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  1. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.3 (DeI 1.2.2L1) + various specific MODULES [may 06/18]- ONLY MOVEMENT IS COMPATIBLE WITH 1.2.3.beta

    dei 123 and testudo 1.3 works corect
    hour 21,45 mods:

    mod "@@@@@@@@@___expansion_limit_script.pack";
    mod "@@@@@@@@_TESTUDO_1.3_Move_-10.pack";
    mod "@@@@@@@_TESTUDO_1.4_Stan_ROME_alpha6.pack";...
  2. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.3 (DeI 1.2.2L1) + various specific MODULES [may 06/18]- ONLY MOVEMENT IS COMPATIBLE WITH 1.2.3.beta

    not coment !
  3. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.3 (DeI 1.2.2L1) + various specific MODULES [may 06/18]- ONLY MOVEMENT IS COMPATIBLE WITH 1.2.3.beta

    simple, testudo and divide not alt mods
  4. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.3 (DeI 1.2.2L1) + various specific MODULES [may 06/18]- ONLY MOVEMENT IS COMPATIBLE WITH 1.2.3.beta

    small pack not apears recruitement anormal,ups medium packs up,large packs and huge packs.
  5. Re: [SUBMOD: a slower and harder DeI campaign] S/M/L/H TESTUDO v.1.3 (DeI 1.2.2L1) + various specific MODULES [may 06/18]

    worcks all packs idem
  6. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.3 (DeI 1.2.2L1) + various specific MODULES [may 06/18]- ONLY MOVEMENT IS COMPATIBLE WITH 1.2.3.beta

    expansion limit scripts
  7. Re: [SUBMOD: a slower and harder DeI campaign] S/M/L/H TESTUDO v.1.3 (DeI 1.2.2L1) + various specific MODULES [may 06/18]

    and Large pack , recruit cohors vigilum and legionar capite censi
  8. Re: [SUBMOD: a slower and harder DeI campaign] S/M/L/H TESTUDO v.1.3 (DeI 1.2.2L1) + various specific MODULES [may 06/18]

    and Large pack , recruit bug
  9. Re: [SUBMOD: o campanie de DeI mai lent şi mai greu] v.1.3 TESTUDO S/M/L/H (DeI 1.2.2L1) + diverse module specifice [mai 06/18]

    Óncepe jocul recruta cohors vigilum?
    testudo mediu
  10. Re: [SUBMOD: a slower and harder DeI campaign] S/M/L/H TESTUDO v.1.3 (DeI 1.2.2L1) + various specific MODULES [may 06/18]

    turns 2 recruit Legionar capite censi ?
  11. Thread: marian reform

    by nicolae
    Replies
    7
    Views
    742

    Re: marian reform

    not istorical
  12. Thread: marian reform

    by nicolae
    Replies
    7
    Views
    742

    marian reform

    marian reform 256 BC ?
  13. Replies
    1,349
    Views
    746,345

    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    finish never
  14. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    for radious mod not fleet cap ?

    not recruited fleet ?
  15. Replies
    1,543
    Views
    139,809

    Re: [Tech] Bug Reports 1.1 Version

    delete version old
  16. Thread: Bug Reports

    by nicolae
    Replies
    556
    Views
    59,287

    Sticky: Re: Bug Reports

    BRACHIATI JUNIORES NOT EXIST IN LAND UNITS ?
  17. Replies
    22
    Views
    7,102

    Re: Official FOTE Unit Cards Released

    not good shield in right hand ?
  18. Replies
    11
    Views
    1,065

    Re: Amd 15.7 Full version

    work
  19. Replies
    22
    Views
    7,102

    Re: Official FOTE Unit Cards Released

    soldiery they were portside ?
  20. Sticky: Re: CAC v1.0 Download and Installation. Updated 2015-05-31

    roaming CA script
  21. Sticky: Re: CAC Campaign Pack, providing additional campaigns to the game. Released 2015-06-01

    games campaign 4tpy work ?
  22. Replies
    65
    Views
    16,815

    Re: RSG Total WAR Mods (All Together)

    work good
  23. Replies
    401
    Views
    123,315

    Re: GEMFX Update for Attila (v1.0.8.1)

    and push arow and sorted fps
  24. Replies
    401
    Views
    123,315

    Re: GEMFX Update for Attila (v1.0.8.1)

    push tasta "/" and open menu superior ecran
  25. Replies
    65
    Views
    16,815

    Re: RSG Total WAR Mods (All Together)

    not work crach and delete from campaign_variable :aa campaign_variables and work

    imperiales oeconomia
    attila radious AI 3.4
    miniowerhaul RSG
    aum att mod rad
    radious total unit mod
    radious...
  26. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    used:
    imperiales oeconomiae
    attila radious beter ai 3.4
    minioverhaul RGS - delete camera all
    aum att mod rad
    radious total units mod
    radious total war mod

    and work
  27. Re: RSG ATTILA mini Overhauls.... (Version 1.1.0 For Longbeard DLC and Patch)

    camera campaign variable not work
  28. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    fall of the eagles not optimize for patch 1.2 and celtic DLC
  29. Replies
    401
    Views
    123,315

    Re: GEMFX Update for Attila (v1.0.8.1)

    -FPS not good for FPS
  30. Re: RSG ATTILA mini Overhauls.... (Version 1.1.0 For Longbeard DLC and Patch)

    aa campaign variables not work methinks
  31. Re: RSG ATTILA mini Overhauls.... (Version 1.1.0 For Longbeard DLC and Patch)

    delete :
    cameras
    kv fatigue
    batle camera tables
    batle entities tables
    fame levels
    and campaign variables
    delete aa campaign variables and work now
  32. Re: RSG ATTILA mini Overhauls.... (Version 1.1.0 For Longbeard DLC and Patch)

    imperialem oeconomia
    beter ai radious 3.4
    rsg attila mini overlhaus
    radious units
    radious mod
  33. Re: RSG ATTILA mini Overhauls.... (Version 1.1.0 For Longbeard DLC and Patch)

    not work for beter ai 3.4
  34. Replies
    23
    Views
    4,809

    Re: EMPIRE - Nomination Thread

    Best Mod: Darth Mod

    Best Modder: Darth Vader
  35. Replies
    469
    Views
    68,062

    Re: 15 Years of Total War & Rezzed

    SEGA for CA kaput
  36. Sticky: Re: Better Aggresive CAI for Attila V 3.0 Edition, ATTILA V 1.1.0

    delete RGM rename

    and work for radious mod

    57 guvernors and E.T.C.
  37. Sticky: Re: Better Aggresive CAI for Attila V 3.0 Edition, ATTILA V 1.1.0

    delete RGM and work
  38. Sticky: Re: Better Aggresive CAI for Attila V 3.0 Edition, ATTILA V 1.1.0

    not work
  39. Replies
    801
    Views
    307,849

    Sticky: Re: Fall of the Eagles (Updated for Longbeards Patch Mar 4)

    longobard units not balanced !
  40. Re: SweetFX / MasterEffect enabled in Total War Attila!!!

    not work for gem
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