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  1. Replies
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    Re: Installation question

    Thanks, I playing main mod but i wanna try late campaign,
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    Installation question

    Do main mod and rise of republics are 2 independent mods or i have to install rise of republic over the main mod ? Thanks
  3. Thread: Map question

    by adrians38
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    Map question

    In the main campaign map is locked only on America or i will still have america, europe and India ??
    thanks.
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    Re: How was the mod progress?

    How development ? Mod have campaign yet ??
  5. Re: This mod takes more out than it adds in!

    It’s compatible with IS + tactical commander ?? I also import BSM from Darthmod but i don’t know how to mod the other stuff can you upload your submod may be on IS forum and send a link ??

    i was...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Hi, are any chance to get something like lionheart x 10 for Europe fractions ??
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    Hi are the all options are same with bai I mean the ai attack’s with all units few shots then massive melee ?? I think that’s how they fight at that time but little more shots could make more fun.
    ...
  8. Sticky: Re: TECHNICAL ISSUE {{v2.2.1b}} In game issues READ OP FIRST

    It was a tactical commander, I removed one table with some unit speed etc and its back to normal, another thing is after battle summary say i killed 300 mans, its nonsense in battle I kill about 5...
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    Re: 5.1.5 Test Update

    Yes that’s true should be ultra but its too late for me i will finish this campaign, I also check in real live WWI tanks have about 8 crew members


    8 (commander/brakesman, driver, two gearsmen...
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    Destroying tanks

    Hi any one can tell me how you destroy tanks i see there is some kind anti tanks troops but apart them is artillery or mortar or machine guns, there is also combat engineer any good ??

    thanks
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    Re: 5.1.5 Test Update

    But i not try battle in campaign yet.
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    Re: 5.1.5 Test Update

    I done movie format tweak but it did not loaded, simply i went to db.pack/unit land stat table/filter them in pack file you can do it on single row or column, i pick only to show me 4 man units, 8...
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    Re: 5.1.5 Test Update

    This is weird in db is 4 man and 4 artillery but on ultra units in game there’s 4 man and 2 tanks, 2 artillery(tanks) are missing, on medium units on army layout in customs battle says 2 man 2 tanks...
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    Re: 5.1.5 Test Update

    Ok thanks, i need ask u for advice, change unit setting will affect only new units and old stays same it will make campaign bit weird, I don’t really wanna start new one i done so far 60 turns, i was...
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    Re: 5.1.5 Test Update

    Hi i Also have problem with tanks, launcher is set for normal units and medium units size in game, there is only 2/3 men per tank i manage recruits 7 tanks and i cant more ones they’re ready they...
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    Re: 5.1.5 Test Update

    Hi i done about 30 turns one crash on ambush battle try 3 times and have to auto resolve otherwise no crashes, AI looks really good, apart cavalry AI don’t use them well, I suggest if possible reduce...
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    Re: 5.1.5 Test Update

    Thank for quick replies, I imported only few sound from zera’s few rifles and cannon sound I renamed them to mach names in vanilla tgw sound.pack and overwrite them it sounds good and I believe thats...
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    Re: 5.1.5 Test Update

    This includes zeras sound mod ?? Or is compatible with ? I spot that many sub mods witch have db.pack are disabling some sound, I believe if i will overwrite db.pack by Zeras thats will remove many...
  19. Sticky: Re: TECHNICAL ISSUE {{v2.2.1b}} In game issues READ OP FIRST

    hi, the units in running mod look like they run in slow mod on close zoom, when they zoom out its start looking normal.
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    Sticky: Re: OFFICIAL: Battle Realism Mod {{Version2}}

    hi, i have question, my units when running they look a bit like in slow mode on close zoom, when zoom out the start looking normal, i only have IS+this sub mod is this is case by the sub mod??
  21. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hi Lordsith, are u planning add more units for Poland, i am asking because I have old submod compatible with 3.7 version of your mod or even older. Submod was abandoned and finally removed from...
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    Re: The Great War VI - Uniform/UI Update

    Any news about update release ?? All its looking so great.
  23. Replies
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    Sticky: Re: Bran Mac Born's DME Mod settings

    AUM been updated to 33% less accuracy, its a lionheartx10 version have 33% or 50% less accuracy ?? Iam not sure if i use both the stats will be compatible. Iam looking to have 33% for AUM and Bran...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    I am asking because its say for america lets play.
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    Sticky: Re: Bran Mac Born's DME Mod settings

    [QUOTE=Bran Mac Born;15681388]SPECIAL LIONHEARTX10 VERSION FOR AMERICAN LET'S PLAY CAMPAIGN
    REGIONAL DEVELOPMENT/HARD ECONOMY/OTTOMAN BUG FIX/VOLLEY FIRE/LESS ACCURACY/TIGHT FORMATIONS. PLAY ON...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Hi, bran its your submod works fine with that unit pack ? http://www.twcenter.net/forums/showthread.php?581432-DME_POLAND2 ??
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    Re: The Great War VI - Uniform/UI Update

    Looks great but, where i can download this ?
  28. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Slave trade is avaible on VDM, plus for a trade ships u need dowland the option file to unlock them.
  29. Thread: Map sub mods

    by adrians38
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    Map sub mods

    Hi, do anybody known campain map sub mods, this mod looks great to me i will try soon, but i dont like removing of america. Any one known campain sub mod for ss6.4
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    Re: rocket ships and other units

    I cant remeber but i think that’s going to be in both pack core and db its call units permissions tables, u can enable vanilla units there, frace and uk shoud have rocket ships and troops, mod dosent...
  31. Re: removing the added smoke effects but keeping the rest- is it possible?

    There is a blood mod only https://www.gamewatcher.com/mods/napoleon-total-war-mod/the-blood-mod-v-1# that working ok with darthmod its also in movie format u need just coppy that to your data folder,...
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    Re: Issues with imperial destroyer mod

    Ok, you still looking better trade income ?
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    Re: Issues with imperial destroyer mod

    Use pack file manager, open the tweek pack, there should be naval stats table or naval table there should be a Opction to give ships trading ability. But that mod give you unlimited trading ships and...
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    Re: Issues with imperial destroyer mod

    Idk any mod for all ships can trade for imperial destroyer, there are options to enable training ships.
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    Re: unit pack need help please!!!!!!!!

    Thank every one for help 170 views no even one message, I done it my self.
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    Re: Issues with imperial destroyer mod

    You can use lord option there is one increasing income, and it’s workind with this sub mod.
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    Re: artillery pieces increase

    http://www.twcenter.net/forums/showthread.php?757418-K-s-Sub-Mods-(Released)-(Limited-Ammunition)-V1-2
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    Re: artillery pieces increase

    Pack file manager that program I use, I think you can find this in unit tables or try limited amo sub mod there is a post on second or third page there is a version with increased altilery.
  39. Re: K's Sub-Mods - (Released) - (Limited Ammunition) - V1.2

    Do any one here know how to bring mines to game, I all ready done elite units be able do mass fire and I want them be able to do mines I am not sure how this is called In ability tables. Also codi I...
  40. [Released] Re: Additional Units Mod - Empire (AUM-EMP) 3.7 - updated 14.3.18

    DM8.1 mod all ready came with aum pack, I should delete or replace old one or keep both aum packs ?
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