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  1. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    thanks for the saves, very interesting. Upload another one when you get over 200 :-)
    How did you get those Kurdish Javelinmen who station in Roazhon?
  2. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    no idea, it'll be interesting to see!
    upload a save with this situation, it'd be interesting to see other aspects
  3. Re: [SSHIP - England] The Plantagenet Princes

    Hi @Dustinius,
    I'm looking forward to your AAR! Keep my fingers crossed for you experience, England should be a good faction to play! I think you know the TWC webpage with the information on the...
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    Sticky: Re: Bugs Reports & Technical Help

    1 - no idea
    2 - that's normal, they are rebels from that factions
    3 - yes
    5 - yes, it's needed :-)
    6 - it's how it was in the SSHIP092 / SS
    7 - it's how it was in the SSHIP092 / SS / Sudan...
  5. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    I also failed to move a turn forward, sorry. As usual - quite interesting playthough for me. I'll upload a pic from your campaign in the 2nd entry to this thread, as usual.

    Diplomats in Novgorod -...
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    Re: SSHIP - General Discussion

    folder: mods\SSHIP_098\data\world\maps\base
    file: descr_regions.txt
    search for any of the three: templars_chapter_house, st_johns_chapter_house, teutonic_knights_chapter_house
    yes, regardless of...
  7. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Chude building. Unit Chudy. Roster review is left for the future.
  8. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Come one, use another AI&diplomacy, not the most recent one by @Macaras. I think he's provided way to revert to the previous, more benevolent, AI.


    no, we haven't changed anything concerning...
  9. Re: 098 teaser: EVENTS' PICS by Cephalophore

    Another nice pic by Cephalophore. It conveys the sad mood of the event.
    https://i.imgur.com/snkbiVF.jpg
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    Sticky: Re: [Preview] Campaign Map

    This point:
    is illustrated here:
    https://i.imgur.com/NBppZZS.jpg
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    Re: An ideal recruitment system

    This is a good video, as usual, but I don't think we may reflect it in the Med2 engine:
    ZQHfit8b6VA
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    Sticky: Re: Bugs Reports & Technical Help

    Here is the next turn, 104.
  13. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    can you remind if it's version of April, or of September?

    it shouldn't happen in the recent version:
  14. Re: 098 teaser: NEW HISTORICAL EVENTS IMPACTING ON GAMEPLAY by JoC & Ceph

    There're new historical events in the game, but none of thos you've listed, j.a., even if a few of them are possible to be done in the future.
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    Re: 098 teaser: SUPPORT for the AI

    Byzantium - yes, I also think that a Bulgarian script should be back, I don't know why in the past it was disabled. Perhaps for historicity reasons.
    For the gameplay reason, and what also be...
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    Sticky: Re: Bugs Reports & Technical Help

    As far as I know, this difficult HRE initial situation was inteded by MWY, the previous developer of the SSHIP, who wanted in this way limit the expansive power of the HRE. Even though I don't know...
  17. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    The most glaring issue is that it's a work in progress and we're working on many aspects. In game, you'll get a pop-out window with the biggest area still in need of work.
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    Re: Faction - Kingdom of Hungary

    these are really beautiful units!
  19. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Me, personally, I don't have anything against Gaku's ranting style. I don't take it as criticisim but as emotional involvement :crash:
  20. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    that's no :wub:! very interesting situation. And may be intended - it's to make life of large factions difficult.
    Plus you've got Sobor, nice.
    And you're lazy not building Stephansdom in Vienna....
  21. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    It's 25 for short, 40 for long since SSHIP 096, iirc.
    Mongols will have higher, given the recent aggressivity.
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    Sticky: Re: Bugs Reports & Technical Help

    There's been a constant influx of the nomads throughout 11 to 14th century, settling down gradually. The whole interior of Anatolia was overrun by the nomads, they got involved into the local...
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    Re: SSHIP - General Discussion

    Ok, thanks, I'll have a look once I'm back to modding the map (I think I haven't been doing it for a year now).
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    Re: SSHIP - General Discussion

    Ok, I see it. I recall an experience in 2013 or so when trade happened over the mountains (Halych - Transilvania) but it was in the box version of the Med2, maybe Steam has changed something....
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    Re: Too Many Cavalrymen!

    This is why we've got often both versions of the same unit: mounted and dismoutend. Eg. the Landowners buildings provide both versions.

    btw, nice to see you again, @Nemesis.
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    Sticky: Re: Bugs Reports & Technical Help

    perhaps you still have Nomads in Sivas - they're there from the beginning
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    Re: SSHIP - General Discussion

    Settlement details provide the right number, the trade panel just shows which goods are traded. In my experience there's usually a 25% discrepancy, not 66%.
    Trade is automatically counted by the...
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    Re: SSHIP - General Discussion

    In my experience, it doesn't work with the mods in the Medieval 2 engine. A few years ago I've tried to find solution, there're for vanilla Med2, iirc, but for mods I've failed. It's one of the...
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    Sticky: Re: [Preview] Campaign Map

    This is one of few special regions in the Med2 - with the tomb/church/cathedral, possibility to gain special traits etc. Also in the map you need to have second-order provinces for the gameplay....
  30. Re: Rome 2 vs. Remastered features FINAL comparison

    I think there's a number of Med2 features that not present in the Warscape engine that make the game different. One that is important for me: you can take units out of your army. In Med2 I do it very...
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    Sticky: Re: [Preview] Campaign Map

    Santiago province - it was always far-away, poor and sparsly populated area. It has 0 fertility so that Compostela stays a rather minor settlement (which, actually is not possible - it soon gets...
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    Re: SSHIP_098 April 7th 2022 - for testing

    It does. Although the maximum numbers in case of the Spearmen look as if they're not nerfed yet. This is what you can recruit in a castle, right?


    I don't know if this is a correct installation,...
  33. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Yeah, here it's not possible to see that Alba Regia is not upgradable. I'd prefer a save where you actually control it.

    ok, thanks, will be fixed.


    5 wars is too many, for sure. Either you're...
  34. Re: SS 6.4 - Cavalry and spears broken, or as intended?

    I'm not into this aspect of the game, but I'd check the parameters in the mod RR/RC 2.0 by PointBlank - I'd think he was an expert in such matters.
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    Re: SSHIP_098 April 7th 2022 - for testing

    It's inheritance from SS or previous version of the SSHIP. We haven't reviewed fully the progression of archers, so it stays as it was created before.
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    Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    ad 4
  37. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    0. So upload the new save, it'll be useful for us as usual.
    1. No, it shouldn't. I don't know the parameters though, as @Belo has made some adjustments, iirc.
    2. It shouldn't. It's interesting as I...
  38. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Thanks for helping to find discrepancies!
    - Chude - will be adjusted in the next version
    - hmm, there's a Leather Tanner from the beginnig in Polotsk. Otherwise it would be a strange bug.

    @Gaku,...
  39. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    looks like 10 Major Chapter Houses built

    you should have received a message:
  40. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    It's not a start, it's turn 200. Utrecht has all requirements, it has wooden wall - yet it's termed "Town" , not "Large Town", and it cannot build anything from that large_town level.

    No, they are...
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