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    [Tool] Re: RMEditor v1.0 INFO [Should we release beta SOON?]

    Hi
    There is not (yet) support for opening more than one model at time (though you can export many animations at a time),
    because I imagine that people using the model+animations for mods or videos...
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    [Tool] Re: RMEditor v1.0 INFO [Pre-rendered DEATHscene (R2: "Heath Attack"]

    ...
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    [Tool] Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    Hi

    I have added loading of models directly from the game data, from inside the program, so one does not need a PFM program to load models:)
    Auto search for textures, I think, maybe, should also...
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    [Tool] Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    Yes, I do need help with that, but it is really boring work, you need to check a lot of animations, and I need a lot of feedback, so if you are up for that, you can get the "developer version" more...
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    [Tool] Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    It IS strange, it is one of the "AUTO RESOLVE" battle (or "AFTER battle") animations from Rome2 where one of the armies is defeated and its avatar dies. Also the hand and face animations are not...
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    [Tool] Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    Thank you, I hope it will be :)
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    [Tool] Re: RigidModel Editor info [ANOTHER NEW VIDEO, "cinematic"]

    New video:

    "Cinematic" vertex format decoded, with animation (autoresolve_death) and used in UE4 scene:
    https://www.youtube.com/watch?v=YRJqNfLyNAI


    phazer :)
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    [Resource] Re: Lua game functions list

    This is actually very cool, but is there no way to get parameter info, like "doStuff(var1, var2)"?
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    [Tool] Re: RigidModel Editor info [NEW demo video of the NEW, much better animation exporter code]

    That pile your arrow is pointing to is NOT the skeleton, it is something else, I will have to look at the file to check, it probably attachment points.
    The skeleton is simply switched off in this...
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    [Tool] Re: RigidModel Editor info [NEW demo video of the NEW, much better animation exporter code]

    It is usable, yes, internally, I can extract animations and view them in 3ds Max or Maya
    and a few testers have copies also, but it is still far too unstable and unfinished to release general beta...
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    [Tool] Re: RigidModel Editor info, before release

    Hi, I have updated the animation exporter of the software so it now produces MUCH better results:

    https://www.youtube.com/watch?v=35WZwJV8EDg&feature=youtu.be

    (playback in 3ds max)
    That means...
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    [Tool] Re: RigidModel Editor info, before release

    Well, it is as good thing if the current .pack reader can read Shogun 2 .pack files, then my pack reader also can.

    My pack reader is a feature you can use or not use, but it can automatically find...
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    [Tool] Re: RigidModel Editor info, before release

    Hi

    Sadly, It does not work for for any pre-Rome2 games YET, I am busy fine tuning it for the newer games, Rome2->3K, but when that is done, I will try my very best my best to make it work with the...
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    [Tool] Re: RigidModel Editor info, before release

    Hi, sadly not at the moment, it is not even finished, BUT I do intend at some point to support the older formats, I have been collecting info around TWC for that very purpose.

    But right now my...
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    [Tool] Re: Extracted Rome2 Animation, by the new version of RigidModel Edtiror

    [deleted]
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    [Tool] Re: Extracted Rome2 Animation, by the new version of RigidModel Edtiror

    That is good to hear. I am working hard to the user interface done, and wit the auto search of the the game .pack files, and there are some kinks in the animation exporter, so it will take a bit of...
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    [Tool] Re: Extracted Rome2 Animation, by the new version of RigidModel Edtiror

    Thanks :)

    You can choose;
    .Only model(mesh)
    -model with skeleton (so you can make your own animations)
    - model with skeleton, and the animation, you have chosen.
    And there is autosearch...
  18. Demo of Extracted Animation from TW, using RigidModel Editor,newest version

    RigidModel Editor Animation Export Preview

    My program, RigidModel edit, can now ex both models with their skeletons and FINALLY animations too.
    Here is a demo of an extracted animation (played by...
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    [Tool] RMEditor v1.0 INFO []

    RigidModel Editor Preview before release

    NEWEST: [Pre-rendered 1080p-60hz death scene, the "heart attack" from Rome 2]
    https://www.youtube.com/watch?v=-QR83WV7cYo

    ["Cinematic" vertex format...
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    [Tool] Re: RigidModel(v2) Editor 0.2.1a BETA

    I have actually made the code for exporting models to Collada (.DAE) WITH skeletons, including weight rigging and so on:) But the rest of the program is not really in a release-ready state, yet.
    ...
  21. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    [deleted]
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    [Tool] Re: RigidModel(v2) Editor 0.7.3

    [deleted]
  23. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    I am not affiliated with CA in any way, so I cannot solve that problem easily, if at all,

    I don't know where I would get the data from. The closest thing I can think of is to look at the...
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    [Tool] Re: RigidModel Editor v0.2.1.BETA - Release

    It may be one of those obscure formats, that are not supported, but I can check and, as I just wrote, the program is a BETA, and has not been tested that much, which is why I uploaded a BETA in the...
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    [Tool] Re: RigidModel Editor v0.2.1.BETA - Release

    Hello, I am sorry that there is a bug (it IS a BETA afterall) where the UVs are flipped, it has been fixed, and if you really need it, I can send you a developer version where the UV problem is...
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    [Tool] Re: RigidModel Editor v0.2.1.BETA

    Hello, I am sorry that there is a bug (it IS a BETA afterall) where the UVs are flipped, it has been fixed, and if you really need it, I can send you a developer version where the UV problem is...
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    [Tool] Re: RigidModel(v2) Editor 0.7.3

    Hello, I am sorry that there is a bug (it IS a BETA afterall) where the UVs are flipped, it has been fixed, and if you really need it, I can send you a developer version where the UV problem is...
  28. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    Hello, I am sorry that there is a bug (it IS a BETA afterall) where the UVs are flipped, it has been fixed, and if you really need it, I can send you a developer version where the UV problem is...
  29. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    I can't help with that file, it is not what my program was made for at all.
  30. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    Thanks, it is important that you, the users, understand that it is not a finished program yes, it is prevíew, so you can see the potential.
    I have actually finished skeleton extract from version 6...
  31. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    Hi.
    Thanks for trying the tool. But it IS a beta. A preview.:)
    It is version 0.2.1.BETA meaning it is far from finished. I am happy that at least it works 2/3 of the time:)
    If you can describe...
  32. [Tool] Re: RigidModel Editor v0.2.1.BETA - Test Version (.DAE support for 3K)

    Hi.
    Thanks for trying the tool. But it IS a beta. A preview.:)
    It is version 0.2.1.BETA meaning it is far from finished. I am happy that at least it works 2/3 of the time:)
    If you can describe...
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    [Tool] Re: RigidModel(v2) Editor 0.7.3

    Hi.
    Thanks for trying the tool. But it IS a beta. A preview.:)
    It is version 0.2.1.BETA meaning it is far from finished. I am happy that at least it works 2/3 of the time:)
    If you can describe...
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    [Tool] Re: RigidModel Editor v0.2.1.BETA

    Hi.
    Thanks for trying the tool. But it IS a beta. A preview.:)
    It is version 0.2.1.BETA meaning it is far from finished. I am happy that at least it works 2/3 of the time:)
    If you can describe...
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    [Tool] Re: RigidModel(v2) Editor 0.7.3

    Thanks, here is a BETA version, if you don't already have it:
    https://www.twcenter.net/forums/downloads.php?do=file&id=4469

    You can start by writing me a Private Message on this site.

    I am...
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    [Tool] Re: RigidModel Editor v0.2.1.BETA

    Ok, thanks:) Can I have a file or two, that just have the ending ".rigid_model" , like for example "man.rigid_model"?
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    [Tool] Re: RigidModel Editor v0.2.1.BETA

    I have actually found some more info in here about those formats, but I need game files to test on.

    Could you /anyone send me a couple of these file types, in the Empire: Total War format:
    ...
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    [Tool] Re: RigidModel Editor v0.2.1.BETA

    Thanks, this "python" source the will certainly help me add support for the older game files:)

    Does this tool BOTH export the .rigid_model files and the .anim files?

    In any case, I have to...
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    [Tool] Re: RigidModel Editor v0.2.1.BETA - Release

    Sorry for what:)?
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    [Tool] Re: RigidModel Editor v0.2.1.BETA

    Hi, I am writing the code right now for the export of skeletons and animations for games from Rome2 and newer, this is only a beta :)

    But I have no idea how the file format works for those two...
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