@TheScouseSicario in the skins/models/animations tuturials section here there's banzai's animated bowstring/warwagon thread. You can still download the animation pack there on page 7 and there's a...
Type: Posts; User: vikingchild; Keyword(s):
@TheScouseSicario in the skins/models/animations tuturials section here there's banzai's animated bowstring/warwagon thread. You can still download the animation pack there on page 7 and there's a...
Hi folks, has anyone any experience of adding a pkh bowstring to another model?
So far I've tried GOM (only 23 bones), Goat (the missing bones but a nightmare to merge properly), and today the...
And ship banners also?
Undoubtedly this question has been asked before! But is it possible to have a white faction banner (ie for Portugal or the teutonic order) without it looking grey? And also...
Gigantus awesome! That file was indeed the issue, thanks a bunch!
Thanks gigantus, I'll have a hunt for that later after work :)
The KOTS mod had it's own globallighting folder which was the first thing I renamed hoping it would use the mtw2 files but it had...
I'm using Kingdom Of The Scots as a base for a Brittania style mod. Previously i had just been using Bare Geomod until i ran into a bunch of crashes and decided to start over with KOTS. The first...
Thanks for your replies guys, I pretty much expected this would be a hard coded thing or some such: ports can only do THIS and forts can only do THAT, and there ain't no room for discussion.
I...
Overlord.ru hey thanks! I know milkshape is pretty basic but I've just about gotten to grips with it here... And a nice round and planned out city like Baghdad was a good place to start... I'd like...
Hello, I'm just wondering aloud but is it possible to utilise how a port strat map model is replaced whenever you upgrade from it a fishing village etc and could the same mechanics be used for forts...
AnthoniusII yeah i went back to the model and made a copy then deleted everything except the outer walls and saved it as a ms3d. Then did the same for the rest of the model; inner walls, palace, city...
Hmm OK so the iwte tool isn't at fault! The problem seems to be the milkshape model though everything looks good to be converted to a cas file.
In an effort to cut down on the amount of groups I...
I've spent the last week or so creating a stratmap model of the medieval round city of Baghdad in milkshape, something like this:
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This is the model in milkshape:
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Cheers, I'll try that! I'm still pretty much a newb to 3d modelling so all help is greatly appreciated :D
Success! Yeah when I first saved the m3sh in milkshape I had the wrong texture loaded up, once I resaved the model with the right texture and put it back into my mod the campaign loaded......
Haha yeah I think milkshape could be a little better in that regard... Fortunately I was able to select a side of the 'tower' in the viewer and pull it along the X axis and that resolved the scale...
Thanks callistonian, yeah the model was just one big group, I'll try as you suggest later after work.
For the textures, the model's walls and towers are using the same texture but because they're...
I've recently downloaded the iwte tool and converted some strat map city models so I can edit them with milkshape. How do i select, for example a 'tower' if I wanted to play around with its...
I'm still having this annoying custom battle crash even though I've cut the playable faction list down to 22 in both the grand campaign and available to custom battles... What gives? Lol
More...
Gigantus; yeah I guess I should have mentioned I had modded the 29 factions on display into my game, I found out about the custom locations and thought that had done the trick... I can now select a...
Hi folks
I'm getting a straight ctd when i select play custom battle from the single player menu, anyone any thoughts?
This is my own mod i'm working at and everything else seems fine, the main...
I think I'll definitely try and implement this!
I have a large map I'm working on at the moment and would love a few extra 'settlements' to flesh out the landscape.
Does anyone know if...
Yeah, accidentally.... Or read: hasn't a clue what he's messing with!
I got it sorted in the end and my pikemen have their shields on their backs in game now... Phew!
I wish milkshape had a...
Araval yes i actually had a go at duplicating the slung shield on the model, renaming it as 'other side' and trying that route.
The problem i think is the model that donated the shields, in...
Ah gotcha, thanks for the insights!
Hi all
I've put some slung shields on the backs of my pikemen, they are just for cosmetic reasons and will have no effect ingame.
Whenever I try to assign a shield texture though it shows up on...
Yes I've now found that although the helmet maps are assigned to the figure their textures are on the attachments dds... When I scaled down the figures dds in the texture coordinates editor I could...
OK so bizarrely all 4 helmets are now showing up in game!
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The problem helmet was the second from the right, when i moved its position on the texture file yesterday and checked it in...
I went back and created a new diff texture, moving the helmet texture and coordinates to a free spot, but now the helmet doesn't show up in my game now at all! So I've decided to cut my losses and...
Whenever I try to save (or save as) the model in milkshape it says I need to buy the registration key... If I exit milkshape (from the drop down menu) it'll ask me do I want to save the modified...
Hi folks, i've kitbashed a new unit together and everything looks perfect apart from one helmet texture.
I copy and pasted the helmet into my new modified dds file in paintshop.
Going into...
So my mod wasn't the problem at all, it was the parent installation of mtw2 that seems to be causing the issue.
I had my mod located in mtw2 in my computer's drive c... I was also using an old...
Callistonian this is all that my log produces when i test for the crash:
13:12:47.140 [system.rpt] [always] CPU: SSE2
13:12:47.140 [system.rpt] [always] ==== system log start, build date: Feb 25...
Actually quite a few units and i can't work out why some work in my mod and others cause the 'Uh oh. This isn't good. No idea why, but exiting now. Sorry pal' error message in my log. Which is set to...
OK so i followed Ishan's guide to modding units and surprisingly it wasn't all that bad as i thought it would be!
Rather than having a uniform look i've retained the variety of the unit which is...
Damn, i thought as much... Lol
But at the same time i'd like to get my head around 3d modelling anyway and i guess this is as good a time as any, so if anyone has any pointers or can nudge me in...
Ah awesome, so it can be done? That's encouraging! However i'm pretty much a noob to anything beyond adding a unit to another faction or changing the colours of an existing texture etc. Can this be...
I was experimenting with applying different skins to models in an attempt to create a quick n dirty new unit: by assigning a Zulu texture (from The Thin Red Line mod) to Apachean archers (from...
Ah there's no rush at all, but thanks for taking the time looking into it for me :)
Its just really frustrating wondering what the hell the issue is with them in battles... They're a pretty poor...
Ah right, i wasn't aware of that, i thought if a unit wasn't present in the EDU then it shouldn't be in the battle_models file either! So i plonked your nice formatted version of the battle_models...
Thanks mate, i'll have a crack at trying that later!
As to your example of the -1 in the error report - the battles_models file is still unformatted (ie in its original form) so its just...