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  1. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    I share this opinion. I've seen many campaigns won by milita armies - something that doesn't really feel right for our period (even if one takes into account that our sources are biased towards...
  2. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    Example from RRRC20:

    Altering melee-hit-rate has implications for stamina - if kill rates are too low then heavy armored units are at too great a disadvantage, they will tire too easily and be...
  3. Re: TWO MODS needed 'Pike and Shot' and 'Seven Years War' utilizing the LATEST TW games technology!

    what do you think about 1648 (or 30jahrige krieg)? It think it's pike-and-shot (well, a late sort of), and it's not very poor even for 2020?
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    Re: XXZit Tweaks:

    I analysed and implemented the XXZit changes in the EDCT.
    expanded.txt - there'll be only minor changes, so adaptation won't be difficult.
    faction standing - will be different, I didn't use the...
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    Re: SSHIP - General Discussion

    Yes, Scotland is poor. Has to make up with ferociousness.
    Play at Hard, why not?
    Upload save at early game to have a look if everything is ok.
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    Re: SSHIP - General Discussion

    I understand 097 over 096 ;-)
    I've played a few turns on Medium and noticed nothing fishy - besides that autoresolve is very easy (at VH you're always losing).
    Regent I haven't studied it and I...
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    Re: SSHIP - General Discussion

    Your FL is a regent, and regents cannot be crowned.

    BTW, I am sorry for all your ugly generals - I've made a mistake in coding for Medium difficulty (I always check the upper diffs..) and one...
  8. Re: Occupying vs. sacking vs. exterminating in the SSHIP

    This is a better solution IMO.
    The settlments should be tall financially. This is one of the side-effects of my modding of the traits but maybe it's not enough. However, the pic shown by sillygoy...
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    Re: SSHIP - General Discussion

    No need to be at peace but the faction should not be excommunicated. The requirements are described in the FL trait (well, but the excommunication, I've added it only now so it will be in next...
  10. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 003 (29.05.2020)

    While I like the requirement of a governor present to recruit units (this was eg. in the Byg's Grim Reality minimod), I think that the turmoil malus is not the best idea and the compensation by...
  11. Re: Piano music begone and more medieval music (no piano/epic/vocals) + (TBD) selection voices fix + QoL (GRASSY Plain, wasd camera controls)

    it's so refreshing to hear another music in the SSHIP... is it possible (IPRs) to include this music in the SSHIP?
    besides, does the music differ depending on which faction do you play? For Western...
  12. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    Well, the problem with too high melee rate is known and will be fixed into:
    <melee-hit-rate>1.75</melee-hit-rate>
  13. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    But you've got different numbers in vanilla, in vanilla Stainless Steel, and in TATW-DaC. Various people must have mess with it and they did it for a reason. One fancy guy might have happen, but...
  14. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    But we've got two vanillas: the Med 2 and the SS6.4. The SSHIP has evolved from the SS6.4.

    @sillygoy: I'm unconvinced. What I can see in the other mods is: there're low delays, and high delays.
    ...
  15. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    Hi sillygoy,
    I wonder what is the impact of
    "All units have 50 attack delay now for the sake of fairness, as some animations are ungodly slow while others are ungodly fast."
    Currently stat_sec of...
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    Sticky: Re: Bugs Reports & Technical Help

    there're many versions of the feudal knights. I meant to that two armies - there're regular Feudal Knights, I think the ERE doesn't have access to that type.
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    Re: SSHIP - General Discussion

    He had a long and productive life. The got also traits that are not shown in the pic that make him losing his Finance skills, perhaps below 0 (I suspect it's possible, since it's possible to go above...
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    Sticky: Re: Bugs Reports & Technical Help

    Actually there's a script moving both armies off the map at the beginning of the game made by VineFynn last year. I've moved the script to the end and suddenly it stopped functioning so you've got...
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    Re: The thread for horrible suggestions

    However, if used on the zipper day, also bartix and the faction that replaces armenia can recruit the Sphendonetai Elefantoi in the rivers of Paropamisadai.
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    Re: How To: Usurper King

    Frankly speaking, I didn't have time to delve into the system. VineFynn reviewed it last year, so it should work ok (or at least better than in the 092).

    What I see in the code is that after the...
  21. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    This is a great news! I'm very interested.
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    Re: New SAGA #2 (after ToB)

    I think there'll be two sorts of experience:
    - arcade warfare with gods and heroses for the Warhammer-like people,
    - historical-based warfare for the other guys.

    What I'm a bit surprised is that...
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    Re: [F] - FRANCE

    I don't think so, just open the link:


    Maybe contacting Jukoman would work?

    Besides, I've got dim recollection that the BS was banned on the TWC because of using non-authorised material.
    At...
  24. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    You know about this mod to the Witcher? I've found it the best for my taste.
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    Re: Hotseat campaign

    This info may be useful for you:
    - list of factions
    https://i.imgur.com/vZ8bIM7.png
    - map of the provinces
    https://i.imgur.com/t6JuwFi.png
  26. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    I always like to have more info about the units that appear in the unit stat shown in-game.
    I usually make tables for myself like this:
    https://i.imgur.com/OA5xuFt.jpg


    However, I'd rather like...
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    Re: How To: Usurper King

    Doesn't exist atm. Made by the Gods Of The Past, and they brought their wisdom along.

    How it should work is here, but parts of the framework are missing.

    Removing should be very easy - just...
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    Sticky: Re: Bugs Reports & Technical Help

    in EDB replace with:


    I don't understand: what VG and StV are missing?
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    Re: [F] - SERBIA

    Is it possible in the Medieval 2 engine to make some faction(s) to be vassals of other faction(s) at the beginning of the game?
    If yes, then Portugal is another candidate.
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    Sticky: Re: Bugs Reports & Technical Help

    recruitment_slots 3 requires not event_counter freeze_recr_pool 1 and not building_present_min_level farms farms+2 and not building_present_min_level city_hall council_chambers
    ...
  31. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    Guys,
    are you able to program or find a applet or program that would produce a text that could be added to the unit descriptions as it's done in the DaC, as shown here?
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    [Tutorial] Re: A Guide for Guilds

    Guys,
    do you know if the "RandomPercent" condition work in EDG?
    JoC
  33. Re: Requests to native speakers for proof-reading

    Thanks, Kilo, implemented.

    Now for this one:

    {INFO_LEGACIES_BODY}\n\n In the SSHIP the traits of the father and the mother are the most important determinants of the character of their...
  34. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    This may be an interesting thread for you in the further changes. BTW, have you read the threads from before a few years leading to the RR/RC 2.0 submod?
  35. Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    I think they should be.
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    Re: New version ?

    Buff and Shine is the 3.0 in my eyes. it should be name as such. I hope WE will finish it.
  37. Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    very easy - in expanded.txt change the line {EMT_BYZANTIUM_SPY}

    post the file here so that I can change it as well.

    I've included your description of Romaioi as well. use \n\n not \n\ (this...
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    Re: [F] - England

    I wonder if the choice of Lincoln as the main settlement in the Midlands and the choice of Bristol in the Wessex are the right ones.
    What would we think eg. about Nottingham and Winchester? Or maybe...
  39. Re: The War Council is hereby convened - Invasion: Britannia

    Any code name for this operation? Sea Lion or something?
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    Re: SSHIP - General Discussion

    maximum 13 years (26 turns), average 6,5 years
    (but keep in mind that the script below is the improved version after my recent fixes to avoid those CTDs reported - and in the older version problems...
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