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  1. Replies
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    Re: 50 turns to build a siege ram

    I don't think it is a bug. It has to do with the traits of your leading general. Right now I don't remember the exact trait, but if he starves quickly on enemy territory he and his entire army would...
  2. Thread: AI and Reforms

    by nickygg
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    AI and Reforms

    This is rather an observation from my personal gameplay. I think that I have never seen the Saka, Sarmatians or Bosporans (when played by the AI) to achieve reforms. I mean, I have never seen the...
  3. Re: How many turns of a campaign do you play before you lose interest?

    I think that what you describe could be an elegant solution. For example, if a player with Baktria has wiped the Saka and taken over all their homeland provinces, in an event of breakup the Saka...
  4. Re: How many turns of a campaign do you play before you lose interest?

    I typically play up to 400 - 500 turns. This is a tonne of time, because I play every battle. I agree that the latter part of the game turns boring. I think this is because the ultimate objective is...
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    Sticky: Re: Fans suggestion thread for future releases

    I would like to suggest to make temple building more engaging and flexible by shortening construction times.


    Right now temple building is time consuming - 24 turns (6 years of gameplay) for a...
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    Sticky: Re: Fans suggestion thread for future releases

    Hi guys,

    One potential suggestion on my side - to make the rebels more aggressive and stronger. Particularly those rebels which show up on the territory controlled by the player - not the rebels...
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    Re: [Basic Guide, EB 2.3] Baktria

    Thank you!
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    Re: [Basic Guide, EB 2.3] Baktria

    I have a question of Level 3 military colonies (Settler Cities). Why building this level in the town of Baktra provides only two siege unit types and eliminates all other units provided by previous...
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    Re: [Basic Guide, EB 2.3] Baktria

    I spent a ton of time playing Baktria. It is a great campaign. Yet I am getting frustrated because it seems to me that the Hellenic military colonies and Hellenic polises are not working properly. If...
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    Need help to install Kingdoms patch v1.05

    When installing the Kingdoms patch v1.05 it automatically goes into c:\program files\

    I don't know how to direct the patch towards the folders where the game actually is.

    It is an installation...
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    Re: Numidian farms convert to steppe nomadism

    Hi Quintus,

    I am still playing v2.3r

    Can you give me a hand, please. Looking at other script entries, I conclude that the code should be like this:

    building hinterland_farms_nomadic
    {
    ...
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    Re: Numidian farms convert to steppe nomadism

    Hi Quintus,


    Can you please show the full code that needs to be entered, where and how.


    I found the part of the script that needs correction.


    I assume that religion rel_d needs to be...
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    Re: Potential bug - Hayastan Imperial Seat

    The operating system is Windows8.1 N. I installed it about an year ago. Regarding the hardware, neither the processor, nor the ram or video are anything special.

    I had one campaign which was...
  14. Re: How do you use the Hemithorakitai and the Thureophoroi?

    The Thureophoroi are excellent on the flanks of the main battle line. The enemy skirmisher cavalry typically arrives there. In order to avoid a lot of casualties from the skirmish, I position the...
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    Potential bug - Hayastan Imperial Seat

    I am not 100% sure if this is a bug or not, but here it is:

    The description of the Hai Imperial Seat says that this type of government can be built only in Armavir and one or two other important...
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    Need help to install Kingdoms patch v1.05

    Hi, Can you please give me a hand in installing the Kingdoms patch v1.05

    I have the patch. The problem is, when I start the patch the unpacker automatically looks for C:program files

    In order...
  17. Re: Potential bug - the option to build colony inexplicably disappears

    Thank you! Cheers!
  18. Re: Potential bug - the option to build colony inexplicably disappears

    Thank you Quintus. Just so that I am sure I got you right, are you saying that the option should reappear if I rebuild the Migration government?
  19. Potential bug - the option to build colony inexplicably disappears

    Hi,

    I am puzzled by the game behavior where the possibility to build colony disappears.

    I am playing a Boii campaign on v2.3.

    I have taken over Byzantion and Kabyle. In both provinces I...
  20. Re: What does the Region ownership switch icon stand for?

    Thank you Quintus.
  21. What does the Region ownership switch icon stand for?

    Hi guys, I am playing a Boii campaign on v2.3 and came across some strange town icons. When I took Demetrias in Greece, the town had two Region ownership switch icons. The important thing is that...
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    Boii - Guide to avoiding Weak Kingetos

    I am playing a Boii campaign on V2.3 difficulty level VH. Here are my observations on avoiding Weak Kingetos.

    First some basics:

    Kingetos training is necessary only for family members coming of...
  23. Potential exploit - wonder if it should be fixed

    Hi,

    I am playing a Boii campaign on v2.3. I noticed that the player can build Migration government and then a colony. However, when the Migration government is latter destroyed, the colony...
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    Sticky: Re: Fans suggestion thread for future releases

    I just finished a 300+ turn campaign on v2.2 with the Pritanoi. You guys are doing great work!


    I want to suggest a slight correction in the BAI, if possible. I noticed that when I am on the...
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    Re: Epirus Campaighn Crash = = Please ASSist

    My experience suggests that you load a save from 4 turns behind. Also, if it freezes during the ai moves, give it plenty of time before shutdown. I'd say at least 5-10 min. I had had such instances.
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    Re: EB II 2.2r Weird Gameplay

    By the way, at least in my case, the ai was guarding the settlement. They had two units inside, because the previous turn I won a battle where they had one full stack outside the capital and one...
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    Re: EB II 2.2r Weird Gameplay

    Thank you! It is a good way to compensate ai. Thumbs up!
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    Re: Issue retraining units recruitable as mercs.

    Actually, I am saying exactly the opposite - you can merge a merc into a trainable unit. Latter on, if the trainable unit suffers losses - it is trainable.
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    Re: Issue retraining units recruitable as mercs.

    I've noticed the problem. I think it may be time-related. If you raise the unit and then do not retrain it for a long time and the merc. pool fills to max, then you are not able to retrain it. There...
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    EB II 2.2r Weird Gameplay

    I am playing a campaign with the Pritanoi. I observed on several occasions a weird behavior by the game. My army besieges a town with only 2 units as a garrison. At the start of the next turn,...
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