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  1. Re: My strategy for securing the Persian border.

    With the navies, you can actually set No Time Limit and capture any settlement in one go, with almost zero losses. The missile ships' unlimited ammo replenishment allows this.

    Phase I: use...
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    Re: Ctesophon- Army Killer

    Ctesiphon is one of the four "special" cities which always has high walls (which means more/tougher towers) and multiple bastion onagers, regardless of city size. The other three are Rome, Ravenna,...
  3. Thread: Garrisons

    by Bramborough
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    7,937

    Re: Garrisons

    You might be seeing the temporary effect of a "Bad Winter", but that raises squalor by 5 for one turn, not 2.

    If a new building (or loss of an old one) isn't the explanation, is it possible that...
  4. Re: Is there a guide for politics and how they work in game?

    Not related to the imperium question, but I couldn't help noticing that your ERE treasury is sitting at 3864 in mid-game. Economic Powerhouse is probably the most valuable faction trait in the...
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    Re: where is Atilla?

    Good news: it's 445 AD. So you're 40 turns closer. :)
  6. Re: Any penalty to having cities far away from each other?

    Nah, that's a common mechanic in the Civ, but not the case in Attila or R2. I don't remember it in M2 either, but I didn't play that much and it was quite a while ago, so I could be wrong about that.
  7. Re: Is there a guide for politics and how they work in game?

    As a practical matter, yeah, you're pretty much maxed out. There is one more Imperium level, but it probably won't come until you've got most of the map painted yellow and blue, and have researched...
  8. Thread: Garrisons

    by Bramborough
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    7,937

    Re: Garrisons

    No, it's good throughout the whole province. So, to use a barbarian example, if you have a Chieftain Hold in Angulum and that's the only building you have to recruit Hirdmen, then you can recruit...
  9. Re: Can't control some family members and/or wives

    Yep, there's still some bugs in the family tree. I think they're getting slowly worked out in the patches; I'm not seeing them nearly as much as in my first couple of campaigns. First campaign...
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    Re: why do we need a king in the game?

    Very interesting....your post actually makes me suspect those negative ruler traits are more randomized than I thought. Reason: I'm playing a very similar game with Vandals right now. Unlike most...
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    Re: Sources of EXP for Generals

    I think there's probably a slow each-turn increase in XP, for both governors and generals. I too would like to see some more discrete data, if there's any such out there.

    Slight hijack, but still...
  12. Re: Minor Victory on Legendary and no victory trailer in the end !!!!!!!!!!!!!!!

    You get the cinematic trailer for a Military, Cultural, or Divine victory (whichever comes first...you won't see it multiple times in one campaign). You don't get the movie for a Minor Victory.
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    Re: Question about WRE

    I haven't played WRE yet, so my impression is just based on what I've seen on the campaign map and the diplo screen. I'd think the biggest limitation of that ability is the simple fact that most...
  14. Thread: Garrisons

    by Bramborough
    Replies
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    7,937

    Re: Garrisons

    Yes, the garrison unit upgrade happens immediately, as soon as the relevant tech is researched. For zero cost, too (unlike in the field armies, where you'll spend some money to upgrade).

    Edit;...
  15. Re: Eastern Roman Empire - Legendary Difficulty

    Just caught the first 5 episodes on youtube. Having just finished a long ERE campaign (albeit on Normal), am particularly enjoying this one, even more than the WRE series.

    Question about your...
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    Re: Persian Super Friend Justice League

    I guess I replied to the wrong "Persian Super Friend Justice League" thread, so will just pop this over here:

    - Agent spam. Spies to slow them down and champs to wear them down. Priests aren't...
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    Re: Bleeding the Huns

    Yep, the Huns keep infinitely respawning until Attila dies (and obtw, he's harder to kill than a normal general, you'll have to "kill" him multiple times...he's also un-killable by agents, although...
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    Re: Eastern Roman Empire victory conditions

    Yep, that's the danger of researching those religious techs too early. Gotta plan ahead and get the Circus/Theatre/Library needed before heading up that line.

    You're not fully barred from...
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    Re: How to Food: A Five Minute Guide

    Excellent video, as always. Just a couple of additions:

    1. There is a fourth fertility drop in 445AD. Concurrent with Chapter V and the scripted death of Attila (if the player hasn't already...
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    Re: The Big Attila Survey - New results in 2nd May

    I'm rather struck by the polarized graph on Warhammer; obviously some strong opinions out there at both ends.
  21. Thread: Garrisons

    by Bramborough
    Replies
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    7,937

    Re: Garrisons

    Not too long, maybe 2-3 turns at most.

    Once I got accustomed to it, I've become rather content with the Attila garrison system. In current ERE campaign, my garrison captains have racked up a...
  22. Re: Persian Super Friend Justice League...

    - Agent spam. Spies to slow them down and champs to wear them down. Priests aren't much good for direct action against armies, but they can be useful in assassinating the higher-quality generals...
  23. Thread: Garrisons

    by Bramborough
    Replies
    27
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    7,937

    Re: Garrisons

    Yes, the garrisons are fixed. You cannot change number and type of units directly, nor can you transfer a unit between army and garrison. The size of the garrison does increase with settlement...
  24. Re: Impossible to maintain public order and have positive local food production in Roman Provinces?

    My solution to builds has been mostly to just go with the "cookie-cutter" approach. Unlike R2, most food and PO buildings carry a decent income of their own. So I find less value in trying to build...
  25. Re: Regions, sieges and settlements. Ideas

    At first glance, some good ideas here. I rather like the notion of unlocking building slots with city level.
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    Re: Medieval -3.- Redux

    Medieval 3 seems the most logical setting for their next historical game. And based on what I've read here, seems to be the overwhelming preference of the community.

    Really, there's only 3 main...
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    Re: Sagittarii- Death Wish?

    Yes, it's annoying. The problem is when a missile unit is ordered to target s specific enemy unit, it will keep firing at the unit until ordered to cease, or until that enemy unit is completely...
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    Re: So lets talk about Warhammer...

    I'd agree that there is little historical value in TW games themselves. For me (and I'd think at least a few others), however, TW games have served to pique some interest in historical periods about...
  29. Attila - Diplomatic "Other" buffs/penalties

    http://i.imgur.com/r4TFIAx.jpg


    What are these, anyway? In the late stages of an ERE campaign, am experiencing large turn-to-turn mood swings among many of my puppets. I'd really like to keep...
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    Re: A family diplomacy guide?

    In 300+ hrs, I haven't seen this, so am not sure to what you refer. Unless...the king's "Decree" option? In which case, the king is helping your desired candidate into the job (which often results...
  31. Re: Idea how to return the Medieval 2 and the Rome 1 recrutment sistem back into Attila TW.Will this time the AI be competent. like in Vannila Attila TW???

    Perhaps an unlimited (or at least much larger) number of 6- or 8-unit stacks, which can be commanded by captains only. But retain the current imperium-capped limit on full 20-stack armies commanded...
  32. Re: Ebdanians Legendary Opening Moves - For beginners to Legendary difficulty

    Do the Celtic generals get nothing at +6 cunning then? There's no compensating buff?
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    Re: A small -first hand - review.

    I don't think that's a mistake. They're shock cavalry. Stat-wise, all their power put into that big charge bonus.
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    Re: Political assassinations never work

    Third button, on the right, activates whenever there is a political situation which comes up. Like folks trying not to pay their taxes, betting on a gladiator fight, feasts, etc.

    Assassination is...
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    Re: Ridiculous Steam Reviews

    I was rather disappointed with Marco Polo. Loved the subject matter, and I thought the series was well done from a technical standpoint. What it lacked was character development...and went beyond...
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    Re: Fort Defence in the Field.

    That seems as good a distribution of the deployables as any. Mildly annoying to me is that one can't place the things immediately outside the entrances...which would be the most logical place to put...
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    Re: Large Onagers- Where

    Lol, I did the exact same thing (for the same reason). Which is why I remember it so specifically. To make it worse, it was on the very next turn I started looking into the onager building. ...
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    Re: Large Onagers- Where

    Armenia, just to the east of your beginning territory, has timber. Borders your provinces Cappadocia and Osroene. In fact, I think the town which has the resource is Tosp, which happens to be the...
  39. Re: Has anyone tried to play as a barbarian, allied with Rome vs other barbarians?

    Have played Saxons, Geats, and Ostrogoths in the past. Never actually allied with WRE, but at some point in each campaign, would've been pretty easy to do so, since if you wind up fighting anybody...
  40. Thread: Formations

    by Bramborough
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    1,260

    Re: Formations

    Nice setup. I've been having okay success vs Huns, but have been wondering if I could do better; this is food for thought. Perhaps a 20-unit adaptation (say, ERE mid-tier examples) could look like:...
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