Thanks for this new version :thumbsup2 It's still SSHIP 098, but I hope it will make VH campaigns more playable, with AI less artificially boosted than in August's version :)
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Thanks for this new version :thumbsup2 It's still SSHIP 098, but I hope it will make VH campaigns more playable, with AI less artificially boosted than in August's version :)
@Mocho41's crash is certainly not due to a windows problem since the game crashes on my PC too!
I made several tests with the "toggle_fow" command, in fast mode and in slow mode: the crash...
All these modifications seem exciting to me :thumbsup2
@Jurand: As I already wrote to you, I would really like you to add a script to add my garrison units in this version. Without a first...
VH/VH SSHIP 098 August release
This campaign with the kingdom of France is incredibly difficult. But I'm a veteran !
It begins with a long war with the Holy German Empire, followed by...
Thanks @Gigantus! Here are the 2 files attached (folder in .rar format)
Our messages crossed. However, I tried to launch the @Mocho41 campaign with your file but it directly crashes the game. The...
@Gigantus : To help @Mocho41, I tried your technique by deleting the entire triggers section:
From there
To here
But it doesn't stop it from crashing. :no:
Have I understood the...
Not at the moment. The mini mod modifies several files other than the EDU and battle_models.modeldb, and some units - such as the "caucasus hillmen" - have been removed, which requires some thought...
Here's the new "armoured urban militia" look for the Moors. Basic version and version with enhanced protection.
https://i.imgur.com/LqMr4Qr.jpg
https://i.imgur.com/EW2OJMl.jpg
Check to see if you happen to have a unit with a very small number of units.
In a similar case, the game crashed every time my armies entered the city of Utrecht. That's when I noticed that the...
@Mocho41 : In my message above, I've copied the end of the full log, which shows the engine's last actions before the fatal error.It seems to me that our friend @Gigantus had explained how to remove...
@Mocho41 : Switching from turn 210 to 211 crashes the game. No idea what the problem is. The end of the log gives few indications. :( A trigger story???
Of course Jurand, I'm not questioning the introduction of this option in SSHIP; I'm just expressing my personal feeling and why I prefer not to activate it. ;)
Please upload your backup to a server so that we can test it.
I've found the cause of what I called the "Utrecht Bug" above! :tongue:
The image shows a unit card with only 2 units. In this case, it's an officer + flag bearer on the field. As soon as this...
Tonight I encountered 2 strange bugs with the Utrecht attack (France vs Hre) whose doors were opened by my spy:
1 - I notice that some of the men in my Norman Serjeants don't have spears (a check of...
@komoko53 : Your crash may not have been caused by the Mounted Acritae or the Scholarii (I've just checked with a test). On the other hand, the crash may be due to the Symmachika tagmata unit named...
Some - including me - are still active. However, for the past few weeks, our leader seems very busy in his real life and this is preventing us from finalizing the next version...
SSHIP 098 of August is more stable and richer. In this version - in VH - the player's reputation counts a lot, particularly in being able to negotiate peace treaties or others.
By destroying a city,...
This problem can only be resolved with the animation software and the unit itself. From what I remember, with Milshape3D, there can be for the same unit a doubled list of bones for each body part of...
These are perhaps good ideas... let's hope that they enter into @Jurand's future plans, because if I am competent in making AOR units possible, I am not concerned with their integration in terms of...
Hi @J.a.luna, we are waiting for @Jurand. It's been several weeks since my patch is ready but it hasn't been seen by the chef yet!
As I'm a bit lazy about making images for the units, I'll just give...
hi @MoorsihSultan : This problem has already happened to me when there was an error in the assignment of bones (for unit animation).
No idea how to proceed unfortunately. :no:
I'd like to be able to modify certain towns like in Third Ages, or replace buildings that aren't "historical" for the start of the campaign. I think it's a...
@Michael Westen : I don't know what stage you're at with the corrections, but if you have any new files, our project manager @Jurand would like to integrate them into the new version. ;)
@underworld965: Indeed the game crashes. I don't know how to correct this error unfortunately. Why the game crashes on the Turks faction's turn is a mystery to me. :(
Isn't the general's Latin name...
Hi Nikossaiz, it’s been a long time since you posted on the forum! Welcome to you ! ;)
I'm not sure I understand your last message; I don't see a unit called Pronoiarii on foot???
In the original battle_models, the Ahdath archers unit is purely a mercenary unit. Perhaps you have encountered them as such?
In the specific case here, all Ray's units are indicated as "rebels"......
I appreciate your comments. They encourage me to continue the project to the end! ;)
Not all the graphic improvements are mine: the event images have been reworked by our friend @Cephalophore...
@Macaras: You know I don't use Git and my patch only focuses on the units aspect with the EDU and the battle_models.modeldb...
I just suggest you download the latter and update the most recent...
@Edofcan: For a more aesthetic look, with the French campaign I recommend copying the "eventpics" folder from data/ui/southern_european to data/ui/northern_european.Event images will be more...
Excellent! :thumbsup2 I too love your work on the knights and sergeants units, with the necessary credible variety for the Middle Ages.
Many of your comments may be taken on board by modders @Jurand, @Macaras or @Belovèse, who are competent in most of the above areas.
As far as I'm concerned, I can unfortunately tell you that it's...
The thread about downloading SSHIP_098 is one of the threads I read regularly. I also read the "general discussion" thread as well as many others ! ;)
@Edofcan: As far as your feelings are...
You haven't tried the battle_models.modeldb fix posted above. The crash at siege time was due to an unlisted rebel unit. In any case, it was by correcting this absence that turn 1545 to 1546 was...
I think I've found the cause of the crash :yes:: the Ahdath archers unit didn't have their rebel unit in the battle_models.modeldb
By downloading this file below with the link and replacing the...
@Silhouette: I tested your campaign. At first, I managed to skip the turn, but then all the information icons were buggy (with unit cards instead of information cards and buttons on the panels).
I...
@J.a.luna, @vovery: Thank you for your comments. First of all, it will be @Jurand's decision, but the idea of AOR units for the steppes seems good to me.
I also think that the Italian militias are...
@Silhouette: Thanks for the save. ;) The bug did indeed come from one unit: the javelinmen unit, which was absent in the rebel units. This problem was fixed some time ago and should not recur in new...
The idea is a good one, although I don't know if it's possible to create character traits in response to grief.
The problem is this: does grief cause distress and depression, or anger and a spirit...
The game crashes just after this battle to take Pamplona with a small army. Is this due to the presence of the allied general who was killed before I got there ? :hmm:
The full log says that:...