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    Re: shield-switch | re-applying/editing .DDS

    okay (actually I thought as much).

    Though, the shield was used while marching up to the enemy unit and thrown away, that's what I gathered from various discussions. SO I was thinking of putting...
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    shield-switch | re-applying/editing .DDS

    Weird title...I'll try to explain:

    While playing Empire, I noticed they kinda lack a decent defensive top-tier unit. Given the army books, I noticed the halberds have the option to get a shield...
  3. Thread: Naval Warfare

    by valky
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    Re: Naval Warfare

    The AI handles ramming perfectly too well and once your opponent is in the ramming animation you can't board that ship most of the time (or you click/abort like crazy and sometimes it works .....
  4. [Released] Re: (BIEM)-Better In-Game Encyclopedia Map - overhaul for Shogun2, RotS & FotS(final) /Sekigahara-Campaign

    lol...I need to learn to read :) download (!)

    yeah comin' up

    edit: link to external and attached file added - have fun! only check in once in a while, and PM in such a case was helpful :yes:
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    Re: Triumph Candidate

    Did you move the whole army including this candidate to rome and left him there standing for 1 turn - that is exactly the requirement to get the follow-up trait :)
    I assume this should work too once...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I only noticed by accident, cause I sometimes got no experience for critical success actions instead of the proper 16.
    On the other hand, most people wouldn't have noticed that several ancillaries...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Maybe I didn't describe it properly - it's "fixed" in your version and the mission-result entry in your actual file - just download, extracted and checked again just to be 100% sure - does contain...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Some minor things :whistling

    IIRC poison got changed so it does not give any bonus to kill off enemy soldiers, but the vanilla-trait from "trait_level_effects" for...
  9. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Not only the impression :) To throw in some numbers, cause the clock frequency of DDR (I assume no one has SD anymore..) directly translates to the overall/max possible transfer rate.
    Assuming it's...
  10. Re: DeI Skill Map Repository other than Royal Military Academy (Honga.net)

    http://www.twcenter.net/forums/showthread.php?654437-Resource-DeI-Manuals-Guides-and-FAQ#R03

    something like this?

    Else, you'd have to rely on honga.net for everything else, that is not included...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Discussion about maintenance was already a hot topic in DeI 0.9ish :)
    Never had any trouble on usually VH to get some nifty bonus - though I usually play with 12 tpy, because of reasons...
    As it...
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    Re: More experiemce for garnisoned generals

    The exp_thingie.lua (or whatever it was called) file still takes precedence over any existing table, similar to the anc/trait trigger - which can both be set either in the *lua and table.
    ...
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    Re: Why can enemy armies pass by my armies?

    can/could also be modded....its just an entry in campaign_variables. (underground intercept base chance)
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    Re: Why can enemy armies pass by my armies?

    Intercept base chance for an underground army is 50% IIRC, but can be skilled down to 20% (?) for greenskins. (underground evasion)

    I try to switch into ambush stance against dwarfs/greenskins,...
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    Re: Better Trait Triggers [Released]

    Aah, while checking for various requirements, I noticed that dwarfs get a couple of different traits, that affects PO/taxes as well.
    I only changed for my game human/VC (those are similar) and...
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    Re: Better Trait Triggers [Released]

    While this is a great addition, maybe a couple of ideas, that are similar to the DeI's (or traits & toadies) trigger.

    A lot of those province/PO/tax specific traits trigger like crazy, just for...
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    Re: Greenskin agents way too OP

    this^^ yet it's different on hard+ and I spent most of my money on training my agents and have less military instead. So far my 3 banshees are good enough to stall the hell outta the enemy and I can...
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    Re: Proper Combat Mod [Released]

    thanks KAM! Looking forward to your spell changes as well :P but combat is now much (much much much much!!) more enjoyable.
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    Re: Ethereal Units.... do they suck?

    Their vanguard deployment is still pretty darn useful, but otherwise I'd have been better off using black knights instead.
    After using "better combat" by KAM I experiment slightly with their stats...
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    Re: [RELEASED] UI Unit Markers

    Yeah, in some areas the color is hardly visible - like the mod. Thanks! :salute:
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    Re: Delaying Chaos invasion

    From my testing the imperium_level is still the number of provinces. I was annoyed by the fact, that even 1 province faction can spawn armies like crazy (and the bigger the faction and higher the...
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    Re: Not getting ancillaries for Governors

    About the critical issue, which was present in DeI - am not so sure anymore, if it was properly written including that error, since it is also present in vanilla Rome II files. Am currently testing...
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    Re: [Tech] Bug Reports 1.1 Version

    The *lua scripts still contain the trigger bug for a critical success.
    -export_triggers.lua
    -export_experience.lua
    -export_ancillaries.lua

    context:mission_result_critial_success()

    And...
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    Sticky: Re: Screenshot Thread

    I thought I could get the bypass-UI feature working again and I was using the standalone-version of 1.08.
    But down-tuned the blur-effect to be visible only at the top and slightly at the bottom, so...
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    Sticky: Re: Screenshot Thread

    Nice pics!

    On a sidenote, can someone share their GEm 1.8.1 dxgi.dll (the fixed one)? Since it's all removed and changed to 1.9, getting the older release or fixed one is next to impossible.
    ...
  26. Re: Having Hard Time Playing DEI - Poor Economy / Army Upkeeps

    Yeah, Generals are insane if properly skilled for taxes, maintenance, PO and whatsoever. Oddly, they get their full tax-boost applied and not partially like the dignitaries. (though, they have a...
  27. Re: Having Hard Time Playing DEI - Poor Economy / Army Upkeeps

    As far as I remember, with Tier III (or IV) city buildings you can recruit elephants right away in certain regions. (as mentioned in the AoR screen too)

    Further, don't underestimate the reduction...
  28. Re: Where are your favourite regions for Roman Auxiliary Barracks?

    Most of my AuX barracks were in Germania for the medium cavalry and some of the top tier AuX infantry, else Creatan archers (obviously ^^).
    I think the regions above the starting area of Macedonia...
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    Re: Household for Agents

    The general/agent requirements can be ignored, if it there is a specific declaration in the table. Good example would be:


    function r2_sp_anc_all_spy_mentat_2_impl (context)
    return...
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    Re: Household for Agents

    SOme of my changes were only experimental, and aint necessary historical. I was about to overhaul a lot of them (though, some to my personal preferences), so that the trigger a) make some sense b)...
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    Re: I'ld like to help moding DEI

    @luck_ponte I agree with nearly everything, but is it really that hard to hit once in a time "enter" while writing : ?

    Block-text is :wub: for a funny reading....
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    Re: Household for Agents

    I think I confused you for a bit, by bringing up trait & household editing. Gomen nasai! or sorry for that :>
    Forget the counter for only editing households!

    Lets take a look at...
  33. Re: [REQUEST] A more Aggressive, expanding and powerful Rome

    I think the major issue is the lack of proper roman navy, to begin with. In my last campaign I allied with them and gifted a lot (A LOT!) of money, but they were always overthrown by the 2 (evolving)...
  34. Re: Cant get other factions to accept trade agreements?

    From my experience (usually VH campaign) resources matter the most, even if you are incredible treacherous ^^ but the better you overall standing, the easier it gets.

    ANd most likely the harder to...
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    Re: Household for Agents

    dateinrange should be left unchanged; it's to ensure that it will definitely trigger, as long as you play a campaign. (BC-AD wise....but the condition is always true)
    And "30" in that case is the...
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    Re: Household for Agents

    You'd have to edit the *.lua script (dei.pack->lua_scripts->export_ancillaries.lua). Nearly anything can be changed, how much the counter is raised, the trigger-chance, when it should trigger and so...
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    Re: How much RAM for DEI?

    Your GPU pushes you up by quite a bit (I assume 3 GB?) - else 4 GB total system memory is a bit *err* meager, tbh. Given the common processes that are running, you can say byebye to at least 1.2GB~...
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    Re: Household for Agents

    The agent household mechanic needs to be overhauled. A lot of them are disabled, or require disabled traits and the active ancillaries are often bound to opportune failures. The latter was changed in...
  39. Re: I just watched of Legionarii Clibanariorum (costing 1045) get routed by a unit of Perioikoi Hoplitae (costing 820)

    I just watched my German zerks beating the living *hell* out of any enemy :> oh, wait...the mod is supposed to be balanced on 1vs1 (*kidding*)

    I kinda understand Darth...

    punish me, but...
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    Re: simple modding question

    You would have to edit several sub-tables, since it is more or less neatly arranged. But all your changes shouldn't take any longer than ~20min at best to apply.
    For buildings I'd sort them by...
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