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  1. Re: XC5 Preview #1 - New Map and A New Faction Lineup

    I could not answer why battle get slower. But I could tell you why campaign map get slower, it is due to several new models and textures appear in campaign maps. Current trees coming from M2TW have...
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    Sticky: Re: Extended Cultures Discussion

    Once unit cards are done, it would be ready to be released as beta that playable.
  3. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    I am Suppanut from Extended Cultures Mod for RTW. May I using some heavily modified content from Germanicu5's ReallyBadAI as part of formations files (along with Darth's Dark Formations RTW/M2TW...
  4. Re: Sinuhet's AI formations version 7.0 (incl BI and mod-specific versions)

    Dear Sinuhet

    I am Suppanut from Extended Cultures Mod for RTW. May I using heavily modified content from Sinuhet's Battle Foramtion/System of both RTW and M2TW as basis for formations files (along...
  5. Re: ___Darth Dark Formations 16.2 “Super Pack”(Updated 10/10/2006)___

    Dear Darth Vader

    I am Suppanut from Extended Cultures Mod for RTW. May I using heavily modified content from Darth Dark Formations of both RTW and M2TW as basis for formations files (along with...
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    Sticky: Re: ReallyBadAI Battle System v5.7 Released!

    Dear Germanicu5

    I am Suppanut from Extended Cultures Mod for RTW. May I using heavily modified content from Sinuhet's Battle Foramtion/System of both RTW and M2TW as basis for formations files...
  7. Re: exterminate/enslave/occupy CTD - any known solution?

    I met similar problem in process of try to iron out ctd from XC5. I get it when from auto-game when Iberia take Mediolanium from slave. When I try to figure out what part of EDB related to it, it...
  8. How to port m2tw strat map animation to RTW's skeleton?

    How to port m2tw strat map animation to RTW's skeleton?

    I'm not sure my assumption is right or not as bone of strat map model of m2tw is the the same as in RTW and these strat map model could be...
  9. Poll: Re: [Artifex] 20ninescene (Patron: PikeStance)

    Support!
  10. Is there any method to create stack with many named characters at the start of campaign? (either by descr_strat.txt or script that load after it)

    Is there any method to create stack with many named characters at the start of campaign either by descr_strat.txt or script that load after it?
  11. Re: May I ask for permission to use some of Roma Surrection's UI for future version of Extended Cultures mod?

    Sorry for take so long and resurrect this thread. Here is list of UIs I want to ask for permission to use or modify to suit Extended Cultures mod.

    May I ask for permission for these UIs?
    ...
  12. Re: Is there any way to fix white box glitch on building_constructed UIs at first display?

    As far as I know, it also ctd if bonus are of different kinds and this kind of CTD is savegame gamebreaking.
  13. Thread: UI Info BUG

    by Suppanut
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    Re: UI Info BUG

    I have read a few days ago about similar problem in RS mod, it has been reported that any units after entry 460 in EDU would have UI loading problem. Not sure this is your problem or not.
  14. Re: Is there any way to fix white box glitch on building_constructed UIs at first display?

    Here is the code I used to test

    If you add this to any building which already exist would causing ctd with error message twice, (or at the end of turn if building is just finished)




    ...
  15. Re: Is there any way to fix white box glitch on building_constructed UIs at first display?

    I use bluntly same tax effect or happiness effect 32 lines in row in single buildings which I test earlier during time I use move multiple building bonuses to 3rd party buildings to hide them, result...
  16. Re: Is there any way to fix white box glitch on building_constructed UIs at first display?

    Test is done. It is not about on-screen display though, it just have active lines more than 32 at the time which causing problem. What seem to be difference is that when disappear the line, I get...
  17. Re: Is there any way to fix white box glitch on building_constructed UIs at first display?

    Your "faction_building" work like charm, now I could solved problem of unclickable buildings and messy bonus I want to hide. But now I have new question.

    How many bonus line which could active in...
  18. Re: Is there any way to fix white box glitch on building_constructed UIs at first display?

    Thank you, Aradan, I will test this method as soon as possible. :)
  19. Re: Is there any way to fix white box glitch on building_constructed UIs at first display?

    Thank you for reply, Aradan.

    Here is picture example of messy text I want to hide.

    http://www.twcenter.net/forums/attachment.php?attachmentid=356038&d=1543244532

    Example of UIs which I using...
  20. Is there any way to fix white box glitch on building_constructed UIs at first display?

    I have some problem as I put large UI to conceal messy part of description on building browser panel but I found that they would display as white box in some settlements, it take time and click at...
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    [Tutorial] Re: Packing a .pak file

    Nice tutorial!
  22. How to fix problem of building UI appear as white in description panel?

    How to fix problem of UI picture file which not corrupted but it appear and white in game? Some of those UI could appear fine on other buildings, just some specific buildings which the same UI appear...
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    Poll: Re: [Artifex] Lanjane (Patron: z3n)

    I support for his citizenship too.
  24. Re: May I ask for permission to use some of Roma Surrection's UI for future version of Extended Cultures mod?

    Thank you. :)

    I actually plan for using other building UIs as well (mostly those which look like computer graphic reconstruction), I will present the list to RS team after my team has decided on...
  25. May I ask for permission to use some of Roma Surrection's UI for future version of Extended Cultures mod?

    May I ask for permission to use some of Roma Surrection's UI for future version of Extended Cultures mod?
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    Re: Guide: Extended Cultures' Economic Tour

    Sorry that I don't use Google Doc, I hope Microsoft OneDrive would be good enough substitute.

    https://1drv.ms/w/s!AgkcZ2C1_-2Sgf48OXOkw9_y17lRdg
  27. What kinds of error which could make game abruptly close itself without giving any warning or error message?

    I recently get some kind of random error which although rarely happened, it just hinder me from take next step in modding Extended Cultures.

    When I run autogame by ai and observe it, sometime, in...
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    Sticky: Re: Hardcoded limits

    Have anyone report about limit 32 bonus lines that could active in one building in one settlement that could activate at the same time? if bonus active more than 32 in single building in settlement...
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    Sticky: Re: A modder's guide to errors

    During process of modding Extended Cultures 5, I encounter a few ctd during ai's auto-game. I tend to get around 1-2 random ctd which could not repeat (due to game is not breaking, it still able to...
  30. Re: CTD with crash message twice after great change in Export_Descr_buildings.txt

    Report update: 2 CTD messages in single ctd is happened when building has active bonus line more than 32 lines in the building in an settlement at the same time. Problem could be fix by make sure...
  31. Thread: Map CTD

    by Suppanut
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    Re: Map CTD

    Sorry for late response. I will try my best solve problem for you.

    Which version you play? What is your install option? So I could identified and fix your problem. This problem look like what we...
  32. Re: CTD with crash message twice after great change in Export_Descr_buildings.txt

    Problem solved.

    Summary of problem:
    There are too many bonus line with valid conditions in single buildings of each settlement.

    Cause of problem:
    I write bonus with several condition and...
  33. Could anyone explain to me what and where "Descaims" in real world is?

    Could anyone explain to me what and where "Descaims" settlement was/is in real world? What is the source that mentioned it? What about its history?
  34. Re: CTD with crash message twice after great change in Export_Descr_buildings.txt

    1) 5372 kb
    2) Yes. I just found that main reason for double crash ctd at some point due to building which I declare base bonuses = 0 could not be the same building that I stack of indirect bonus...
  35. CTD with crash message twice after great change in Export_Descr_buildings.txt

    I get 2 kind of rare type of CTD recently after I edit export_descr_buildings.txt to make buildings interact with one another to generate bonus and recruit units. While I have success in implement...
  36. Thread: AARs?

    by Suppanut
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    Re: AARs?

    Thank you for your compliment. :) What is Rome II's "faction capabilities" feature? I ask in case I would able to adapt something surprise in XC5.
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    Re: Old download link doesn't work

    Here you are.

    https://www.mediafire.com/file/mo2bc886ltfh4ri/XC_4%20v1.12.exe
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    Sticky: Re: >>>>>>Extended Cultures Download

    There is alternative download link for Extended Cultures 4 v1.12 (latest version)

    https://www.mediafire.com/file/mo2bc886ltfh4ri/XC_4%20v1.12.exe

    Here is link of RedFox's extra
    ...
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    Re: Old download link doesn't work

    I will investigate the problem as soon as possible. But what is what you want to download? Latest version of XC4 or Latest beta of XC5?
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    Re: No male children being born

    Number of male child in family seem to be semi-random. Engine of RTW seem to rigged number of possible male characters in familyand their age to based on empire size. Smaller empire would generate...
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