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  1. Replies
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    You'll have to try it and see!

    The cause of the problem was that there is an odd bit of final code in the .world file - a bit like a serial number - that varies according to what the other...
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    Re: Custom settlement problem in Linux

    Does anyone know if there was any update to the base problem behind this? e.g. Linux crashing if a new path/anim name was used to allow a custom animation/texture?


    I'm wondering if the Linux...
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    Re: Removing walls and gates

    The bit that stops them was never actually the wall structures... it's just the .worldpathfinding file - you need to delete the blocked areas where the walls used to be

    In IWTE - use the "File...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Sorry - I'm rubbish with towers - last person's I tried to get working I failed completely...

    there's a setting in descr_walls that will turn them on even if no-one is standing there, but that...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    https://www.dropbox.com/s/fm2ntc4ygsn7u6x/azanulimbar_dum_a.zip?dl=0

    should be fixed version - it did seem to be just that you/it had picked up the wrong animinstance chunk (eg large wall not...
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    Sticky: Re: I'm currently listening to

    Finally bought this
    Eelke Kleijn feat. Ost - Lost Souls (Nora En Pure Remix)

    as they keep playing it at the gym and it's very addictive...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Thanks Leo,
    I have downloaded them, but have been wrapped up in something else - hope to get to look at this tomorrow!! :blushing:
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    [Tutorial] Re: IWTE - Vegetation editing

    with IWTE use:- veg/geogDB tab - Read/edit geography.db button - you then need to select the problem climate, then 'vegetation_distribution' - the problem value then is probably the intersection...
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    Re: Name that Battle!

    Don't know the battle but lovely painting! George Edmund Butler?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Leo, could you send me the files for it? The world stuff and the custom anims. I suspect the problem is that although you've got the correct path to the huge wall anim, you might have got the...
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    [Resource] Re: Ambient building reduction mod

    Part of the reason for doing the ambient > little stone mod was because even after changing all my mods internal culture names to new names I was still getting some ambients turning up:(

    There are...
  12. Re: How to use custom settlements from another mod in yours, both in campaign and custom battles. (Editing .worldpackage files)

    thanks for sending the files - that explains things a bit more - the huge disc structure that encloses most of the battle-map is the one with the missing texture and it was actually mapped to an...
  13. Re: How to use custom settlements from another mod in yours, both in campaign and custom battles. (Editing .worldpackage files)

    hummm!

    First of all could you send me;
    settlements/North_European/overlays/oocpaved_macro.tga
    settlements/North_European/overlays/oocpaved_micro.tga
    blockset/textures/twi_fungi1.texture and...
  14. [Tutorial] Re: Everything You Need to Know About Portraits

    Great tutorial!

    As a further tip for reference photos, when I was looking for some for character textures, I often found profile shots of rugby/football players useful. You quite often get a...
  15. Re: How to use custom settlements from another mod in yours, both in campaign and custom battles. (Editing .worldpackage files)

    Could you send me the files for the Shadow Temple? If I can see how he did the entrance for that, I can possibly either do it, or advise how for this...


    Note: I'm also not sure if 300m high...
  16. Re: How to use custom settlements from another mod in yours, both in campaign and custom battles. (Editing .worldpackage files)

    You can experiment with making troops able to go up steeper slopes in descr_pathfinding.txt, which might help with other battles where the accesible bits of the campaign map are too steep - but I...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    We have noted that and will put the write pathfinding to tga function back in. If anyone really needs it for now;
    https://www.dropbox.com/s/8v3lyel4zxnp04f/IWTE_v13_06_A.zip?dl=0
    is I think the...
  18. Re: How to use custom settlements from another mod in yours, both in campaign and custom battles. (Editing .worldpackage files)

    I've downloaded it - the not being able to walk up to it from ground is likely to be straightforward to fix - it might need a larger .worldterrain size, and it would definitely need to have the slope...
  19. Re: Article: The Modern Homeland: From Above or Below?

    Thanks for this, it's fascinating to read about the influence cartography has, far beyond the obvious 'finding places' function!
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Sorry, the wiki page isn't designed as a tutorial. The part about trying THE_NORWAY_EMERGE_TITLE comes from the last section Triggering Emergence from descr_events.txt only the example given there...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Re; the CTD issue:

    I'm not sure if it's needed for scripted emergence, but suspect it might be... have you tried

    in historic_events.txt ?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I made you a page here .worldpathfinding - M2TW
    (mainly so I can find it again, if I need to explain it to anyone else...)

    Hopefully that explains how the new procedure works.

    That does have...
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    Sticky: Re: I'm currently listening to

    Black Pistol Fire, absolutely amazing band, full heavy sound with just two guys!

    vdjqWG4s-_0
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    [Tutorial] Re: How to create a playable horde

    @nadalio I'm not quite sure where Leo got stuck...
    If you don't want them playable then a lot of this tutorial is not going to help! See if this helps instead;...
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    1.3.0 Beta Update

    If you're playing the 1.3 beta how are you finding it?

    I'm not noticing a lot of difference, but it has solved one of my self-inflicted problems. In campaign I tend to get all my available...
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    Re: Let Us Thoroughly Avianize TWC!

    I think I should warn you that the dogs are watching
    https://www.naturalworldsafaris.com/media/19366/south-africa-makanyane-safari-lodge-pack-of-wild-dog-sanctuary-retreats.jpg?mw=940 pinched from...
  27. Re: Wrath of the Norsemen: Grand Campaign CTD-issue- How do i revert a mod, or restart a mod, keeping only the map and the BMDB-file?

    Not that I know of, but I have done the "dismantle entire mod till you find CTD cause" thing a few times (thanks teams!)

    Completely stupid thing to check - delete map.rwm incase mod is using old...
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    Sticky: M2TW Battle Map Modding on the Wiki

    As well as the tutorials in this forum there are some useful articles about battle-map building modding on the TWC Wiki.

    The articles are in the M2TW Battle Map Modding Category.

    Battle Map...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I'll pass the message on...
  30. Thread: Impeach Akar

    by makanyane
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    Re: Impeach Akar

    I'm very disappointed not to have even seen them!


    I think your description is missing something, shouldn't there be a large gun involved, that you're fondling in a slightly threatening manner?
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    Re: Westeros 1.0 Moat Cailin issue!

    OK... Test One:
    Keep absolutely everything else you've done the same, and delete (temporarily) from your mod all the files you've put in the NE/castles/wooden_fort folder so it reverts back to the...
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    Re: Westeros 1.0 Moat Cailin issue!

    what did you mean by that? the .worldpkgdesc ?


    On the mod version where it doesn't work, erm, you might have missed copying something over from Westeros - I think there's an anim for an...
  33. DAVE not updating? Remember to opt into beta on Assembly Kit!

    Trying to update personal startpos mod to work with 1.3, which isn't working because (despite unistalling/deleting/reinstalling the assembly_kit and all raw_data), the version that DAVE is showing...
  34. Thread: Word Chain

    by makanyane
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    Re: Word Chain

    Cat lady
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    Poll: Re: Run-Off Elections

    This poll (and quite a few RL ones) need an Abstain or none of the above option...
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    Poll: Re: Is it better to be sexist or racist?

    Speaking as a slightly anti-social female, having two women in the same house is normally at least one too many...

    More seriously, have you got time to be able to select your one prefered choice,...
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    Re: Name that Battle!

    Siege of Bastogne?

    (only because image reminds me of the ones in a game about that we used to play...)
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    Poll: Re: POTF 16 - Vote!

    Voted
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    Re: The catchphrase game

    aaarrghhh - I was silently trying to guess - but after last clues had got stuck on 'scotch' as in 'scotch the rumours' and couldn't get that to work with second pic
    :doh::doh::doh:
  40. Re: New Settlement/Building Textures not Loaded

    No it won't effect the mod - it just provides the explanation for your earlier question about the log trace;

    if the files aren't unpacked it uses the .pack :tongue:
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