Search:

Type: Posts; User: Gigantus; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.38 seconds.

  1. Replies
    3,395
    Views
    323,203

    Sticky: Re: Bugs Reports & Technical Help

    I'll run my tests on that setting for SS.
  2. Replies
    3,395
    Views
    323,203

    Sticky: Re: Bugs Reports & Technical Help

    That shouldn't then be an issue as the SSHIP installation will overwrite the SS fixes

    No idea about that - but that is solely an issue of the campaign script, eg number of monitors and especially...
  3. Replies
    1,869
    Views
    119,349

    Re: Coronavirus outbreak - From China to the World.

    Well, travel to the US has been banned since March on Donald's order as has been pointed out, so you may have to wait until THAT restriction is lifted to ship them home.
  4. Replies
    3,395
    Views
    323,203

    Sticky: Re: Bugs Reports & Technical Help

    I am afraid the Meloo Fix is an integral part of the installation. Doesn't the SSHIP installation replace\overwrite most of the files edited by Meloo anyhow? A large number are TGA and unit model...
  5. Replies
    3,395
    Views
    323,203

    Sticky: Re: Bugs Reports & Technical Help

    If you used the new installation for Stainless Steel then the log is in the root folder of the game (Medieval II Total War\system.log.txt) and it's in trace mode (detailed, huge size, should be...
  6. Re: Faerūn[Forgotten Realms]TW - v0.1 released, check the first post

    I was a bit puzzled when looking at the CFG file: no 'file_first' line and still it worked. And initially I forgot to copy the campreview content into the mod :tongue:
    Before starting the mod I...
  7. Replies
    53
    Views
    17,568

    [Tutorial] Re: Garrison Script

    Some logic issue, try this:


    declare_counter Constanta_siege

    ;---------- Garrionscript ----------

    monitor_conditions not I_SettlementUnderSiege Constanta
    set_counter Constanta_siege 0...
  8. Sticky: [Resource] Re: List of non functional script terms (events, conditions and commands)

    Great find, changing options during game play may come handy - have you tried if it works via regular script?

    Edited opening post accordingly.
  9. Replies
    8
    Views
    173

    Re: Help required with a script

    Labels will only work if the character was created with it, either by placement in descr_strat or through spawn. As such it will not work with 'new' leaders, only the one that the game started with....
  10. Replies
    67
    Views
    31,474

    Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents


    Schwert und Speer Ultimat 2.0 (die Wollmilchsau)

    https://i.ibb.co/XtcbRgn/Su-S-Symbol.png

    This mod has originally been only available on German Total War sites...
  11. Schwert und Speer Ultimat 2.0 (die Wollmilchsau)

    Introduction
    https://i.ibb.co/XtcbRgn/Su-S-Symbol.png

    This mod has originally been only available on German Total War sites even though it has a English translation. The method of changing the...
  12. Replies
    67
    Views
    31,474

    Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents

    Full install for TATW version 3.2 - automated, Steam compatible



    https://i.ibb.co/zPtGVQz/TATW1.png
  13. Replies
    67
    Views
    31,474

    Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents

    Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible



    https://i.ibb.co/3S159NF/SS.png
  14. Re: Experiments with the "name_faction" feature of the Americas Campaign

    Hello bitterhowl, i vahe tested the "periods_unavailable_in_custom_battle" in descr_strat descr_sm_factions; it seems to work fine:)
  15. Replies
    298
    Views
    37,688

    Re: BULAT STEEL 2.1.5 LYNVO Edition TW

    As long as permissions have been obtained from the other mods it's indeed fine. See here.
  16. Re: Experiments with the "name_faction" feature of the Americas Campaign

    One does not stop learning....

    Interesting concept that a particular faction gets spawned on revolt via this setting. In M2TW that is already done via the 'faction creator' entry in descr_regions...
  17. Replies
    3
    Views
    253

    Re: Enabling faction to use artillery

    You were referring to the 'IS version' which most likely is a mod. Whoever has worked on that mod will know best if and how your query can be accommodated. My alternative suggestion would be the text...
  18. Replies
    107
    Views
    187,778

    Sticky: Re: New Steam Update + "fix for mods"

    .
    .
    This bug fix has now been included in the latest installer.

    https://i.ibb.co/3S159NF/SS.png
  19. Re: Experiments with the "name_faction" feature of the Americas Campaign

    Never heard of those, never mind seen them being used.
  20. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    No - this includes 6.3, hence 6.4 FULL. I'll add the info to the 'Changes to Installation' section.
  21. Replies
    42
    Views
    65,642

    Re: Vanillla 3.2 essential bugfixes

    The essential Bugfixes as per the download at post #6 are now available as simple installer.
  22. Re: Change religion script with change strat model via trait

    What you need is a simple trigger:

    monitor_event FactionTurnEnd FactionType slave
    and TurnNumber > 1 ; turns start with zero
    set_event_counter lithuania_conversion_accepted 1
    ...
  23. Replies
    5
    Views
    108

    Re: Game/Faction Intro Music

    Embedding youtube movies works like this: froVoV2eHCk

    Result:

    froVoV2eHCk
  24. Sticky: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    .
    IntroductionWhen the mod got released back in 2010 (?) with it's insistence on using the kingdoms executable that was perfectly fine. Even when Steam came on the scene with a different...
  25. Replies
    5
    Views
    108

    Re: Game/Faction Intro Music

    The easiest way is to simply unpack the music directly using this download - I can't find the original download here on TWC so I have uploaded it.

    Simply unzip the download (7Zip is freeware) in...
  26. Replies
    400
    Views
    195,173

    Sticky: Re: Medieval II Pictures & Videos Thread

    You should have waited a day or two :tongue: the TATW installation part is now obsolete, check here.

    Planning the same for Stainless Steel 6.4 with Meloo fix, hopefully ready in a week.
  27. Replies
    5
    Views
    193

    Re: Isengard Musics

    My new installation of TATW comes with all the sound files unpacked - if you are pressed for space then only install part one (part two contains only the movies) and afterwards check in the...
  28. Re: BI Unofficial Patch 1.8 - Soisson Cup Version.

    You are tireless, I have to give you that. Time to catch up with your latest release - the descriptions are promising.
  29. Re: Cookiegod, your friend and helper, offering you reps

    You called?
  30. Sticky: Re: Full install for version 3.2 - automated, Steam compatible

    .
    Patches, fixes and paraphernalia


    Submod fix - download attachment
    Some submods may provide their own BAT file and use the old CFG file - that will start the original campaign instead of...
  31. Sticky: Full install for TATW version 3.2 - automated, Steam compatible

    .
    IntroductionWhen the mod got released back in 2011 with it's fixed installation path is was completely sufficient as only the disk version was available. With the coming of the Steam version...
  32. Replies
    516
    Views
    60,332

    Re: paleologos workshop link

    I am with Flinn, having elements on both sides severely limits the space for writing. The brazier somehow doesn't 'gel' with the rest of the layout anyhow.
  33. Re: Problem with make musketeers fire by rank perfectly

    Here is my usual python quote, GOAT and all other python based tools for M2TW are based on it so you need a proper version:

    That's when the 'tools didn't support the .mesh files and .cas files of...
  34. Re: Theory: A script to limit captains and troop disbursement over the course of a game

    You may have a better result trying to go the AI way. After all the splitting of armies and movement of characters are based on the calculations there. The guys in the AI workshop might have some...
  35. Re: CAN YOU ADD CUSTOM SKELETONS TO STRAT MAP MODELS simple yes or no is all I need

    It's a bit of a chain if memory serves:

    descr_character references the strat model (descr_model_strat, example southern_captain)
    descr_model_strat references the skeleton (descr_skeleton, example...
  36. Replies
    516
    Views
    60,332

    Re: paleologos workshop link

    That will then also give sufficient contrast for easier identification.
  37. Re: Building Planner (Original Game and Kingdoms)

    One is glad to be of service :buba:
  38. Re: New MTW2 Definitive Edition in Steam (Windows 10) cannot launch - getting error: 0xc000007b

    Looks like it's an issue with some vcredist DLL files. Should be easy to fix from one of the downloads.

    This is a similar solution - all based on faulty Visual C++ installations, hence it's not a...
  39. [Resource] Creating a World - Manuals for M2TW and Kingdoms plus M2TW Planners, Map

    This is a simple resource of the original manuals for the default game and the Kingdoms expansion. Apparently the official links do not work anymore, hence this download.

    It also includes the...
  40. Re: New MTW2 Definitive Edition in Steam (Windows 10) cannot launch - getting error: 0xc000007b

    Did you follow up on articles like these?
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4