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  1. Replies
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    Re: Wakes Old School Overhaul

    Did you take inspiration from JaM's realism mods?
    And it would be great if you could find a better hoster than the unsecure data kraken Discord.
  2. Sticky: Re: [Feedback, Discussion & Bugs] Rome 2 Total Realism

    Not right now. JaM needs to update it to the current version of Rome II which is a :wub: of work due to new patches and several new DLCs with lots of new units.
  3. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    It's intentional. The sonae consisted of 50-100 men.

    Update: Name problem fixed. Let's see what I can do about the officers. They are a tough bunch.
  4. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    Currently, I'm stuck due to engine problems.
    The game distorts the new names and I don't know why.
    There is an officer stuck between the Date city and the countryside who can't be moved anymore....
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    Re: Game displays wrong names

    Could you please tell me the exact steps you took when creating new officers with new names?

    Add the name to names_table?
    Extract names_table and put it into the packfile?
    Extract names_table as...
  6. Re: Assembly kit database is not up to date?

    Look for the Unofficial Assembly Kit patch.
  7. Re: Getting rid of the starting missions in the campaign via LUA

    Actually, I only want to get rid of the starting missions.
    The other stuff, like the camera centering on the starting province of your faction, is quite handy to have.
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    Re: Game displays wrong names

    I've done that, but the game still distorts the new names. Something's fishy.
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    Re: How to obtain map coordinates?

    Thanks.
    Apparently, the game can't place two officers via startpos in the same castle, so I have to place one in the field if the faction has more officers than castles.
  10. Getting rid of the starting missions in the campaign via LUA

    The Shougun II campaign of my mod starts in 1570 with new characters and some changes to the clans.
    Therefore, the introduction missions created by the game at the start of the campaign are getting...
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    Game displays wrong names

    I've created some new officers like Hashiba Hideyoshi, Shibata Katsuie and Toshiie Maeda, but the game distorts the names.
    I've added the new names to the names table and I've created the entries in...
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    How to obtain map coordinates?

    I want to place some new officers onto the map and I need the x and y coordinates for that. How do I get them?
  13. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    Looks like there are some problems with the starting positions. I will have a look at it.
    And I'm sorry for the weird names of the new generals. The game doesn't want to show the correct names like...
  14. Sticky: Re: Empire Realism - Feedback and General Discussion

    Indeed. The series has been dumbed down with every game. Less building slots, more restricted gameplay, less modding possibilities and weird design decisions, not to mention bugs and weak AI.
    Since...
  15. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Area of recruitment:
    Fall of the Samurai has two units tied to a region (Kyouto Police for example) so that is absolutely possible. Some mods have been using this feature for years. You can assign a...
  16. Sticky: Re: Empire Realism - Feedback and General Discussion

    Unlock all factions? The faction slots are hardcoded, if that's what you mean. There is nothing modders can do about it.
  17. Sticky: Re: Empire Realism - Feedback and General Discussion

    Really looking forward to it.
    I've tried creating mixed formations in Shougun II (pike/bow and pike/arquebuse) to simulate the mixed formations Japanese were using. It worked, but it was a...
  18. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    I presume it's the Sengoku Jidai campaign and that you are using a rather recent version of my mod.
    During the last days, I have added some campaign AI files to the packfiles including the one which...
  19. Re: TWO MODS needed 'Pike and Shot' and 'Seven Years War' utilizing the LATEST TW games technology!

    Warscape games are not as mod-friendly as good old Medieval II. You can't fix the AI, you can't change the campaign map anymore, building slots are severely limited and there are several other...
  20. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    The version on my NextCloud ist outdated. I will upload a newer one when I have made decent progress. Currently, Sengoku Jidai and Genpei are working on my PC. Boshin is a bit more troublesome.
    ...
  21. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    Currently, there are three ship pools: light, medium and large ships + pirate pools for the pirate regional special building.
    There are several pools for land units: ashigaru, samurai, artillery and...
  22. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    Well, several weeks ago, I managed to get the Sengoku Jidai and the Genpei campaign running with dynamic unit caps. Boshin still needs some work. Balancing the unit and building prices, income,...
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    Re: What is the best Total War game?

    Definitely Medieval II.
    The old engine was much more capable than Warscape and offered us a proper unit mass system, two settlement types (castles and towns with different specialisations), lots of...
  24. [WIP] Re: Tenchijin a Historicly Accurate Sengoku Jidai Mod.

    My ashigaru would love some sexy tatamidous.
  25. Sticky: Re: Best realism mods

    I doubt there are any. Not even Attila and ToB have received one.
    JaM, Da Vinci, Point Blank and Co. all seem to be busy with life or older mods.
  26. Re: SURPRISED; WHY is 3K forums so DEAD relative to other TW titles?

    In my oppinion, while technology advances, Total War doesn't.
    We have 8 core computers, lots of RAM, the superior Vulkan API and even fancy gimmicks like AMD True Audio Next (Raytracing audio)....
  27. Sticky: Re: [Release Announcement] R2TR v3.0 has been released!

    Several years ago, I tried porting JaM's battle mechanics to the current version of Rome II (as his combat mechanics are the best and the other so-called realism mods didn't even perform basic...
  28. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    I haven't touched this game and my mod in a long time. Mostly due to being busy.
    Updating the daimyous and clans is something I've always wanted to do, but it's difficult as CA's starting quests for...
  29. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    I've fixed the link.
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    Re: CTD - Latest patch to run this mod on?

    Unfortunately, Rome II Total Realism is quite outdated and no other mod comes close to JaM's combat mechanics. Hopefully, he will update it one day.
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    Re: Three Kingdoms Total Realism

    Personally, I'd wait till the game is finished. There will be lots of mod-breaking DLCs incoming.
  32. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    Sorry for the lack of progress so far, but I temporarily have to work longer which in combination with commuting eats away my spare time.Besides, I'm a bit confused about the goal of my mod. What do...
  33. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    Did you clean the AppData folder?I presume the mod should work nonetheless, just without the new campaigns, factions and units.Alternative download locations? I am using NextCloud as it is under my...
  34. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    averages: The soundfix is the one released here on the forum. It should work without problems. Did you clean the AppData folder?@Bob69Joe: I presume the game should work nonetheless, just without the...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Dynamic unit caps in Napoleon? Now that would be great. Didn't know this was possible. I thought Fall of the Samurai was the first Warscape game to introduce the unit ability "unit_cap".
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    [Tool] Re: UI converter now supports Shogun 2

    What possibilities does this open for Shougun II modding?Stuff like more building slots would require changes to the Assembly Kit or at least the XML files, wouldn't it?
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    Re: RC 2.0 Ultimate Updates and Changes

    Replace that part with the path to your Medieval II installation. I installed it on drive d in the folder "Spiele" (= "games" in German).
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    Re: Americas campaign

    All Kingdoms campaigns with RR/RC would be brilliant. ;)
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    Both boxes are ticked. I just discovered the...

    Both boxes are ticked.

    I just discovered the mod log which has the following to say:
    _r2tr4.pack
    this file doesn't have a valid pack header; rejecting it

    Fascinating. I created this pack file...
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    Re: Americas campaign

    Yes, the Americas campaign is a bit different due to exotic weapons and armours: atlatls, hornet nests, macuahuitl, ichcahuipilli, wodden native armour etc.
    Besides, it's difficult to guess the...
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