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  1. Replies
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    Sticky: Re: Screenshot Thread

    Beautiful!
  2. Re: Issue with AoR or just me not understanding the system

    Those are reform units that will become unlocked after you reach various Reform tiers. Check out the reforms guide for more information.
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    Re: Realism mod doesnt work

    As far as I know, the mod doesn't affect Realism mode.
  4. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (New Co-op version Sept 19)

    New Version

    Alexander Co-op - Epirus and Sparta are playable alongside Macedon.

    Remember to only use one version at a time. I haven't fully tested the co-op version yet, should be fine though.
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    Re: DeI - Nuragic Units

    In the case of the Nuragic units I think maybe we could add back in vanilla units as a stop gap.
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    Re: How to build Oak of Teiwaz?

    This should work - http://www.mediafire.com/file/o45e5kr3e6cb2vt/144edited.save/file

    You already have a backup in case something gets messed up.
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    Re: How to build Oak of Teiwaz?

    Looks like this is a bug in the victory conditions for Lugii - its a Suebi building. If you upload your save and link it here (or attach a zip with it here) I can fix it.
  8. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I am not sure its shown in game, but -
    Glass - culture income mod
    Iron - recruitment cost mod
    Lead - sanitation
    Hides - recruitment cost
    Marble - building cost
    Olive oil - agriculture income...
  9. Re: Armies walking right through my city redzone?

    Good point, I forgot to answer that part thanks guys :)
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    Re: Households missing

    Its a vanilla bug from what I have been able to tell.
  11. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5 - Updated August 3

    From their entry I wasn't sure if they were supposed to have them - their animation, ranged entry etc suggests not. If we are talking about the Allied Thureos Sword unit (Gre Periokoi Sword)
  12. Re: Armies walking right through my city redzone?

    Unfortunately I think the red zone issue has been a problem for a long time in Rome 2.
  13. Replies
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    Re: Unit Cards For DeI

    Yeah I forgot about those two units, I think I had to use the same unit card but add some coloration.
  14. Re: Augustus' campaing: replace Paradene by the Yuezhi (later Kushan empire) and Zranka by the Sakha-Phalavas (Sakhastan)

    Interesting ideas!
  15. Replies
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    Re: Unit Cards For DeI

    @sourav Looking amazing, thanks!!
  16. Re: Why is assassination limited to members of your own party? (and also a bug with civil wars)

    Which faction? Sounds like a bug, missed garrison assignments.
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    Re: Game Suddenly Started to Crush

    Glad you got it worked out :)
  18. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Some of the AOR units were removed from their options because they matched existing units and there were a lot of complaints that the AI was spamming some of those units. Various factions do not have...
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    Re: Changing unit sizes for DeI

    I am not sure about a submod that increases unit sizes, most people find them a bit too large already. To edit them:

    Download PFM.

    Open Part 1 of the mod. Go to the main_units table.

    Change...
  20. Re: Is it possible to make so liberating nations makes them your client state?

    Its possible in Warhammer, I am not sure about Rome 2 where there are less scripting possibilities.

    One thing to note is that liberation is a gamble on purpose. Since you can liberate every single...
  21. Re: Is it possible to make so liberating nations makes them your client state?

    This may be possible through scripting.
  22. Re: Duplicate / Create a new general (commander). Experiment DEI.

    Instead of directly editing the startpos, you should use the files I have posted in the Alexander submod thread for the kit. You can then create your own startpos using those files and change...
  23. Re: Premium units dying using 90% auto resolve

    Yeah, I realize autoresolve can be modified and it is in the mod. But I am not sure if it can change the way it interacts with HP.
  24. Re: can i pls look at etruscan progress in ROTR

    I do plan on probably adding some vanilla units to RoR like the Nuragic units to help with that situation. The other rosters are in a decent spot. Rome is a question that I am not sure about - its...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Are you using the standalone? Did you get both new parts?
  26. Re: Premium units dying using 90% auto resolve

    Its from the base game, unfortunately. I am not sure it can be modded - perhaps someone knows a method.
  27. Re: can i pls look at etruscan progress in ROTR

    RoR and ED are outside the normal time periods we had planned for the mod. We may have updates in the future for some of these campaigns/factions, but for the most part our plans never really...
  28. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5 - Updated August 3

    Steam is updated yes. It happens automatically for players.

    The amber resource is in the northeast corner of the Germanic area, you can see it on the resources map in the guides thread. Its a...
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    Re: Palmyra and ED campaign in DeI

    We didn't remove him or edit anything with that campaign, not sure why that would happen - although I don't know this specific character.
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    Re: [Question] about cai_personalities_tables

    Its very confusing without the direct kit files that made the original startpos, which I can't remember if I have somewhere. But basically this assignment is buried deep in the CAI portion of the...
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    Re: MAC BREAKTHROUGH!!!!!!

    Someone else posted a method for getting the game/mod to work on Mac. No idea if it works


    1. Download PlayonMac from:
    https://www.playonmac.com/en/download.html

    2. Install PlayonMac and keep...
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    Re: Stuck in naval battle

    Hmm I forgot about that. Will hold off then on that idea.
  33. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5 - Updated August 3

    The launcher always pops up, which has the mod manager.
  34. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    That is indeed odd, sounds like some weird issue with diplomacy or that region. You can try reverifying your game files in Steam just in case, that sometimes helps.
  35. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5 - Updated August 3

    You have 2 choices. If you use the Steam version, you need to subscribe to the 3 mod parts in the Steam workshop, found from the link in the first thread. Then just make sure they are activated in...
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    Re: Stuck in naval battle

    I meant to go through and change that but never got around to it, its a good idea - especially now that transports work semi-okay when landing.
  37. Sticky: Re: [DOWNLOAD] Fall of the Eagles Download and Update thread (Updated August 14 2019)

    6.9.3.2
    Only Part 1 Updated
    Thanks to Aurelinus for continuing to support the mod and keep it updated!
    - fixed again Equites Promoti Italiarum for handling weapon correctly (confirmed - works now)...
  38. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Pirates start at war with specific factions depending on their spawn locations I believe.
  39. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    I believe this is a vanilla bug, unfortunately. For example, in vanilla often they will have Marian units in early civil wars.


    Thanks

    Thanks

    Thanks, I think they are assigned Greek units...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Will check it out thanks
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