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  1. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    could you guys make an imperial destroyer submod version for darthmod?
  2. porting over to total war rome remaster?

    Will this mod be ported over to total war rome remastered? i think it would be fun and with the faction limit gone you could split up several factions this mod has.
  3. Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    i can't download the hotfix on mediafire
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    Re: De Bello Mundi

    wich old one? 1.0 or the 1.2?
  5. Age of Petty Kings submod: ice and fire

    With proud I announce that Age of petty Kings has a standalone submod called "Age of Petty Kings: ice and fire"
    it contains new settlements, like king's landing and dragonstone and also some custom...
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    Re: Age of petty kings

    there is a submod of the age of petty kings:
    https://www.moddb.com/mods/age-of-petty-kings-submod-ice-and-fire
  7. Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    is there a reason why i can't build certain buildings like the fairground or the garrison quarters? do i need to wait for a certain event?
  8. Thread: CTD

    by killiat_thegreat
    Replies
    16
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    6,894

    Re: CTD

    is this mod getting updated yet?
  9. Re: Possible to edit the keys.dat file or change console key?

    guys i have a problem: my console key to get in to the console window is "ù" (the key nest to "m" on an azerty-keyboard) the thing is to write the "á" i need to press alt+"ù" wich :wub:s me up when...
  10. Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    [QUOTE=PeaMan;15727120]Here's the original thread with the info you seek. -...
  11. Re: Announcement: Europa Barbarorum II 2.3 released!

    really thank you man!
  12. Re: Announcement: Europa Barbarorum II 2.3 released!

    in that case i need to reinstall all of the other mods to? sigh that is a week work xd

    well i tried but it seems my client only accepts only one installation folder per hard drive....
  13. Re: Announcement: Europa Barbarorum II 2.3 released!

    as a steamuser of med2 total war it is expected from me to move my entire installation of med 2 outside the program files folder. can it be on the same drive? because i only have one hard drive on my...
  14. Re: NEW DBM development:Testing phase of DBM 2.0

    is this mod still being worked on?
  15. Re: NEW DBM development:Testing phase of DBM 2.0

    i can't upload it for some reason, it says the file is to big and i need ann account on that site to complete the download
  16. Re: NEW DBM development: info & previews (prior to release)

    yeah, if CA ever want to upgrade mediaval 2 engine that it can handle more of everything(if it is even possible). but they won't probably do that, because of more commercial reasons
  17. Re: NEW DBM development: info & previews (prior to release)

    wel if i had to lead this mod i would expand the map further east to include ancient China.... a chinese- roman war would be pretty fun to see and you could implement the silk road into the game.
    to...
  18. Re: NEW DBM development: info & previews (prior to release)

    can the old DBM just be stabilized? that and reworking the settlements and the mod would be great!
  19. Re: NEW DBM development: info & previews (prior to release)

    i wouldlove it if you would remove the legions names, and are the legionaires have restricted area's to recruit? i don't liked that because it put the romans in a disadvantage in other regions.
  20. Re: NEW DBM development: info & previews (prior to release)

    is this new version of DBM going to be more stable then the old version and are the roman legion's historical names are going to be used again? i do like to have some historical authencity but like i...
  21. Re: Is it possible to run Medieval 2 in a window?

    so if you're using mods it won't work?
  22. [Tutorial] Re: Tutorial: How to Get Awesome Graphics in Medieval II

    is this also working for kingdoms and it's mods?
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    Re: DaC - Previews and Announcements

    i thought 1.2 was epic, v2 is going to be over the top epic. can't wiat until it's out!
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    Re: >> BUGS REPORT DBM v1.2

    where do i find the log? because i have a problem with 1.0 version(use it to play with the scum submod) at turn 105. when the rebels move of their agents i get a ctd
  25. Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    so there is only one roman legionaire unit per roman faction? it would be so fantastic if you have a version of this submod for dbm itself
  26. Re: just an idea: the old world: total war

    yea, but you have tho think about the period, in the map stands explicite 200 bc, this idea is build up on the idea to have an clasical mod that includes the far east(with the factions that are...
  27. Re: just an idea: the old world: total war

    yea, but you have tho think about the period, in the map stands explicite 200 bc, this idea is build up on the idea to have an clasical mod that includes the far east(with the factions that are...
  28. Re: just an idea: the old world: total war

    f i could chinese or something like that, i'm Belgian, i only speak three languages(official) Dutch, french and english.
    but i'm talking about the purple kingdom on the...
  29. Re: just an idea: the old world: total war

    the thing is, the timeframe, if you play with the roman timeframe (3thcentury bc until the 5 th ac, you have to chose a specific "stable" period. for the period i chose from around 230 bc until...
  30. Re: just an idea: the old world: total war

    i would also have some emergent factions:
    - roman rebels
    - chinese rebels
    - sassanids

    the roman rebels and the chinese rebels are like the barons alliance in the brittania campaign, when...
  31. Re: just an idea: the old world: total war

    starting year would be around 230 BC, end year around 110 AC
  32. just an idea: the old world: total war

    i've played de bello mundi a lot of times and got an idea based on it. just an idea

    campaign map:
    in the bello mundi the campaign map is expanding from iceland and spain to india and the...
  33. Re: Yes! Mod will run with Steam Version and Windows 10

    i only have the gold version of rome total war
  34. Re: CTD as the game nears finishing loading

    .
    this is a problem the cd version of rtw don't work on windows 7 or higher, so this mod has a huge problem
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    Re: Roman reform

    the reforms are automatically after a certain number of turns, you can change this number, but it is while ago since i played it so i have to check how to do this. but the reforms happens automatic...
  36. Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    is this submod death?
  37. Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    is this submod death?
  38. Poll: Re: MOS1.7-The Hobbit dwarf units

    do i need MOS 1.7 already installed to install this?
  39. Sticky: Re: Submod Index, Recommendations and Questions - updated for 3.2

    are FROGS and MOS compatible with each other?
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    is there anyway i can play the siege of hornburg and minas tirith with this mod in custom battle??? i've tried every option but i only get dale and erebor as "special" settlements
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