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  1. Re: Adding a building requirement to unit training

    Hey thanks,
    I didn't think about that, I am never made conditions. I'll look into it. But yeah, it's very good idea.
  2. Re: Adding a building requirement to unit training

    Hey, thanks a lot for your answer.
    Yeah, I am kinda sad this cannot work, because it would allow for a lot of creativity for modders.
    The idea was really to have a crossbow maker workshop in order...
  3. Adding a building requirement to unit training

    I am now thinking maybe this thing isn't possible, but this is what I tried to do:

    recruit_pool "Dale Crossbowmen" 1 0.1 2 0 requires factions { scotland, } and region_religion...
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    Deleting weapon parts from weapon groups

    Hello everybody,


    I know I read a guide about that in the past, but can't seem to find it again.

    There is a unit model I am working on, and a specific shield that I'd like to importe from...
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    Issue adding 2 new units into EDU

    I actually fixed it.
    I decided to pause this thing and to work on something else in the meantime, and I noticed in the file I was working that there were some old edits of mine.
    So basically, I...
  6. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    Trailer is badass on steroid. Love me some Dwemers :sim:
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    21,721

    Re: Tips and Tricks - from Experienced players

    N.Dunedain start is pretty rough now imo. Previously they started at war only with Angmar, but now they also start at war with Misty Mountains.
    In my current playthrough with them, I did something...
  8. Sticky: Re: The Elder Scrolls: Total War 2.0 - media and info

    Looking good. :thumbsup2
  9. Sticky: Re: The Elder Scrolls: Total War 2.0 - media and info

    I can't see anything when clicking on show.

    Same for Orsinium fortress militia here:...
  10. Thread: Reporting issues

    by Sloul
    Replies
    9
    Views
    2,425

    Re: Reporting issues

    Yes! Sure. Although I do not use discord. I'll send you my info in pm.
  11. Thread: Reporting issues

    by Sloul
    Replies
    9
    Views
    2,425

    Re: Reporting issues

    I noticed a few grammatical / typo errors while reading through descriptions, events etc.
    So I decided to go through Campaign_descriptions.txt but if a good soul on the forum could point me toward...
  12. Thread: Reporting issues

    by Sloul
    Replies
    9
    Views
    2,425

    Re: Reporting issues

    Knights of the Rose of Wayrest seem to be missing some attributes:
    can_formed_charge is available for all High Rock cavalry, even lower tier cavalry have access to this trait.
    knight seems to be...
  13. Thread: Reporting issues

    by Sloul
    Replies
    9
    Views
    2,425

    Re: Reporting issues

    I'm glad I could be of any help :thumbsup2
  14. Thread: Reporting issues

    by Sloul
    Replies
    9
    Views
    2,425

    Re: Reporting issues

    Fixed for 2.0
    Just noticed that DaggerFall and Wayrest crossbowmen don't have free upkeep in cities.
    That's the only unit that know (other than SiltRider) who don't have this trait. I think it's...
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    Re: Is it me or is the orc roster very weak?

    I looked into the file, just to see what their overall stats. And they are ok.
    But that makes you right to consider them weak, because in the first place they only have their infantry.
    Since they...
  16. Thread: Reporting issues

    by Sloul
    Replies
    9
    Views
    2,425

    Re: Reporting issues

    Fixed for 2.0
    Restless League Archers are missile units but the game recognize them as infantry unit.
    It makes 2 issues:
    1 - Mess with select infantry / archer units shortcut.
    2 - They are the...
  17. Thread: Reporting issues

    by Sloul
    Replies
    9
    Views
    2,425

    Re: Reporting issues

    Fixed for 2.0
    Ordinator men at arms and Redoran swordsmen have the same stats on paper. Save for their charge.
    Ordinators have 5 charge, where Redoran have 4 charge.
    That's the only apparent...
  18. Thread: Reporting issues

    by Sloul
    Replies
    9
    Views
    2,425

    Reporting issues

    Issue found so far (blue text = links):

    Kingdom of Wayrest, Knights of the Rose missing traits
    Context: Knights of the Rose is the last tier cavalry available to kingdom of Wayrest
    Issue: they...
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    Re: 1.6 Submod - The Eastern Provinces

    Heii Ogmios, your submod sounds pretty cool.
    I was myself gathering some ideas to edit units / buildings to better reflect lore and diversify factions, notably Morrowind Great Houses.
    I'll share...
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    [Typo report]Danmer Bowmen extreme_range

    Hello,


    They've got 120 range, but got extreme_range.
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    [edit] Spear wall on spearmen

    I bumped upon a youtube video related to this mod couple days ago and I am having a blast.


    I tried to edit Telvanni spearmen to give them spear wall, that's the first time I am trying to make an...
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    I noticed something odd playing Lindon.
    I start with 4 generals, 2 of them have a special ability.
    The faction leader has ''Power of the Eldar'' on its description it mentions +200% effectiveness...
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    2,584,384

    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    Hey everyone,


    I am playing with Imladris right now, and I met a bug. My game crashed and Glorfindel disappeared. Anyway I can bring him back through the console or else?
  24. Re: Faction Re-textures by Massive_attack (not compatible with V4)

    http://tof.canardpc.com/view/79a4772c-fbf7-4775-9e7b-bef99ac3d46e.jpg

    They look like this, like actual british marines, with the red uniform, which imo does not really feat for mercenaries/pirates.
  25. Re: Faction Re-textures by Massive_attack (not compatible with V4)

    Hey guys, thanks for your answers. It's the uniform thing that I don't like so much.
    The unit which right now bother me are the marines, and I like this: ...
  26. Re: Faction Re-textures by Massive_attack (not compatible with V4)

    Im very interested in this mod, to be more specific at Privateers changes.
    Can I play with this submod on V4 somehow?

    Thanks in advance for your answers.
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