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  1. Thread: Falarica

    by JPrice94
    Replies
    5
    Views
    976

    Re: Falarica

    so i'm almost there, but i realize i have to create separate entities for ship ballistas for each culture if I want snake ammo to be exclusive to carthage, and fire pot exclusive to greece etc. Also...
  2. Thread: Falarica

    by JPrice94
    Replies
    5
    Views
    976

    Re: Falarica

    It's not all I want to do too, I want to add Snake Pot as an ammo type to carthaginian naval artillery, and nerfed fire pots to greeks. Doable?
  3. Thread: Falarica

    by JPrice94
    Replies
    5
    Views
    976

    Falarica

    I'm trying to reimplement flaming javelins for iberian javelinmen and hispanian auxiliary skirmishers, but when i try to open unit special abilities in PFM i get an error. wat do?
  4. Replies
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    1,209,449

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    i thought they did away with hitpoints except for large units like elephants, most having 1 and armour/shield percentage values as it should have been in vanilla so that when you shoot at a unit...
  5. Replies
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    1,209,449

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Have legionaries been nerfed? I noticed the casualty rate of my legionaries is a lot higher, especially for first/eagle cohort. They can't hold for :wub: now unless in disciplined formation, Enemies...
  6. Replies
    7,558
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    1,209,449

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Just booted up DEI again for a play.. Hoplite style units are still so annoying to fight. They push through formations and orient themselves in weird angles like there is no resistance and take...
  7. Replies
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I can't seem to recruit Gastraphetes or Kestrophetes as Syracuse, do I need to wait for a certain date or something?
  8. Replies
    6,388
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    1,018,463

    Sticky: Re: [Tech] 1.2 Bug Reports

    Something odd about the stats of some units compared to others. Many units have attack around 7, some units have attack around vanilla values in the 40s range. Armour seems to be all over the place,...
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    6,388
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    1,018,463

    Sticky: Re: [Tech] 1.2 Bug Reports

    Hey guys, long time no post. I booted up DEI today and found a few bugs.

    The pre-polybian units could use a look at, Hastati for instance (and possibly others like principes) have no spears (a...
  10. Re: Making a gladiator game and would like input on historical accuracy

    I do know one historical tidbit... The movies get the thumbs up and thumbs down wrong.. Its the other way around.
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    3,878

    Re: Total War: THREE KINGDOMS E3 Gameplay

    "...using our general to tank..." "...charge our cavalry onto these spearmen..."

    https://i.imgur.com/c9e13Af.jpg

    what have we become
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    21,240

    Re: Are you pre-ordering?

    After seeing that gameplay trailer... :wub: no.
  13. Re: New Historical total war era - Total War: Three Kingdoms!

    I :wub:ing hate the new game play trailer. I'm not buying this title. What the :wub: happened CA
  14. Re: [Submod WIP] Imperator Augustus: Cleopatra's Egypt

    I'm not planning to release, and if I do, i'll take all his assets out (just sheaths and curved scutum really to fit with imperial legions of rome mod)
  15. [Submod WIP] Imperator Augustus: Cleopatra's Egypt

    I'm working on a mod for Imperator Augustus to overhaul the composition of the Egyptian roster. But I need some feedback and historical input. I am using several authors assets, including Imperial...
  16. Replies
    22
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    Re: [Submod] Historical Reform Dates

    this mod is best with 24 turns per year
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    1,723

    Re: [Submod/NeedHelp]

    Awesome thanks for the tip

    https://i.imgur.com/SnmhGEn.jpg
    https://i.imgur.com/9gHpNRR.jpg
    Still not entirely satisfied with appearance, will be tweaking the variant meshes a bit.

    Then comes...
  18. Replies
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    1,723

    Re: [Submod/NeedHelp]

    My problems now are adding officer standard bearer and localization (they don't have a name when you hover over them yet.)

    https://i.imgur.com/bFmWhdO.png
    https://i.imgur.com/pXIuX21.png

    I've...
  19. Replies
    13
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    1,723

    [Submod/NeedHelp]

    I had this trouble trying to make another sub mod too which just edited the stats of an existing unit.. it would crash every time despite me thinking i'd done everything properly. Maybe I am cursed....
  20. Replies
    13
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    1,723

    Re: [Submod/NeedHelp]

    I changed it to use the same format as DEI part 1 tables but it still freezes on me at start.

    http://s000.tinyupload.com/index.php?file_id=00138366998608177550

    It may be dependent on Imperial...
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    13
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    1,723

    Re: [Submod/NeedHelp]

    I have discovered something... weird? Maybe connected? In my template the Main Unit Tables has the collumns unknown 21 22 and 23, and is missing audio vo actor group, whereas the DEI main unit tables...
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    1,723

    Re: [Submod/NeedHelp]

    I used Legionary Cohort as a tool-tip as well as image.
  23. Replies
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    1,723

    [Submod/NeedHelp]

    I'm trying to make a unit for emp_egypt that are just legionaries for use by cleopatra.

    https://i.imgur.com/lOzkDVs.png

    However my game is crashing on load. And I've only filled in the basic...
  24. Replies
    7,558
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    1,209,449

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Late game roman units upkeep costs too similar? Praetorians, Evocati Germanica, Armoured Cohorts, and Regulars... they're all really close in upkeep which doesn't justify the use of Regular Cohorts...
  25. Replies
    2,547
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    647,764

    Sticky: Re: Screenshot Thread

    New praetorian cav (imperial/imperator augusutus cav bodyguard) skin combining assets from kaz and imperial legions of rome.

    https://i.imgur.com/e7NO3rz.jpg
    https://i.imgur.com/BkwrofZ.jpg
  26. Replies
    6,388
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    1,018,463

    Sticky: Re: [Tech] 1.2 Bug Reports

    Was going to post this in suggestions but I think its more like a bug. I have a first cohort, 400 strong. a thicc line of supposedly very heavy melee infantry. Tight packed. And yet... when charged...
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    Re: Ideas of what faction to use next

    Syracuse has really interesting units
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    9,644

    Re: [submod] More generals for Rome [wip]

    me want
  29. Replies
    6,388
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    1,018,463

    Sticky: Re: [Tech] 1.2 Bug Reports

    I can't use it in custom battle, or figure out how to build it in siege.
  30. Replies
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    1,018,463

    Sticky: Re: [Tech] 1.2 Bug Reports

    Tortoise no longer in game? I used to use it all the time to batter my way through walls.
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    2,360

    Garrison troops are boring

    Because of the developmental nature of mainly the roman, and other factions in rome 2, the garrison troops are mostly Italian Swordsmen and Vigiles, as opposed to Hastati/Legionaries/Imperial...
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    2
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    496

    Re: Rookie Curisoty

    Have you tried moving an army across a river? with the whole supply line? It's likely you guys are sticking around to build a pontoon to make it easier.
  33. Replies
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    8,440

    Re: Arabians OP pls nerf

    I am honestly against the idea of even attempting to give legionaries slings too much work and doesn't make sense in their tightly packed battle formation, instead give it to auxiliaries, screening...
  34. Replies
    2,547
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    647,764

    Sticky: Re: Screenshot Thread

    I did some minor variant editing, changed the appearance of praetorians to echo the praetorians of Rome 1, I also gave them the pimping black helmets and dark segmentata to make them more imposing....
  35. Replies
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    Sticky: Re: Screenshot Thread

    the difficulty of that is all the campaign changes, it will be easier to build it from scratch for DEI units
  36. Replies
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    6,514

    Re: [Preview] Indo-Carthaginians

    wat
  37. Replies
    2,547
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    647,764

    Sticky: Re: Screenshot Thread

    Its been a while since I modded Rome 2.. i can't even remember what folder I'm meant to extract _variantmodels and variantmeshdefinitions into in order to use them in the TWEAK assembly kit variant...
  38. Replies
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    647,764

    Sticky: Re: Screenshot Thread

    Just started using Imperial Legions of Rome, love the skins, I've dissected it a bit for personal use and made a lite version for myself with just reskins of certain units/arty crews imperial...
  39. Re: I want to force a medium sized faction to be my client kingdom. How can I do this?

    Simple!(tm) Just attack them until they only have their capital left, and build like 10 armies, force them into clientstatehood and then build squalorous disgusting buildings and put armies in all...
  40. Replies
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    Re: Arabians OP pls nerf

    Apparently roman legionaries were equipped with slings. I know they have pilum as their dedicated ranged weapon, but maybe you could give them to spear auxilia or arty crews or something. I would...
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