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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Bonuses from buildings like temples are regionwise or provincewise?
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    Sticky: Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Which CAI is now implemented? I was thinking about tweaking this script to find some solution, yeah bribing sounds like an option but kinda cheezy. Good to be back here.
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    Sticky: Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Few questions:

    1. Any ETA on 4.0? I'm thinking about AAR I wanted to do since well long time. Up for beta testing anyway.
    2. I saw in the changelog that regional recruitment is back, so units now...
  4. Re: More Expensive and Longer to Build Buildings

    Let me just note, this changes can mess up AI building/recruiting capabilities. Do you tested it?
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    Sticky: Re: Seether's Gameplay Notes

    Exactly this! I just forgot names.
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    Sticky: Re: Seether's Gameplay Notes

    Please check unit descriptions and pictures, as I remember from clean 3.0 some missing from Shanyue and Shu.
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    Sticky: Re: Seether's Gameplay Notes

    I will complete this missions on Very Hard if you promise to send some money for charity :)
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    Sticky: Re: Seether's Gameplay Notes

    You should lower battle difficulty to hard, challenge will be the same but u can manage less cassualties that will bring much good on campaign overall. It's true that early expansion for Sun Clan can...
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    Re: Remove Chinese Characters

    You can check numbers by right clicking, chinese characters bring great immersion, do not destroy that.
  10. Thread: AAR's?

    by gasas
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    Re: AAR's?

    Cao Cao have great potential for that, go for it. Personally I will create something similiar to AAR in few weeks, Sun Clan will rise :whistling
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    Re: About SUN expansion

    I agree completely. Personally big fan of Sun Clan and if generals like Zhou Yu or Lu Meng live longer... But that's just a dream that we can make true in this mod :whistling
    Fighting Cao Cao is...
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    Re: About SUN expansion

    v3.0 is coming 20 december with changes on AI, outcome is much better. Also I recommend to play on very hard campaign due to better behavior.
    About land bridge it can mess up things, also reducing...
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    Re: About SUN expansion

    Can you post a screenshot of your campaign and mod version?
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    Re: About SUN expansion

    Let's face the true, with generals like Zhou Yu, Lu Meng, Cheng Pu, Huang Gai, Gan Ning you can't loose wars vs Yan Baihu or Liu Yao. The reason why Sun Clan will in 95% win is that they have much...
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    Sticky: Re: Seether's Gameplay Notes

    It seems like AI got some boost, any changelog will be welcome :whistling
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    Re: Potential problems (No pun intended)

    My advice is to wait for final 3.0 version and start from there. I guess it will be out near christmas or some days after. In the meanwhile you should try out RotK 13 by Koei, playin it right now and...
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    Re: Potential problems (No pun intended)

    That trait system is really rare in MTW2 mods, I believe RotK have the most complicated/advanced since I've played many of them. For the time being you can set the same stats for all generals and try...
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    Re: Potential problems (No pun intended)

    I must say sorry, my previous post sounds pretty harsh. I understand what you want to achieve and I must say in 90% I agree with Seether. But be aware that changing things can lead to broken balance,...
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    Re: Potential problems (No pun intended)

    Oh boy that was huge. But I will keep it simple for you. First of all winning battles or be heroic doesn't mean that your general will be better, he can gain merit,titles,rank etc. If you do the same...
  20. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Yessssss!!! That's great idea, can't wait to lay my hands on this :whistling
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    Re: Potential problems (No pun intended)

    I'm okay with that, you can add me and I will try my best to help you with my knowledge. That's beauty of MTW we still can learn even after so many years. About supply mechanic, your general must...
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    Re: Potential problems (No pun intended)

    Okay now I see what the problem is. You just trying to role-play too hard. Till turn 150 you can and you should use only light troops (zero county milita or peasants) and utilize your cities for the...
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    Re: Potential problems (No pun intended)

    Mod is based on historic records not the novel, so basically characters should have some curve to improve but you can't expect that they will turn into chinese version of Alexander the Great. In my...
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    Re: Some bugs, 2.3.002

    There's a rebel spawn value near the top of descr_strat.txt. If you set that value very high (like 9999), you pretty much won't get any rebel spawns. Maybe the better idea will be to add like -10%...
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    Sticky: Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Thanks for help, I just want to make battle maps more flat, I will test it out soon.

    Edit: I adjusted this values with decent result but it have too much impact on campaign map so I will stick...
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    Sticky: Re: [三国上] Rise of Three Kingdoms F.A.Q.

    How I can change the min. and max. battle map heights? Because there some problems with maps near mountains, almost unplayable near Changsha.
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    Re: Stack spam script

    Demetrios is right, that may be the issue I ended my Sun Clan campaign on turn 105 and not single one city reach that level.


    Edit: Gigantus can you explain us how we can adjust this numbers in...
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    Re: Stack spam script

    Fair enough, that's good point. Because of early game I've never concentrate on economy too much but I will take that as a lesson for future campaigns. Btw do you have some list of generals in-game?...
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    Re: Stack spam script

    Reducing by 30% would be a good idea but don't be too harsh on this, battles should be massive and it feels rewarding even if you take one city. But for the note, AI recruit too many missile units.
    ...
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    Re: Some Bugs, Version 2.3.001

    Can't open screenshots, try with imgur. That diplomacy thing also bother me, I started Sun Clan campaign after long break from games and that ceasifers save my ass. I always executed prisoners to...
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    Sticky: Re: Seether's Gameplay Notes

    Fought 200 battles, 5-6 crashes happen only vs southern factions, but overall mod is stable.
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    Re: How to increase "Acumen"?

    Hey Otterbear, you started new campaign after patch? Share some of your playthrough.
  33. Re: Rise of Tree Kingdom - Fast Campaign version

    Well I don't understand ideas behind it but about rebels, they are so easy that you can take this cities on turn 2-3.
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    Re: Stack spam script

    https://imgur.com/a/rAEt7dv

    Here are two screenshots that I'm worry bout, Liu Bei and Yuan Shao have much more armies than other factions. I'm just curious.
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    Sticky: Re: Seether's Gameplay Notes

    Big changes since I've been here, just downloaded and ready to go, I'm so excited :whistling

    Edit: Got 3 crashes in same battle with Sun Clan vs Shanyue, dunno why
    Im on turn 45 and fought like...
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    Poll: Re: RotK: Rebirth - [A submod in the making]

    It's happening folks. CA is creating new Total War in Three Kingdoms era!
    Due to this news my project is cancelled. I hope everyone can understand my decision. For now I recommend another game in...
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    Poll: Re: RotK: Rebirth - [A submod in the making]

    It looks like longer recruitment time is only valid alternate untill working script can be done, also I think about deleting recruitment of volounters to avoid county spearmen/volounters stacks...
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    Poll: Re: RotK: Rebirth - [A submod in the making]

    About the stack spam, I was thinking about temporary solution by higher upkeep cost and turns time for recruitment. Script will be the best but it must be done with someone that have more experience...
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    Poll: Re: RotK: Rebirth - [A submod in the making]

    Thank you for your opinion selv, I know what you mean. But I'm kind of person that really enjoy sharing my work with others, I like to do something without selfish purpose.
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    Poll: Re: RotK: Rebirth - [A submod in the making]

    For now I planned:
    - Better CAI and BAI
    - Find a solution for stack spam (I want to have battles that are more decisive)
    - Sun Clan missions
    - Scripts revision
    - Few new units/reskins
    - Minor...
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