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Type: Posts; User: Matthias the great; Keyword(s):

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  1. Replies
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    [Tool] Re: Geomod Tool for Mapping

    Hello,
    i use the bineditor to change some text of trade resources with the tool in strat.txt.strings.bin
    once in geomod the name had not changed, same when in game, which seems logical
    is there...
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    Trigger ancillary CTD

    Hello

    I try to give a house ancillary from fathers to sons for generals and just after pressing the end turn i have a ctd

    When i delet my triggerring lines in the export_descr_ancillary i have...
  3. [Resource] Re: Creating a World - Gig's Map Collection

    OK thanks.

    I started again and it works. I think sometimes i go too fast and select a wrong region, edit it while thinking it is another and not validate it.

    Thank you for the maps it saves...
  4. [Resource] Re: Creating a World - Gig's Map Collection

    Hello

    I just added a new region on the europe map. It is ok, i launch the game and found my region. But when i try to add another one geomod tell me "You must add the new regions ones by ones!"
    ...
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    Re: Old Pelargir units

    It is ok.

    They work fine, and it doesn't seem there is animation issue.

    Thank you a lot for the time you take to share that.
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    Re: Old Pelargir units

    Ok thank you.

    Hope you will find something.
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    Old Pelargir units

    Hello,

    I am looking for 3 old models, apparently from FRoGS and MOS, but they are no more used.

    This is the 3 units of lebenin / Pelargir

    Here are the unit cards :

    359315359316359317
  8. Re: Troll / Balrog / Sauron as General Model

    Ok thank you.
    I am going to read that.
  9. Re: Troll / Balrog / Sauron as General Model

    So if i edit the elephants to be regular units, but with the same models, it will probably save me from CTD a little bit ?

    And in the case of mumakil i think there is no solution, because even if...
  10. Troll / Balrog / Sauron as General Model

    Hello,

    I am one of those who experienced regular CTD with the elephants models like Sauron or Balrog.

    Will i have the same sort of CTD if i use the models for a leader custom battle model, but...
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    Hardcoded limits for Tatw vanilla

    Hello,

    I am modding a little tatw and i would like to know if some hardcoded limit are reached in few files.

    - Export descr building : I know it is 9 levels for a building tree, and 128 trees....
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    Re: UV mapping problem

    Yes this is what i was searching. How do we do this ?
  13. Replies
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    Re: UV mapping problem

    Ok i think i see.

    And what can i do or am i doing wrong to see the proper mapped moddel on Ms3d.

    Here is what i do :

    - I convert the .texture in .dds (and after in bmp or tga, if i don't...
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    Re: UV mapping problem

    Well !! i have the same pbm after converting the mesh with goat.

    The mapping must be ok because it is good in game.

    EDIT : sorry for double post
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    Re: UV mapping problem

    Before i was doing from in game screenshot but i prefer the "cartoon" style with ms3d

    I will try goat. Thanks a lot
  16. Replies
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    Re: UV mapping problem

    ok. thanks
    and is GOAT a user friendly tool ?

    EDIT : and can we use it as milkshape 3d for unit cards ?
  17. Replies
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    UV mapping problem

    Hello,

    I try to make unit cards using the tutorial from Marcus Orentius

    I tried to make several vanilla units for TATW but when they have an upgrade which use the same model, the UV mapping...
  18. Re: DCI: Last Alliance - Rhovanion preview-video out 13th Nov (page 130)

    Ok good to know; And sorry for being a little bit off topic, but for the unit cards, how do get this "cartoon" style ? You don't take screenshots from the game i presume. You use directly the mapped...
  19. Re: DCI: Last Alliance - Rhovanion preview-video out 13th Nov (page 130)

    What are are the nexts steps, or what is still going in development until the release ?
  20. Replies
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    Re: Flying weapons

    Hu... I will look again at the tuto for the things you point, but i am not sure to be able to do that for now... I am a real novice in moddeling.
  21. Re: Is Milkshape 3D creator always active ?

    I just received the registration code. So, the author is following his tool. That's good.
  22. Replies
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    Flying weapons

    Hello,

    I think it is a common bug, but not found a solution.

    I used the Ishan tuto for merging figures of a unit with attachment of another. In game the weapons are flying near the guys.

    I...
  23. Re: Is Milkshape 3D creator always active ?

    That is sad for the modders, this tool was less expensive than 3DSmax or something like this.
  24. Re: Is Milkshape 3D creator always active ?

    Well after waiting few days and sending a mail to the author, it seems that this tool and the website are not anymore supported. The forum is not very active too.

    Is there an alternate solution...
  25. Is Milkshape 3D creator always active ?

    Hello.

    Not possible to find my old licence for Milkshape, so i bought one yesterday. No licence for now, it can take up to 48 hours. But the website doesn't seem to be up to date since 2013. So,...
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    How to ... make several things.??

    Hello

    How to make custom portraits for several generals like in MTW2.?? must we use the random random portrait.?

    How to add a new culture.??

    Thanks for futures answers.
  27. Replies
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    How to make a new map

    Hello

    Is there a tuto and mostly good tools to create a completly new map.?

    I searched on the 2 forums (this one and the org), there is tuto and links, but links are all dead, and tuto seem to...
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    checkmodeldbsyntax

    hello
    i had seen that file in several mods... it is very useful.. but how to get one working with my own battle_model.??
    thanks
  29. Replies
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    Re: Portvcale v0.3

    is it normal to get that in the system log :

    21:25:57.078 [script.err] [error] Script Error in Portvcale/data/descr_projectile.txt, at line 52, column 14
    Unknown delay ammo type [arrow3]...
  30. Re: **PRO DEO ET REGE v0.3A BETA FEEDBACK AND DISCUSSIOn**

    hello
    there is traits that appear during the battle, end when you click on the scroll (left down of the pop up) it crash with an unexpected error...
  31. Re: **PRO DEO ET REGE v0.3A BETA FEEDBACK AND DISCUSSIOn**

    ok thanks.. and i gives merchant to the Hre.??
  32. Re: **PRO DEO ET REGE v0.3A BETA FEEDBACK AND DISCUSSIOn**

    is it necessary for your v3.??
  33. Re: **PRO DEO ET REGE v0.3A BETA FEEDBACK AND DISCUSSIOn**

    héhé.!!! hum.!!
    yes it works well like that..... i read between the line sometimes and after i don't understab=nd what happen..!!!! too impetuous perhaps.!!!
    thanks a lot, it is a very great...
  34. Re: **PRO DEO ET REGE v0.3A BETA FEEDBACK AND DISCUSSIOn**

    Hello
    it's a very good mod.. congratulation...
    but i make about 30 years and there is always a crash when you doubleclick on an enemy unit (ocure when without sword sprite), and there is too a...
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    Re: export_descr_building

    yes of course thanks a lot Socal...
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    export_descr_building

    hello
    what are doing exactly each numbers for the units in this files (those in bold)
    thanks.

    recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, }
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    Re: recruiting after a sack

    so it is the only way... i will see how can it works .
    thanks a lot
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    Re: original cities

    i make a mistake when i edited the descr_event and the right coord don't seem to be so important for example for the black plague it tou the region even if the coord are different..... is it normal.
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    Re: recruiting after a sack

    i am going to look at these two files...
  40. Replies
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    recruiting after a sack

    hello
    what files must we edit to change the period before being able to recruit troops or building, in a newly conquered settlement.??
    thanks
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