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  1. Replies
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    Re: Rome vs Carthage balance

    Yes, please!!! We need some randomness and unexpected events to make it more interesting. Thank you so much, looking forward to it :)
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    If I correctly understood, I read that the "Select Heir" system now fails sometimes to choose the next heir (after the current heir) due to some "left overs" of the previous system, but that they...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Is it possible to easily fix as well the issues with the "Select Heir" ancillary before starting a new campaign? Thank you so much in advance!
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    Re: What "house rules" do you follow?

    What is EB 2.35 value for AIGenerals Hitpoints? Don't know where to check or tweak... Thanks in advance!

    By the way, how was the testing about increasing AI money limit from 30000 to 50000?
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Wow, thank you so much for your hard work, EBII team! Still changing and improving Total War modding to upper scales :)
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    Sticky: Re: Fans suggestion thread for future releases

    Yes, thank you so much!!! This is so much needed and historically correct as well... It was far more troublesome for Rome to fully subjugate Hispania (around 2 centuries) than Gaul with Caesar, but...
  7. Thread: RTW VS MTW in EB

    by jdofo
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    Re: RTW VS MTW in EB

    That's exactly the reason why I stopped playing EBI as well...
  8. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Well, I agree on the essence of the message, but I have to disagree in the generalisation and exaggeration.

    EBII on my high-end laptop (emphasising it is not a :wub: potato, only that) doesn't...
  9. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Yes, it's a preset for GEMFX 1.0.9. #46

    I heard that there might be better performance through ReShade, so I might adapt this preset in the future when I find some time. Enjoy it!
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    Couldn't agree more! Couldn't play EBII that much since 2.2b. Started the same campaign as Pergamon and not only everything feels completely enhanced, balanced and challenging, but a solid stable...
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    Re: Europa Barbarorum II FAQ

    I also love EBII music but, when playing as Pergamon, there is unfortunately not much variation yet in campaign map and gets a bit repetitive. So your submod is very helpful and appreciated in that...
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    Sticky: Re: Fans suggestion thread for future releases

    Great idea! Currently reading roman history books and it was a constant threatening weapon against other factions within the roman senate :thumbsup2 This could actually bring more dynamism to FM...
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    Re: Europa Barbarorum II FAQ

    You even get micro lags when in campaign map in recent high end gaming laptops, despite using the independent research alternative to overcome the technical limitation. I guess it's more of an...
  14. Re: [Submod] Peace Treaty Script (Realistic Expansion) *testers appreciated*

    That would be epic, like the perfect combination: DeI + Data Venia + De AI Arbitris + Cultural Tension + Peace Treaty Script!!!

    Thank you so much for your work. Cheers
  15. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    Yes, please! I'm definitely a 4TPY player (12&24TPY are too much for my taste), so I would be glad if you could adapt movement for this version as well. Looking forward to new updates, too!

    Can't...
  16. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Can't test it now (RL busy times), but if you're using my final version from #46 in a fresh GEMFX 1.0.9 installation, you shouldn't be getting any sort of blinding white. That was the aim of my...
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    Re: EB-Twitter updates Discussion

    These pontic hoplites look stunning but daring! Great job,once again.

    EBII team keeps on setting upper higher standards, how can that be?!?! Looking forward to new units and 2.3a!

    By the way,...
  18. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    Seriously guys, you're not playing right this challenging submod if you rely on forts. That means that your geopolitical strategy clearly failed, as you didn't properly use diplomacy and didn't plan...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Thank you so much for getting registered and contributing that much with modding community... You're a role model for new generations, congratulations :thumbsup2
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    Sticky: Re: *Campaign Play-through Preview - Roman Republic*

    Couldn't agree more! CA has taken the lazy and profitable path and we could only expect even more downgrades in the future, if people still buy their betas. I wish I would be wrong...
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    Re: [requested Submod] Matched Combat be gone

    Ohh, music to my ears... and eyes!!! Thank you so much to the 3 of you :laughter:
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    Sticky: Re: *Campaign Play-through Preview - Roman Republic*

    Impressive work! Getting very close, congratulations :thumbsup2
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    Sticky: Re: Screenshot Thread

    Great work as well, very nice preset! Thanks for sharing

    @ thesmoosh:

    Sure, it's always great to try different presets! Can't play right now that much, but I will. At the end, it's so difficult...
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    Sticky: Re: Screenshot Thread

    Absolutely! Would be much appreciated :tongue:
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    Sticky: Re: Screenshot Thread

    Mmm interesting... I tried to create my own Reshade 3 preset for EBII but it wasn't looking as good as the GEMFX one. Will give it another try and for DeI as well, thanks!
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    Sticky: Re: Screenshot Thread

    Looking very nice, indeed! Well done :thumbsup2

    Were the tips finally useful and applicable to Rome II? Did you create your own preset or adapt/tweak from a previous one?
  27. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2f - Updated 31th December)

    Respect :laughter: :thumbsup2
  28. Re: The State of matched combat in DEI 1.2 post Patch 18

    Thank you very much both for your efforts! It is so much needed...

    When ready, where it will be available? Official submods, for instance?

    Cheers and keep up the great work!
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    Sticky: Re: STATE OF THE MOD - A.E. - PROGRESS UPDATE 14.12.17

    Terrific news! Thank you very much for the update.
  30. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2 - Updated 24th june)

    That would be very much appreciated! Thank you as well, Joysong.
  31. Re: [Submod] Data Venia - Overhaul (for DeI 1.2 - Updated 24th june)

    Looking forward to Data Venia update! No rush at all, keep the impressive work up.

    Still have to give you feedback from my Arevaci campaign when I find some time... Cheers!
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    Sticky: Re: STATE OF THE MOD - A.E. - PROGRESS UPDATE 14.12.17

    Great news! Keep the great work up, no rush at all. We believe in you, AE team! :tongue:
  33. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Well, as previously mentioned, it's quite tricky to get the right balance at the end. The first one I tried, and probably the most impactful, was LiftGammaGain: raising LiftX,Y,Z and decreasing...
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    Re: Vote for EB 2 on ModDB!

    Great! Voted again as member. Good luck
  35. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Great to hear and share.
  36. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Just in case, did you select Direct3D 9 as binary for M2TW/Kingdoms.exe? I managed to make Reshade 3.1.0 work with EBII, so no clue...

    Try GEMFX 1.0.9 then and see if you like our presets. Anyway,...
  37. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    I don't have any idea why newest ReShade version doesn't work on your PC. Did you try HaHawk's presets through ReShade Framework 1.1.0, or our presets through GEMFX 1.0.9? In fact, ReShade Framework...
  38. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    It's specifically adapted for EBII, so it might not look as good in other games/mods (even M2TW). Do you mean that you want to use it for Rome II TW?

    At the end, I had to change many SweetFX...
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    Re: [Submod] Stratēgikόs

    Impressive job! Thank you very much, given reputation
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    Re: Battle AI too easy

    Modders spend great part of their free time working in a project for FREE. Their modding skills are very limited due to EULA copyright (can't legally modify .exe files in order to fix CA engine and...
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