Did we ever figure out this logic?
Capitals of majors get -30, most other settlements get -13, that's the usual pattern.
But sometimes capitals or former of minors get -30. Like I just had...
Type: Posts; User: taw; Keyword(s):
Did we ever figure out this logic?
Capitals of majors get -30, most other settlements get -13, that's the usual pattern.
But sometimes capitals or former of minors get -30. Like I just had...
So I tried "Bran_Empire_AI_Otto_++", and it looks like there's multiple size versions of the same units. The starting ones are just smaller than ones I can recruit later. Is this a known limitation?...
Could you try adding .luac as a 0 byte file in same pack as that generally how patch packs delete files?
Is it crashing from the game or from somewhere else?
Also, isn't game able to just run `.lua` uncompiled in addition to `.luac`? (or am I really misremembering that)
Quick tests suggest it's working better than decompilers we had before.
I updated README in my repo to say people should generally use that website instead.
Anyone tried that on Total War .luac files?
LUAC is not a single format like JAR, it has a lot of variants for every app, and Total War's uses some custom settings for sure.
I played it a bit, and I get crashes during battles every now and then. Usually reload works, so it's not too bad, but in my most recent campaign the same battle (sally out during siege of Budapest)...
The converter is supposed to handle all esf files not just startpos.
Just use the esf2xml script, nothing except startpos has this embedded compressed data as far as I know.
Both type 24 crash and type 17 lookahead issues should be fixed now.
Which game is it for?
ESF docs I wrote list 09 as "uint64 (rarely observed in practice)". It seems converter didn't have them, so I just blind-fixed it.
Could you send me the file so I can...
I mean, that's literally me, that's why I'm asking what works and what doesn't. ;-)
So very long time ago I did a lot of research and modding tool for Empire, with a bit of Napoleon and Shogun 2.
I've been wondering, how much of that still works for newer games?
Did officially...
Yeah, any feature which works for AI but not for player is a good candidate for something which could be added with UI modding.
If it doesn't work for AI, it's less likely to work this way.
I've taken a quick look at Rome 2 files, and it looks like there's a lot of changes from Shogun 2. Oh well, maybe someday.
So that UI to XML and back converter which alpaca once wrote for NTW, and which I then improved and extended to ETW... Now I added Shogun 2 support.
Enjoy. Code needs Python 3 to run.
I'm going to resurrect this old thread, and say that I made it work with Shogun 2 files now. Unless I'm terribly confused, I think that's the first time modding Shogun 2 UI is possible.
It's in...
You'll have to ask crux3D, I know nothing about that.
I just write converters, you'll have to do the research how it all fits together
I added converter.
There seem to be two variants of the format in Shogun 2:
Format v2 is:
* int 2 - version number
* int : count of what's below
* count times (float, int, int) tuples
It was a very simple format in ETW so I can take a quick look. It shouldn't be too bad.
I haven't done any Total War coding in very long time, but I definitely approve of people still doing useful things with tools I once made.
I tried to reproduce asadyan's problems but couldn't reproduce it. I sent you all relevant data on steam chat. So no idea. Does anybody else has similar problems?
I tried converting those files, and never got errors - they unpack just fine.
So I suspect the actual error was probably with compression program or something like it.
I fixed i1 tag support...
According to my notes, it seems that you encountered the tag which I list as:
02 int8 - int8 (never observed in practice)
Well, now that it's been observed I see I missed it in decoded.
...
OK, jruby build_luadec will compile some kind of luadec on cygwin now, but I didn't have any time to check if it's the right flags (it needs to be 32 bit to match Total War engine).
You need to...
I only ever made it work on OSX and Linux. It seems to still be working on OSX file at least.
Do you have access to any kind of OSX/Linux box or VM to test it first? It could presumably be made to...
Order of Shadows: Could you try one in https://github.com/taw/etwng/tree/master/luac ? I haven't used it in ages, hopefully it will still work out of the box.
(if not, I can take a look at it...
I for sure don't know the answer, I only make the conversion tools.
It does what it can, unless someone wrote actual lua 5.1 decompiler that's more or less as good as it's going to get.
My most recent DB.xsd is here: https://raw.githubusercontent.com/taw/etwng/master/db/DB.xsd
I'm sure there's some link to DBEditor somewhere in Downloads section of twcenter :-)
I fixed the converter, I think it was just a Ruby compatibility problem (the code did something silly, but it probably worked on older Ruby just fine, now it works on all of them).
Grab latest...
Could you attach this file? I don't have Napoleon installed currently, so it would be faster :)
Could you attach file you're trying to convert, and which .pack from which game you got it from?
I've taken a quick look at the format. There's tons of examples where LodsCount is not 4.
I tried a few guesses at 2x4 bytes of "? // No idea.", but none of easy ideas seem to work. Is it some...
Weirdly deleting the whole Steam (except steamapps) and reinstalling it got me to working Geomod.
It's still easier than reinstalling the operating system I guess.
OK, I wiped out the whole installation, deleted directory, reinstalled from zero, verified, and made sure there are no files in %appdata%.
* Medieval 2 - runs
* Kingdom - runs
* Installed "Bare...
Yeah, I did Steam verification, I tried Bare Geomod, I'm getting instant crash with it.
I have UAC etc. disabled, no antiviruses or anything.
OK, I just wasted another 2 hours on that, trying every combination of launchers, existing bare mods, file lists and whatnot, and I still can't get any mod to run with latest Steam version of...
CA explained before that map is compiled by their extremely complex overnight build system and there's no hope for any tool release like that for older games.
I fixed that nasty Comparable#== warning spam.
If anybody can't get newest version to run, please try it on some small file like this:
$ jruby -v
jruby 9.0.0.0.pre2 (2.2.2) 2015-04-28...