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  1. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    dunno much about tech but I use this pack (it is a collection of lowering things) + low graphics + medium units sizes and I don't have problems...
  2. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    EXPERIMENTAL BATTLE PACK COMPATIBILITY

    The RPGu feature has custom BG (except for the starting ones at first turn) and changes both land_units_tables and main_units_tables.
    This means that the...
  3. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.06.2019)

    EXPERIMENTAL BATTLE PACK SUBMOD COMPATIBILITY
    (with mainly used submods)

    - ALTERNATIVE ECONOMY
    Both Kam and Dardo's packs are changing the recruitment and the upkeep costs into main_units_tables...
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    Re: [Help/Request] Remove Civil War

    patch 18 should already contain the CA political update and so the script that is modded into that pack...
    those packs into that thread were more or less the same, adding loyalty via the same...
  5. Re: Some bodyguard units do not receive bonuses from attributes [BUG]

    better so then
  6. Re: Some bodyguard units do not receive bonuses from attributes [BUG]

    sure, no problem

    try to campare the various "unit_set_to_unit_junctions", between one that works and one that doesn't, maybe that's the cause (just a guess)
    anyway that thing is surely weird and...
  7. Re: Some bodyguard units do not receive bonuses from attributes [BUG]

    Thx for reporting but since it appears to be a global bug there is no need to open multiple threads.
    So, please, don't use this one and keep using the one you opened into Rome 2 forum.

    I'm gonna...
  8. Sticky: Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Nice :thumbsup2
  9. Re: How to handle Sparta's severe population problem?

    man, selukos pasted the reform link for you in the other thread
    no need to spam things into many posts, if someone wants to answer he'll do

    Greek\Successor Kingdoms Reforms



    Thureos –...
  10. Re: Does authority, cunning and zeal work in your game? (WoS/IA)

    it reminds me of this song
    https://www.youtube.com/watch?v=BHE7c3aG33g
    I'll post that into DeI devs forum, see if Dresden knows something and if we have the same problem (probably yes and no one...
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    Re: Media Atropatene ( a unit mod )

    Hell Carmen, your gun is surely full of bullets, you're shooting out textures like some western hero :thumbsup2
  12. Re: Does authority, cunning and zeal work in your game? (WoS/IA)

    - save the game
    - mod the "campaign_character_attribute_effects_tables" with really high values
    - reload, skip 1 turn and see if something changes
  13. Re: Does authority, cunning and zeal work in your game? (WoS/IA)

    Good luck :thumbsup2
    Consider if you want to have a less crappy vanilla game or if you wanna mod an already done mod before starting.
    I would suggest the second but that's obviously my opinion and...
  14. Re: Does authority, cunning and zeal work in your game? (WoS/IA)

    The bug into DLC campaigns is just for bodyguards units or every unit?
    Keep in mind that BG units (assigned through the "commander_unit_permissions_tables") are somehow buggy.
    We encountered weird...
  15. Re: Does authority, cunning and zeal work in your game? (WoS/IA)

    About the bug list you've posted here https://forums.totalwar.com/discussion/255216/bug-reports-2-dec-2019#latest
    (I never bothered talking with CA, so I'm posting into TWC)

    Keep in mind that...
  16. Re: Does authority, cunning and zeal work in your game? (WoS/IA)

    The table governing this feature is the "campaign_character_attribute_effects_tables"
    It has entries for faction, subculture and campaign but since they are mostly empty, by logic, they should work...
  17. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    Ok, make some reports or upload the savegmaes
    If you wanna mod something just edit the effect_bundle_junction table where you can add/remove things
  18. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5a - Updated September 30

    well that's surely weird, I've checked and I don't see anything different for that campaign movement.
    you may have something conflicting without even knowing it

    try to use one of these packs...
  19. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    @ valerius:
    yep, this type of smart events will be surely really nice 'cause they won'r be obvious, they will linked more properly to what is happening during the campaign and will give much to do...
  20. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    It is based on pure logic.
    To say it simple, you make various copies of the same dilemma but you rotate the effects given by the various buttons.
    This means the player will see the same screen but...
  21. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Just wait and see what happens after... statistically it is surely not simplier. :no:
    My advice would be to enjoy your time since you're still there. :yes:

    Pretty simple.
    There is an hardcoded...
  22. Re: [SUBMOD: Rpg Units] RPGu Alpha_01 [upd: dec.01/19]

    And there is no download link as I've clearly written in the post abvove.
    The reason is 'cause all the RPGu data is inside the TESTUDO_Pick_faction packs.
    Which means this version is not for...
  23. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    https://i.imgur.com/50OJ3Jw.png
    TESTUDO 1.6.1
    IS OUT!





    Uff, updating TWC threads is worst than modding... :ninjagun:
    So, many changes, here (best choice is to play and see them in-game)
  24. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    So, I've finished TESTUDO 1.6.1 and it's quite a while I don't update the PIGS versions I've uploaded here... no great changes but I think they are something like 3 versions behind...
    Will I do it...
  25. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (New Versus Version Updated Nov 13)

    if you're using the TWC packs, then:

    A) Put the chosed packs into the data folder (..\Steam\SteamApps\common\Total War Rome II\data)
    B) Remember to revert to the old manager: Go to Rome 2 on...
  26. Re: [SUBMOD: Rpg Units] RPGu Alpha_01 [upd: dec.01/19]

    https://i.imgur.com/ldGYx2r.png
    RPGu_Alpha_01
    is out !



    THIS VERSION IS FOR TESTUDO ONLY (NO DOWNLOAD AVILABLE FOR DeI vanilla).
    PIGS, RPGu and VPS are beginning to merge each other, so I...
  27. Re: [SUBMOD: Virtual Points System] VPS_Alpha_01 [upd: dec.01/19]

    https://i.imgur.com/FWAGKbe.png
    VPS_Alpha_01
    is out!





    THIS VERSION IS FOR TESTUDO ONLY (NO DOWNLOAD AVILABLE FOR DeI vanilla).
    PIGS, RPGu and VPS are beginning to merge each other, so I...
  28. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Hi.
    yeah, I get what you say but that's how the world goes...
    I can't do much since most of the things I'm doing are via script.

    1. expanded RPGu is the main one, then there are a lot of...
  29. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    In this specific case giving a recruitment reduction (depending on maj/min culture) will seriously mess up 1 region AI faction.
    And seriously limit other factions who start with minority culture....
  30. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    ok I'll do a pack but not for AI (player only).
    I assure you there is no need to mess up too much with AI.
  31. Sticky: Re: [Release Announcement] R2TR v3.0 has been released!

    Glad you're still around though :thumbsup2
  32. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Do you mean adding the cultural effect (the pink/purple turtle) to Ai too? Well, that's quite useless as they are now, no I really don't think there is a need for that. It is really easy to do...
  33. [Tool] Re: Rusted PackFile Manager (RPFM) 1.6.2 Released! Now with frozen columns!

    Everything is fine with Rome2.

    Frodo, you have no idea how much useful are the research functions for complex packs!
  34. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    anytime

    you may prefer to wait for next version which I should release this sunday
  35. Re: Skills for Agents, General and more.

    Nice!
    I'll surely download it to see what you've done
  36. Sticky: Re: [Release Announcement] R2TR v3.0 has been released!

    I can't tell you much, never played with this mod.
    Yeah, it seems last update was in 2016 so you'll surely have to revert to an older version.

    Pay attention to the steam manager, it is buggy, you...
  37. Sticky: Re: [Release Announcement] R2TR v3.0 has been released!

    :laughter: Have fun, then, Oldgamer!
  38. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    yes they can but it's not a good option 'cause every settlement will pick the capital battle map. And you'll have less variations.
    for DeI they have been added for Crete only 'cause its map was...
  39. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5a - Updated September 30

    surely before the new year (most probably, Dresden will know more) but if I were you and if you wanna play just play the current version. Next one won't have many changes and it will be technically...
  40. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Man, you need to adapt to the gamestyle, otherwise you won't go anywhere.

    Epirus: that's unlikely 'cause they are set to recruit 3 units per turn for the first 24 turns and then just 1 (if they...
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