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  1. Re: The Last Airbender:Total War [RELEASED]

    This is the best thing i've seen in months, omg it's beautiful.
    So i was wondering about the Earth Kingdom units... Is there a way to implement the earthbending-powered tanks they used during the...
  2. Re: [Official AoB Preview #9] 3D Art Dump #2 - Bronze Armours

    Amazing pictures! These troops are looking beautiful, can't wait to play! :happycry:

    Thank you for the reply, i'm glad you considered my suggestions and wish you best luck on your projects.


    ...
  3. Re: [Official AoB Preview #9] 3D Art Dump #2 - Bronze Armours

    Hi, i just wanted to say your work is brilliant and i'm very excited for the mod. Been following it for years and it' great to see it's going well.

    So about suggestions, i have some i would like...
  4. Re: Asia Empires: the new order 0.65,a mod about 17th Eastern Asia(add preview for version 0.8)

    At this point, it's impossible for us westerners to download the mod, as the files are too big and Baidu requires phone registration and it only works with local chinese phone numbers.

    Is there...
  5. Re: [WIP] Colonies & Empires: an Americas mod for M2TW:K (full map preview released, and I'm recruiting!)

    If you need any help with the Inca units, contact me and i will provide all necessary info.
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    Re: Screenshots and Media thread

    Simply AWESOME... I love how you used that mod to replicate the Egyptian Army of the Assyrian Era.
  7. Re: [WIP] Colonies & Empires: an Americas mod for M2TW:K (full map preview released, and I'm recruiting!)

    As i promised, i have returned, and i must say that i'm absolutely amazed with the beauty and accuracy of this campaign map. You're like the first person to get the regions, settlement names and...
  8. Re: [WIP] Colonies & Empires: an Americas mod for M2TW

    Hi people, i came here to tell you that unfortunately, my PC is dead (Motherboard issues), that's why i've been absent these days. Because of this "incident", it will take a little longer to finish...
  9. Re: [WIP] Colonies & Empires: a New World mod

    Yeah, the Inca flag looks really better and more authentic that way.

    Most of the ideas i presented here are actually old ideas that i'm trying to ressurect now, inspired by this project. My...
  10. Re: [WIP] Colonies & Empires: a New World mod

    The shields look amazing. I really like how you placed the supposed flag of the Inca Emperor (the Emperor was the Inca, thus, he embodied the Empire) behind the emblem of the two snakes. Although...
  11. Re: [WIP] Colonies & Empires: a New World mod

    I really like the concept here. You are one of the few people in this forum who actually understand the issue about the 'names". In the case of the Purépechas of northern Mexico, the title of...
  12. Re: [WIP] Colonies & Empires: a New World mod

    Looking great so far. The "Altiplano" looks really nice, and actually pretty much like what is seen from aerial view.

    Will the pirates be an actual faction? That's cool...
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    Re: SSHIP - General Discussion

    @MWY - I made a thread on the Mod Workshop section, and the people there already found out the issue. My problem was solved...

    BTW, i would like to ask the team why the "captain" 3D Model doesn't...
  14. Re: How can i assemble a new texture to campaign mode battle_model?

    I just cant can't believe on that. All i had to do was change two letters. THANK YOU SO MUCH Gigantus...

    ...but still i find it curious that all original captain entries have capital letters, and...
  15. Re: How can i assemble a new texture to campaign mode battle_model?

    I'll take a look...but i don't think this is the issue. It's not the "noble" characters that are being affected by this error, but the captains (these who command armies when a family member is not...
  16. Re: How can i assemble a new texture to campaign mode battle_model?

    Yes, i was playing as Scotland in both game modes. The 3D models are the same (fancy_captain, if i remember correctly - it's exclusive to the SSHIP submod), the only difference between them is that...
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    Re: SSHIP - General Discussion

    Sorry for asking again, but could someone help me please? I've spent like 12 hours trying to solve this issue, and didn't succeeded.
  18. How can i assemble a new texture to campaign mode battle_model?

    Ok, i wanted to swap the scottish general/captain 3D Model with the common european one (i don't really like the idea of having Mel Gibson commanding my army). After some editing on photoshop (a...
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    Re: SSHIP - General Discussion

    Thank you man. It worked perfectly for custom battle.

    The last thing i would like to know is how to assemble my texture to the campaign mode general (battlemap). I went to a battle against a rebel...
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    Re: SSHIP - General Discussion

    Nothing changes at all. Mel Gibson is still leading the scottish army...

    P.S. nevermind, i was editing the wrong section. :tongue: Thank You!!!

    I was able to change the battlemap model, but it...
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    Re: SSHIP - General Discussion

    True, but that may come with a new release/update, and i'll be waiting for it patiently. Right now, what i want to do is just swap the scottish general model (william_wallace) with the one used by...
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    Re: SSHIP - General Discussion

    Ok, i didn't wanted to start a new thread and flood the section, so i'll leave this here. It's a request/suggestion:

    Could you guys change the Scottish General please? (both battlemap/stratmap...
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    Re: SSHIP - Bugs Reports & Technical Help

    *Playing on early campaign as Scotland. The game crashes to desktop between turns 74-75, right when a rebel muslim army takes the city of Damascus (Dimashq Ash-Sham) from the remnants of a Crusade.
    ...
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    Re: SSHIP - Bugs Reports & Technical Help

    True, and it's not just on battles with siege towers, but almost any kind of siege battle involving castle structures. You can actually "escape" from the huge black thing, but the battle gets...
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    Re: Dontfearme22 Preview Thread

    Everything is looking great so far; i really wanted to see those scale armours reproduced in the mod. Currently, i'm testing my modeling skills by making various types of exotic helmets and these...
  26. Re: Preview of the buildings and settlements in Asia Empires 0.8(or future edition)

    April? This is great news!!! I hope it's true.
  27. Re: [WIP] Colonies & Empires: a New World mod

    I was helping the leader of this project, but it seems that the mod died, like many others out there.

    I don't know his current situation, since i unfortunately lost contact with him, but i think...
  28. Re: [WIP] Colonies & Empires: a New World mod

    Nice. I'll be waiting...
  29. Re: [WIP] Colonies & Empires: a New World mod

    No news for a while. I hope this mod isn't dead, it would be the 4th one in a row...


    Ok, i'm a actual expert in Mesoamerica and South-America (my parents are from indigenous origin; i chose to...
  30. Re: Asia Empires: the new order 0.65,a mod about 17th Eastern Asia(add preview for version 0.8)

    I stopped visiting the Medieval II-dedicated forum due to my lack of hope for a mod based in Southeast Asia and one about the Americas. I've came across various projects, helped many people...but all...
  31. Re: Preview of the buildings and settlements in Asia Empires 0.8(or future edition)

    OH...MY...GOD...

    Is it true or am i dreaming?

    This gotta to be most beautiful thing ever done for Medieval 2. The most beautiful...thing...ever... And it's actually the mod i always wanted to...
  32. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    It's great to see that XIIICaesar is back...i was getting worried. :laughter:

    Talking about zonks's version:

    Due to various crashes/bugs, i decided to start a new campaign. While dragging the...
  33. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    Ok, i downloaded this version and it works fine with an existing campaign. I'm at the very beginning of the Grand Campaign (260 BC). For gameplay reasons, i didn't researched any custom technology...
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    Re: [Tech] Bug Reports 1.1 Version

    Yes, it's an old save, but the problem started a week before the release of 1.1, so i don't know if it's the new version that is causing it...
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    Re: [Tech] Bug Reports 1.1 Version

    Sorry for asking...but did someone paid attention to my issue? i just cannot play my campaign anymore. :(
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    Re: [Tech] Bug Reports 1.1 Version

    I'm playing DeI Steam Version (Augusts Campaign) together with XIIICaesar's Legions, Reduced Unit Costs and Sack/Liberate/Confederate submods.

    For some reason, i can't past turn 403. The game...
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    Re: Turkenlouis Preview Thread

    Beautiful work...i love the colors.
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    Re: Dontfearme22 Preview Thread

    These look awesome!!! When the time comes, i'll add the ones i'm making. I guess variety will never be a subject of criticism...
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    Re: Dontfearme22 Preview Thread

    Nice quotes. I would also suggest this one, which deals with the invason of Egypt during Ramesses III's reign (found at Medinet Habu):

    The foreign countries made a conspiracy in their islands, All...
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    Re: Dontfearme22 Preview Thread

    Canaanites?
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