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  1. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Thanks for correcting me, you are correct. I mean, how do you recreate the Reunited Kingdom in the Third Age campaign? Thank you
  2. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    It posted 2nd as an accident.
  3. Poll: Does this MOD allow for the reunification of...

    Does this MOD allow for the reunification of Arnor?

    Can Arnor be reunited in the third age campaign?.


    Please edit your first post instead of posting the same question twice.
    Also, have some...
  4. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Does this MOD allow the reunification of Arnor? What does it take.
  5. Re: Dagor Minuial ~ Dawn of the Fourth Age Campaigns ~ A magical adventure, full of magic and adventure!

    This is hands down the best TATW Mod I have played, it crashes a considerable amount (Which I am sure the UI will fix), but it has been worth it. Thank you to the DEV and Team for the work on this...
  6. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    This is hands down the best TATW Mod I have played, it crashes a considerable amount (Which I am sure the UI will fix), but it has been worth it. Thank you to the DEV and Team for the work on this...
  7. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    I too am getting a tremendous number of CTD, I am going to upload the First Age UI fix and see if this resolves the issues. Basically, I have a CTD on every game I've tried. Besides that, I must...
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    Sticky: Re: >>> Download links for ferrum aeternum 0.80

    The link is dead, any help? Thanks
  9. Replies
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    18,771

    [Released] Re: Additional Portuguese Units (non-DLC)

    Any chance of a new link? Or can somebody add a new place to download this mod, would love more minor country units. Thanks +rep
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    20,875

    Re: Tsardoms Total War ANNOUNCEMENT

    When this going to be released?
  11. Replies
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    263,469

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Once I got this mod to work, I must say....this is hands down the best mod out there. Thank you for the great work and excellent job.
  12. Replies
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    263,469

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    NVIDIA Geforce GTX 580
  13. Replies
    783
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    263,469

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Graphics
  14. Replies
    783
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    263,469

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Need Help, game plays fine except the graphics in battle are grainy and horrible, also, the mouse does not click on anything, even when you hit escape to bring the menu up. Any suggestions? I have...
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    263,469

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Need Help, please. The game seems like o work fine, except I cannot do battles. The battlecgracs are grainy and the mouse will not click on anything. Thus, you cannot battle and only auto resolve.
  16. Replies
    783
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    263,469

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Great MOD and wonderful units/idea, but it crashes the first battle with the dwarves I do. I cannot find the crash log, so if someone can point me in the correct location I will post it and hope it...
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    263,469

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Downloaded the mod and it looks great, I am having a problem getting the video settings back to where they were, and it no longer plays in full screen...any suggestions.

    Thanks
  18. Replies
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    Re: Mod for BC 2.4 - Broader Roman Recruitment (BRR)

    Is this Sub Mod alive, it looks very interesting and lovely from what I have read. I hope this mod is alive and well, great idea and much +++ REP for the idea. I could not find link to DL, but it...
  19. Thread: Mercs

    by Xmecial
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    3,109

    Re: Mercs

    Agreed, love that any many other aspects of the game. Really enjoy having knights facing firearms being engaged with Meso-American troops supporting too.
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    Re: Windows cannot find kingdoms.exe

    If you are using STEAM you will have to move the mod to one of the campaign folder or rename the folders to match the mod, then right click on the campaign in the STEAM screen...then WHAM you play...
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    Re: Windows cannot find kingdoms.exe

    Are you using STEAM?
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    Sticky: Re: {IND} Download - Beta

    Looks great, but the unit descriptions are in German. Is there a file to change them to English?
  23. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Lowering my graphics stopped the CTD...Thank you.
  24. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Getting CTD's with every faction which I play the battle on the map. Is this a known occurrence, or should I post the crash log. Haven't played this game in years, where do find the log.


    Thanks
  25. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    You may need to take a look at the Byzantium they don't advance and get shorter, they stay the same length no matter how much to add to them.
  26. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Thank you for the reply, and thanks for the hard work you have done regarding this sub-mod.
  27. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Recruitment question: Is it normal for the units to not be available for the first 29 turns? I can produce units at start, which I like, but they are not available for an extremely long time. Is...
  28. Poll: Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Playing the "Avari Elves" in my first attempt at this MOD (Which looks and sounds awesome, so THANK YOU), and I received a CTD in my first battle of the game. I was fighting the rebel General with...
  29. Thread: Video Question

    by Xmecial
    Replies
    1
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    380

    Re: Video Question

    Close thread....NOOB....found it...still smiling as I am exploring the factions!
  30. Thread: Video Question

    by Xmecial
    Replies
    1
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    380

    Video Question

    I cannot seem to get the game to load full screen. It's currently is only taking up 1/4 of my monitor screen. How do I load the game fullscreen. I have looked at the in game video options and it...
  31. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Are there any troop guides to what high tier units each faction has? Looking to see what out there...thanks for the help and this MOD, love it.
  32. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Thanks, completely forgot about deleting the maps.rwm file which fixed it. Haven't been playing MOS in a long time and I am coming back. Love it!
  33. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Very odd installation bug...Reloaded TATW fresh and did MOS 1.6.2 and bug fixes. Everything loads fine, yet when I attempt to play a nation is kicks me back to the previous screen. Any help? ...
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    Rome Idea for any MODDERS:

    I was thinking something which would be nice to see is having Rome have one of its prime strengths. When Rome armies fortify they could get a roman camp to deploy inside of, something like the forts...
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    Re: Patch 8 and 8.1 discussion thread

    Worked like a charm! Thanks +rep
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    Re: Patch 8 and 8.1 discussion thread

    Where can I download the beta 8.1 patch?
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    Re: Medieval II Update 2 Bug List - Updated 11th May

    I seem to be having a bug with the Trebuchets (sp?). They will not fire during sieges no matter what I do. Also, tried two fresh installs and I am getting tons of games hanging. Is anyone else...
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