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  1. Replies
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    Re: NEW FACTIONS UNITS ROSTERS

    Not all factions can recruit trebuchets if I remember correctly. And mangomels should be able to damage walls. There might be something wrong here :hmm:
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    Re: NEW FACTIONS UNITS ROSTERS

    I'd keep them because they can be used as offensive weapons and defensive weapons during sieges as they were in reality and even if not accurate. I like to see walls falling with enemy units on them...
  3. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Several posts moved to the General Discussion thread as they're more relevant there ;)
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    Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    To change cav stats, you need to edit the export_descr_unit.txt file (EDU). Have a look in the Medieval 2 workshop, tutorials forum. Can't give you the link, I'm on my mobile :no:
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    Sticky: Re: Bugs Reports & Technical Help

    I need to check but for sure some guilds mechanics seem to be broken somehow :hmm2:
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    Sticky: Re: Bugs Reports & Technical Help

    I'll check them. Many thanks for listing them.
    Btw, do you use an english version of the game or not?
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    Sticky: Re: Bugs Reports & Technical Help

    I'm currently trying to fix the reported issues in SSHIP for the next release. Regarding the issue reported above, the faulty line mentioned in the script (#5563) is as follow (the red part):
    ...
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    Re: SSHIP - General Discussion

    For those who haven't notived it yet, SSHIP has won the 2018 Modding Award in the M2TW - Submod/Minimod category :yes:

    I'd like to thank MWY, because even if inactive nowadays, SSHIP wouldn't be...
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    Re: 2018 MODDING AWARDS - OFFICIAL RESULTS

    Many thanks to all the people who took the time to nominate and vote and congratz to all winners :yes:

    On a personal note, I must say that Ive been surprised to win the 1st place in M2TW -...
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    Sticky: Re: Bugs Reports & Technical Help

    We haven't worked on the Customs Battles. Priority is given to the campaign for now ;)
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    Re: Caillagh For Novus

    Not that long ago, Caillagh told me that when he joined the Content, he would have left after a week or so without the support, advices and humor from other staffers because thinking he didn't fit...
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    Sticky: Re: Bugs Reports & Technical Help

    Ah, that's where that "america" came from. I've been wondering why it was appearing in his log. Hence my questions about the game location :D
    The link of your tuto is also given in the OP. May be I...
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    Re: Kingdom of Georgia (info and units)

    Asleep seems a better word IMO.
    I have adjusted again the map regarding that faction for the next release (Ani is back as an independant settlement). There are still a lot of work to be done...
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    Sticky: Re: Bugs Reports & Technical Help

    Looks like the installation went wrong.
    1. Can you confirm you have downloaded all files as per the installation instructions?

    https://c8.staticflickr.com/8/7376/27518496375_262e0e5d3a_z.jpg
    ...
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    Sticky: Re: Bugs Reports & Technical Help

    I'll get a look at it and will revert to you asap ;)
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    Sticky: Re: Townhall - Curial Commentary and Chat

    Congratz and good luck Van Zandt :yes:
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    Re: NEW FACTIONS UNITS ROSTERS

    Actually, I'm trying to proceed by logic.
    1. finish to fix animations
    2. clean the EDU (remove unnecessary units)
    3. re-work the EDU (review stats, implement new rosters)
    4. implement new models...
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    Re: Aanker's Art

    Seconded here :yes:

    Should the back/rear parts of the plane be slightly 'blurry' to increase the feeling of speed? :hmm2:
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    Re: Turkey's Local Elections 2019

    Please stay on topic Gents. If you want to discuss about history, use the Vestigia Vetustatis forum.
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    Re: NEW FACTIONS UNITS ROSTERS

    Some other points need to be redone before in order to not do the job several times. Even so, it won't be done in one go. That's quite some work. It is not planned so far to include kostic minimod.
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    Sticky: Re: Bugs Reports & Technical Help

    I've tried Squid's Script Checker but it didn't find any mistake. I'll give atry to Bovi's one ;)
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    Sticky: Re: Bugs Reports & Technical Help

    I'll check all these issues once I'm done with the implementation of JoC minimods. That's the priority for nlw to let others devs able to work on their part ;)
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    Sticky: Re: Screenshots / Empires' Maps Thread

    Don't underestimate the power of the Greeks. Remember Leonidas :laughter:
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    Re: Politeia tōn Hrōmaiōn (info and units)

    We have already discussed about the Saxon Huskarls and there weren't many left when the game starts. After the Norman conquest of England and their failure to take it back, most of them left for...
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    Re: VikingHorde for Opifex

    No matter the quality of his work but, with all the due respect, I'm wondering what the point is to reward someone inactive for about 2.5 years while there are a bunch of modders still active and...
  26. Re: Small & Medium Award for Modders - Medals Competition - COMMENTARY

    Can you see the results now?
  27. Re: Small & Medium Award for Modders - Medals Competition - COMMENTARY

    Congratz to the winner and many thanks to all competitors :yes:
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    Re: Louis Workshop

    Nice piece again :thumbsup2
    Wouldn't be better if the bow was slightly leaner? It seems a bit too thick to me (but might be just me :laughter:).
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    Re: MOF - Ministerial Offices fix for 0.9.2

    About Lithuania, check this site. It's full of great infos ;)
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    Re: NEW FACTIONS UNITS ROSTERS

    To re-use your example, Moscow wasn't that important ( or at least.less important than the current.one in that area) when SSHIP starts. Same for Copenhagen in Denmark for another example. I can't...
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    Re: NEW FACTIONS UNITS ROSTERS

    Settlements are based on the amount of inhabitants in the region at that period. That's why some areas get more settlements than others, because they were actually more populated.
    The map...
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    Re: NEW FACTIONS UNITS ROSTERS

    That's the point of an AoR system. Basically, we make a panel of units recruitable per area (meaning cultural region), recruitable by all or just some of the factions ( to be discussed) and depending...
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    Re: NEW FACTIONS UNITS ROSTERS

    We have reached the factions' limit in SSHIP. We can't add a new faction without removing a current one.
    Also, these factions had more a "local" impact rather than an international one for the...
  34. Re: [Discussion] What can the Curia do for Total War Center?

    Nvm
  35. Re: [Discussion] What can the Curia do for Total War Center?

    @ Caligula, you definitively need to have a look at the Modding Awards forum. If so, you'd have noticed that rules have changed.
    About the curia, I think that your view of it is childish. There may...
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    Sticky: Re: Townhall - Curial Commentary and Chat

    RL comes first as always Kats ;)
    Thanks for your work, take care and I hope you'll still be around :D
  37. Re: [Discussion] What can the Curia do for Total War Center?

    Well, I can't remember it was working better when you were part of it to be frank as well.
  38. Re: [Discussion] What can the Curia do for Total War Center?

    You can not say that it hasn't been proposed already several times by the past. So far, the curia has just... ignored it.
  39. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Award] Flinn for the Asterix's Loincloth (forthwith)

    Oh yes! I can't stand seeing him running around 'naked' with his whip and necklace of skulls :laughter:
    Flinn knows what I'm talking about ;)
  40. Re: [Discussion] What can the Curia do for Total War Center?

    Beer and style aren't incompatible :whistling

    http://flowersandleatherevents.com/wp-content/uploads/2018/05/Dog-Hanging-Out-with-Groomsmen.jpg
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