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  1. Replies
    20
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    6,226

    Sticky: Re: [Submod] Ancient Empires Softcore (Optional)

    Hi,
    Is this still working after Base mod update?
  2. Replies
    117
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    23,333

    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    Thank you for quick answer :)
  3. Replies
    117
    Views
    23,333

    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    Hi,
    Could somebody provide a download link for newest version? I couldnt find one anywhere.
  4. Replies
    4
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    771

    Re: About the Roman recruitment

    Thank you for advice. I am now at last hastati/princepe/triarii phase, but I havent been able to recruit for example Extraordinarii cavalry at all- Which building precisely i need for them? In Italy...
  5. Replies
    4
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    771

    About the Roman recruitment

    How you can recruit socii units? I cannot figure out the right building sequence? Is there a guide for that?

    And also why I am getting mostly characters with negative traits? Also that loyalty...
  6. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    I got it working after restarting my computer after installation. Enjoying it much :D it is nice to be back in Empire.
  7. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    Should I put the campaign files to Global map folder?
  8. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    I thought so, could you take picture how it should look alike?
  9. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    I managed to get mod running otherwise by manually putting the files in place, but how do I activate campaign? I only see grand campaign in the menus?
  10. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    Hi there! I did also manual installation, because of the installation fail. But names of new units are still missing? Is there some file missing?
  11. [Tool] Re: SaveParser - Editor for Total War savegames (Warhammer)

    Thank you :)
  12. [WIP] Re: modification ROME 2 NM on the engine, Total War ATTILA

    Astonishing!!
  13. [Released] Re: Regiments of American Revolutionary War 1775 -1783

    Can you make this compatible with Imperial Destroyer?
  14. [Released] Re: Regiments of American Revolutionary War 1775 -1783

    Hi,

    There is somekind of problem: I cannot see your units at custom battle menu or at campaign? I'm using the Imperial destroyer mod. I checked the files and from DB files is missing line: "game...
  15. [Released] Re: Regiments of American Revolutionary War 1775 -1783

    Hi,

    There is somekind of problem: I cannot see your units at custom battle menu or at campaign? I'm using the Imperial destroyer mod. I checked the files and from DB files is missing line: "game...
  16. Replies
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    228,864

    Re: IMPERIAL LEGIONS OF ROME

    Does the mod still work with radious mod?
  17. Replies
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    Re: steam installation corrupted game crash?

    I have same problem.. It also affects to Shogun 2. This is absolutely disastrious. How they can ruin games, which were working just few days ago.
  18. Replies
    747
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    228,864

    Re: IMPERIAL LEGIONS OF ROME

    My imperial legions are missing Clorica Segmentata? Any advice?
  19. Re: Legio Comitatenses more heavy and uniform look (beardless version)

    How it can be downloaded?
  20. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    Keep the unit variety as it is:thumbsup2:yes:!!! Or increase it! Because 18th was all about the slendour and grandeur!! I dont know, how did the Creative be so boring with the uniforms in vanilla...
  21. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    Jolly good work!! :thumbsup2
  22. Replies
    0
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    245

    Question about faction colours.

    Hello there, I would need some advice. I changed the ownership of few units to Rome and now they are missing their original faction colours. They are now roman red. Which DB file I should adjust to...
  23. Replies
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    8,973

    Re: Patch 12 Beta Live (from Total War Forums)

    Is somebody else getting more CTD's after the patch? I'm using radious mod and some other units mods. Now I'm getting crashes during AI turn, when pressing esc to get to to the menu and last one was...
  24. Replies
    3
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    2,634

    Re: Version 3 Development Thread

    Hello, looking good!! But, if I may lay down few humble requests: 1. Could you fix the buggy behauvior of human halberdiers, they are quite useless right now. (not killing people and so on) 2. Would...
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    Re: The sight Of Empire 1.8A

    Can this be uploaded to some other site? Please!!
  26. Thread: New Unit idea

    by Kepuli
    Replies
    1
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    1,949

    Re: New Unit idea

    That idea about native auxiliries sounds good. Maybe more gunbowder units also? Nad new textures for human units which still use old vanilla textures.
  27. Re: African Conquest: Total War [Update: Menu Preview]

    HEEELPP! How do you download the mod? I push the download button and nothing happens? Please help! I want massacre zulus with volley firing martini-henrys, when singing MEN of Harlech!
  28. Sticky: Re: Imperial Destroyer project v3.3

    My opinion to this Scotland/Ireland matter is this: Yes, it would be nice to have them as independant protectorates. But will they support you? Because then the GB would be restricted to one ...
  29. Sticky: Re: Imperial Destroyer project v3.3

    If you keep Ireland separate, keep it atleast that way that you can easily invade it, without much of diplomatic fall out. Or best choice, make to two versions of starting positions. That sounds also...
  30. Sticky: Re: Imperial Destroyer project v3.3

    Yeah, I don't also see point in it. Your recruitment options are getting limited and you cant conquer them easily, if they are protectorates.
    And will that mean that Britain doesn't get Highlander...
  31. Sticky: Re: Imperial Destroyer project v3.3

    Warboy, you are missing the lord_loc-pack, which is the english text file. It comes with the patch 3.3 files. Install that and you should be fine. :)
  32. Sticky: Re: Imperial Destroyer project v3.3

    Ou, I used this yavidisk download, even made a account there. But I will try again download the files throught that. But is in Windows 7 some restrictions about size of one file?
  33. Sticky: Re: Imperial Destroyer project v3.3

    Thanks! Otherwise the files are okey, except the lords_units.pack. Maybe it is something to do with it size. 11 gigas, hewww. maybe 7.zip cant exract it or my OS handle it :(
  34. Sticky: Re: Imperial Destroyer project v3.3

    Maybe, if i get it working :D But could somebody seed the torrent? And how many gigas your mod files are? Just to compare when I exract them.
  35. Sticky: Re: Imperial Destroyer project v3.3

    Thanks Ben! It seems that I'm missing the lord_units.pack. I didnt get it from main mod files or from patch 3.3 files. Maybe a corrupted download. Could somebody upload it?
  36. Sticky: Re: Imperial Destroyer project v3.3

    Could you guys make a list of the pack files you got from mod files. So I can compare if i am missing some files. Because I managed get the previous version working without a problem, but this 3.3 is...
  37. Sticky: Re: Imperial Destroyer project v3.3

    Ben, how did you got the mod working?
  38. Sticky: Re: Imperial Destroyer project v3.3

    So, any help to get 3.3 version working?
  39. Re: African Conquest: Total War [Update: Menu Preview]

    How the download should be working?
  40. Sticky: Re: Imperial Destroyer project v3.3

    I reinstalled the mod on top of clean vanilla Empire. Still not working. Here is the screenshots of the pack files I got from main mod Rar files and from batch 3.3 Rar files and the script files...
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