - Faction Unit Pack - Updated 28/10/2013 for Patch 5 Compatibility (courtesy of Gavitron)

    Hey guys, I'm working on an update to this to add a slew of new tier 4 units to the game. They will be on par with late game Roman units, and styled as a fictional 'reformed imperial' Massalian army....
  11. Re: Meneros’ Greek Mod (Sparta, Massalia, Thracians, Illyrians & Athens) [04-11-2013]

    Oh, just a heads up guys, I did some testing, and my Massalia mod is fully compatible with this awesome mod, so do not fear if you want to use both! (I use both :) )

    I absolutely love what you've...
  12. Re: MASSALIA - Faction Unit Pack - Updated 28/10/2013 for Patch 5 Compatibility (courtesy of Gavitron)

    Go for it! Have fun :)
  13. Re: Meneros’ Greek Mod (Sparta, Massalia, Illyrians & Athens) [28-10-2013]

    This mod is absolutely great. Excellent job on this! The new armours you have made are astounding!
  14. Re: MASSALIA - Faction Unit Pack - Updated 22/09/2013 to v3

    Great work man, I've added it to the OP and updated the thread title. I really appreciate you helping this mod out!
  15. Re: MASSALIA - Faction Unit Pack - Updated 22/09/2013 to v3

    I've been really, really busy lately, I might be able to squeeze some time in to work on it, but not in the next few days. However, if anyone wants to adapt/use/borrow/update/anything with this mod,...
  16. Re: Axe and shield varientmeshdefinition help?

    You didn't close the </SLOT> for your guys' cloaks. When the engine doesn't have a closed slot, everything below it is ignored. Hope that helps!
  17. Re: MASSALIA - Faction Unit Pack - Updated 22/09/2013 to v3

    I don't mind at all, in fact I'm really glad you were able to find a solution that works for you. Once you get the hang of the PFM you can really mess around with things.
  18. Re: MASSALIA - Faction Unit Pack - Updated 22/09/2013 to v3

    In the Quarter Melee version I reduced charge bonuses by 1/4th, I assumed the mod quartered melee and charge bonuses. The base charge for Massalian Royal Guard is 31, and Massalian Hoplites is 30.
  19. Re: MASSALIA - Faction Unit Pack - Updated 22/09/2013 to v3

    Updated to Version 3! Now includes a fully expanded navy for Massalia, with a variety of Greek and Celtic units, as well as unique Massalian crew for many ships.

    A version for CrackerJack's...
  20. Re: MASSALIA - Faction Unit Pack - Updated 20/09/2013

    The beta patch probably replaced the Startpos file, which would remove the ability to play Massalia.
  21. Re: MASSALIA - Faction Unit Pack - Updated 20/09/2013

    I've added an alternative Mediafire download link incase the ge.tt link doesn't work.
  22. Re: MASSALIA - Faction Unit Pack

    OP updated with new version and screenshots.
  23. Re: MASSALIA - Faction Unit Pack

    That's strange, is anyone else experiencing this? It sounds like it might be a conflict with another mod. Are you using Mitch's Mod Manager? Er, actually, it might be that you are playing a...
  24. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Wow, I wish I had seen this before I started modding, it would've made my life so much easier!
  25. Re: Improved Hoplite Animations & Movable Polybolos [V1.2]

    This is very interesting to experiment with. Thank you for your efforts!
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    Re: Squalor and Hunger reduction

    This mod made campaign management much less of a hassle. I get that CA tried to force you to put provinces into roles, but sometimes you just want to build a good old Rome 1 megacity.
  27. Re: (Updated 19/09/2013 - New Marian Legionaries) LAVRENTIVS ROMAN UNIT RE-SKINS

    Oh my god, HBO ROME Legionaries, so gorgeous.
  28. Re: Remove Missile Ability from Non-Roman Infantry

    This should be a very easy mod to do - all you'd have to do is go into the land_units DB file and remove the 'javelin_precursor' ability from any unit that isn't Roman. It's found under the...
  29. Re: I made a Mod that adds an army stack to the AI playable factions to get them to expand

    Try using ge.tt , it's a great free file-hosting website. Startpos files are small, so it should be fine.
  30. [Resource] Re: Changed DB-files in Patch 2 (Live) - 17.09.13

    Very informative, thank you!
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    Re: Is artillery worth it?

    Artillery is almost too worth it during camp and small town assaults. The AI will just sit there and you can slaughter their entire army with the first rank of artillery.
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    Re: Slingers defeating Legendary AI.

    OUR SMALL BEACH-SMOOTHED STONES WILL BLOCK OUT THE SUN
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    Re: Artillery Ridiculously Accurate

    The automatic bonus of having explosive ammunition is pretty ridiculous in accuracy, considering you are firing at such closely packed troops.
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    Re: Units don't keep formation?

    Yep, CA has talked about it, hopefully they will fix it. In the mean time, mods will have to fill the gap. The hoplite phalanx is particularly damaged by this :(
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    Re: Xenoi Arete: Carthaginian Overhaul 1.0

    Thanks for this, should be really fun!
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    Re: Look at this guy's name!

    I think this is a persian spelling of "Apollonodius' or something similar. That is really bizarre, though.
  37. Re: So they are porting Rome 2 to the Xbox 1 and Ps4...

    I've convinced myself this is a surreal, incredibly late april fools joke.
  38. Re: MASSALIA - Faction Unit Pack

    In theory it should work fine for the AI, you only need the faction unlocker to actually play them. You will probably still need the Mod Manager, however.
  39. [Tutorial] Re: How to edit unit sizes in Rome II total war (number of men per unit)

    This is so much fun to mess around with, thank you.
  40. Re: MASSALIA - Faction Unit Pack

    And the new download link (Sorry, I'm limited to 2 links per post :( )

    Download MASSALIA v2: New units and chainmail
    http://ge.tt/8USsqas/v/0


    **ADDED TO OP**
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