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  1. Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Amazing, can't wait to try this out. Good job everyone! :thumbsup2


    Cheers.
  2. Sticky: Re: [Download & Installation] Divide et Impera 1.2.4b - Updated March 12

    Hello!

    That's good enough for me. :)


    All the best :capn argh:.
  3. Sticky: Re: [Download & Installation] Divide et Impera 1.2.4b - Updated March 12

    Hey.

    I'm planning on starting a new campaign after being a few months since my latest, but since it's been quite a few months since the last update and with the teaser almost a month old as well,...
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    Re: Sengoku: Total War (a Shogun mod for M2TW)

    You're most welcome.

    Any chance you can upload it to me? (I can't find it anymore hehe xD)

    Anyway, i forgot to add, there's obviously stuff that's not of my autorship, cedric37's [exquisite]...
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    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Yes, I was once part of the team for a short while, but things didn't quite took off and the whole thing died out. There's not a whole lot I can use from that mod actually. My mod has a lot more...
  6. Re: New to the mod, baggage traisn what's their purpose

    https://docs.google.com/presentation/d/1OfhuGXj_g7pFy8Sm6Wf2CLj0nSn9OHTazJYzIdZDqbc
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    Sticky: Re: The EBII Recruitment thread

    Sent you a PM, Quintus.
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    Sticky: Re: Shizoku no Senso: Custom Battle Mod

    for the sake of good old times and continuity, I've (re)uploaded the mod

    I thought it was gone for good, but i found the original .zip from the past in an old usb pen :D

    ENJOY
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    The native (portuguese language) for County of Portugal is "Condado Portucalense"

    that's how everyone in Portugal learns and speaks about it. Portugalia was the geographic name of the region,...
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    Re: People of Rome 2 (P++) (VV and DeI cooperation)

    so that means each unit entry has to be coded into the population system?

    aka even if not compatible, using this mod alongside with DEI means recruiting DEI units won't use the population pool?...
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    Re: People of Rome 2 (P++) (VV and DeI cooperation)

    awesome! Any idea how long until it's available for DEI?
  12. Re: Ice and Fire Total War - New images

    use imgur.com to upload photos
  13. Sticky: Re: Medieval Kingdoms Total War Screenshots and Videos Thread

    what preset are you using?

    amazing screens btw
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    Sticky: Re: A/R2:TW GEMFX - Version 1.0.9

    http://www.twcenter.net/forums/showthread.php?672492-Technical-Support&p=14208961&viewfull=1#post14208961
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    Re: [Petition] Campaign Map Tools

    I no longer mod any TW games but im all up for helping others, so here's my sign in and wishes of good luck!
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    Re: Tierra Santa: Total War

    http://www.twcenter.net/forums/showthread.php?415459-L-Outremer-Work-Pack-for-Modders

    this might be useful to you
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    Re: [Released] Traits Overhaul

    is this compatible with big mods? (i.e. Fall of the Eagles, Radious...)
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    [Resource] Re: L'Outremer Work Pack for Modders

    be free to use ALL parts of the pack as you see fit!

    Cheers :)



    cool!

    yeah the scripts are included in the big download, scripts were just uploaded in separate for easy to access
  19. Re: [MOD] Hispania in the Middle Ages

    i mean, you're wasting faction slots just to change banner and textures, that's really cool

    but i think it'd be a lot cooler if you used those faction slots to add REAL factions to your provincial...
  20. Re: [MOD] Hispania in the Middle Ages

    maybe stop using those factions just to change banners and add them as real factions?
  21. Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    early: many trade, non aggressive pacts with friendly factions, wars only between rivals who really hate themselves (not the wars vs 7 factions in the first 10 turns)
    mid game: some betrayals,...
  22. Re: [MOD] Hispania in the Middle Ages

    it would be really interesting if you divide the kingdoms by counties who are vassal to the king.

    might be even cooler if you add some civil war scripts (where counts join together to form...
  23. Re: Better Aggresive CAI for Rome 2 V 2.5 (Fix) for Emperor Edition Patch 16.1

    i should report a problem i've been getting.

    played 2 campaigns, AI is definitely smarter, however i've notice when AI goes to war they tend to leave their capital/regions with low troops.

    for...
  24. Re: Better Aggresive CAI for Rome 2 V 2.5 (Fix) for Emperor Edition Patch 16.1

    so basically, not use this mod with AIO until there's a fix?
  25. Re: Increased Spotting Distances for a More Tactical BAI

    great! <3
  26. Re: Increased Spotting Distances for a More Tactical BAI

    this looks great, is this compatible with this?

    http://www.twcenter.net/forums/showthread.php?673442-Better-Aggresive-CAI-for-Rome-2-V-2-4-for-Emperor-Edition-Patch-16-1
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    Re: Português (Portuguese)

    bump
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    Re: EB2 Vegetation&lighting 2.0 testing

    i did this back in the days
    http://www.twcenter.net/forums/showthread.php?367254-Swagger-s-Sky-Mod-Full-Release

    images are gone and i have none as you might imagine but the download link is up:...
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    i restarted playing m2tw after Europa Barbarorum was out, now you guys got me back into it again :P

    good job guys! i love this
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    Sticky: Re: Kingdom of the Scots Preview and Download - Finally it has arrived

    so nice to see this out! congratz guys =)
  31. Re: [MOD] Hispania in the Middle Ages

    why not both?
  32. Re: [MOD] Hispania in the Middle Ages

    Guimarães was the city birth of Portugal... should be in!
  33. Re: [MOD] Hispania in the Middle Ages

    it's just a matter of having miguel going around and contact people and use their units and search the forums for free units

    as for the AI, you should get germanicu5 battle AI and lusted's for the...
  34. Re: [MOD] Hispania in the Middle Ages

    what AI are you using?

    I'd recommend you to go around the forums searching for free resource unit models

    here's some of them:...
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    Re: EB2 team's BAI tester {Battle AI tester version 1.0}

    yes, it's a way to make the game always active the script!

    also if the advisor doesn't popup with a "show me how" option, it's just a way of saying the script is activated, like a trigger... if...
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    [Resource] Re: L'Outremer Work Pack for Modders

    thanks, feel free to use any of it! :)
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    Re: How to train your Phalanx: Ceaser's headache

    make a test editing first and videos for each version and compare
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    Re: How to train your Phalanx: Ceaser's headache

    also, in descr_formations_ai there's an option to enable certain 'mentality' of units, it must be coded per unit or per class



    but AI coding is beyond my coding skills... but editing and...
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    Re: How to train your Phalanx: Ceaser's headache

    http://www.twcenter.net/forums/showthread.php?529426-how-to-make-pikemen-with-guard-mode-start-by-default

    try this



    it's a weird solution but an interesting one

    i'd say it's just a...
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    Re: How to train your Phalanx: Ceaser's headache

    you do know saying "just try it" isn't much technical info

    i'd advise you to post a video/screenshots and details on what you've done, while you code is pretty much straightforward, to the...
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