Search:

Type: Posts; User: Walincas; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.08 seconds.

  1. Re: Chivalric orders - any way to build the knights Citadel?

    That clears it up then, thanks.
  2. Replies
    3,113
    Views
    1,269,933

    Sticky: Re: COW: Beginning of The End Times

    I see what you did there! pretty funny though :)
  3. Re: Chivalric orders - any way to build the knights Citadel?

    omg, can't believe I didn't even give it a try, but you sir, are correct - in assuming destroying current knights chapter and then building another will work in 1.6 - thanks for the hint;) (works for...
  4. Chivalric orders - any way to build the knights Citadel?

    I tried searching for an answer, but was unable to find a clear answer.

    In the building browser (for Wissenland), a lot of different knightly orders are available, but I am only able to upgrade...
  5. Re: Kislev - how to deal with 50+ full chaos stacks

    I chose to go ahead with Wissenland and it's a very interesting start so far. I can understand why they get mauled, when played by the AI - there is a beastmen, 2 skaven strongholds and 2 orc...
  6. Replies
    3,113
    Views
    1,269,933

    Sticky: Re: COW: Beginning of The End Times

    Any ETA on release, other than the all too famous "soon"? :P
  7. Re: Kislev - how to deal with 50+ full chaos stacks

    Thanks for the advice:)

    I managed to finally win - did not abandon any of the cities, required for the countdown to victory, but the occasional non-critical city was lost, then later regained.
    ...
  8. Re: Kislev - how to deal with 50+ full chaos stacks

    That might work, but im a wee bit nervous about leaving armies in the open - if I have my armies stand close enough, they might not attack - on the other hand, I can take out 2, maybe 3 armies in a...
  9. Kislev - how to deal with 50+ full chaos stacks

    first I had around 21 full stacks spawn, I thought well ok, I just night battle most of them - o well, seems their general do night battles as well - I took out one solo stack, which had a single...
  10. Re: Kislev has no population growth, bug or intended feature?

    Ok thanks for the heads up:)

    I've grown accustomed to the "no pop growth" now, but I still miss the ability to build my empire how I like it, including cities. I understand the vision behind the...
  11. Re: Kislev has no population growth, bug or intended feature?

    Yea, it's probably because it's not mentioned in the RODG1.6 install/download thread, but only in the main "patch 1.6 beta test" thread, I just glanced over it to see if the change was only to...
  12. Re: Kislev has no population growth, bug or intended feature?

    hmm, it seems other factions have no growth either, this must be a bug I take it? (in 1.6 version)
  13. Kislev has no population growth, bug or intended feature?

    Like the title suggests, I seek an answer to the title question. I actually think it's a nice feature if it is indeed intended. I think I will have to hold on to larger cities and have my allies...
  14. Replies
    39
    Views
    4,917

    Re: City Building in TW warhammer

    I would argue that the different campaigns would have vastly different regions as well, with the medieval 2 system - because they AI and Player would not always build the same buildings in the same...
  15. Replies
    39
    Views
    4,917

    Re: City Building in TW warhammer

    I second that and I also think the recruitment/troops should be subtracted from your population (and if population isn't a mechanic, it should be:))
  16. Replies
    39
    Views
    4,917

    City Building in TW warhammer

    It seems city building will continue using the Attila/Rome 2 build style, with a city being restricted to only 6(?) different buildings/build slots. I was really hoping they would expand a little on...
  17. Replies
    28
    Views
    4,370

    Re: Bring back oldie Total War city development

    I agree, the building system from medieval 2 is superior to the gamey version we have in Rome2.

    It's true that in time, you can build everything, if you manage to grow and let your city prosper -...
  18. Going back to vanilla/mos after Divide and Conquer

    I just tried going back to MOS after having played Divide and conquer submod and it was quite fun to play as Eriador and reform Arnor. But after having completed GC as Arnor/Eriador and starting next...
  19. Replies
    24
    Views
    1,954

    Re: Using pause during battles

    Not using pause on purpose, but sometimes at 6x speed the enemy cavalry suddenly charges and I have to slow down, I sometimes accidentally pause the game, but immediately put it back on 1x.

    Only...
  20. Replies
    24
    Views
    1,872

    Re: Storms are bothering me!

    If you only sail near (meaning next to) the coast, the storms are less likely to wipe out FM's in my experience
  21. Replies
    18
    Views
    2,880

    Re: Playing as SPQR, converting CAMP => TOWN

    But what is the difference between writing the same line of code in notepad vs notepad++?
  22. Replies
    18
    Views
    2,880

    Re: Playing as SPQR, converting CAMP => TOWN

    I can assure you, that we are talking not talking about the "forts".

    When you continue playing your campaign, you will eventually come across settlements called camps or large camps. They...
  23. Replies
    18
    Views
    2,880

    Re: Playing as SPQR, converting CAMP => TOWN

    I can confirm that editing the export_descr_buildings with notepadd++ will net you a succesfull result, instead of the rather rude CTD when using notepad - nice find Karns!
  24. Replies
    18
    Views
    2,880

    Re: Playing as SPQR, converting CAMP => TOWN

    That's strange, going to give it a try
  25. Replies
    18
    Views
    2,880

    Re: Playing as SPQR, converting CAMP => TOWN

    Did not clear map.rvm, might give that a try in my next campaign.

    Update: ok I've tried clearing map.rvm, still crashed - maybe it's the wrong part of the file im editing - this is where I added...
  26. Replies
    20
    Views
    4,088

    Re: 320+ as SPQR on VH/VH - some thoughts

    Thanks for the info.

    I will probably start a new campaign next weekend with the new patch (hopefully). The dev's will probably have fixed the gamebreaking 302 crash by then..
  27. Replies
    20
    Views
    4,088

    Re: 320+ as SPQR on VH/VH - some thoughts

    Indeed, hovering over the command line and getting told the main general of your armies is incompetent is pretty immersion breaking for me, considering he won some heroic victories that he really...
  28. Replies
    20
    Views
    4,088

    Re: 320+ as SPQR on VH/VH - some thoughts

    I'm gonna ask you for a favor on the movement of armies and such.

    http://www.twcenter.net/forums/showthread.php?664700-SUB-MOD-Request-Army-Movement-Changes

    Please try that. A very nice guy...
  29. Replies
    20
    Views
    4,088

    Re: 320+ as SPQR on VH/VH - some thoughts

    Thanks for the link, atm. im trying to keep my EB 2 gaming as "vanilla" as possible, it's still quite a new experience for me - I might add submods down the road, but I prefer to play the way the...
  30. Replies
    20
    Views
    4,088

    Re: 320+ as SPQR on VH/VH - some thoughts

    Ok thanks for the info, at least im not alone in the world, when it comes to the gamebreaking turn 302 bug.
  31. Replies
    20
    Views
    4,088

    Re: 320+ as SPQR on VH/VH - some thoughts

    As you can see, the general does not even have a single star, even though he has done the impossible - more than once :P

    You can also see the size of my empire on the minimap.
    ...
  32. Replies
    20
    Views
    4,088

    320+ as SPQR on VH/VH - some thoughts

    I have tried reloading 3-5 different save games in different years.

    No matter what I do, the game crashes when I reach turn 302+.

    The game has been stable so far and I have enjoyed my SPQR...
  33. Replies
    18
    Views
    2,880

    Re: Playing as SPQR, converting CAMP => TOWN

    The game crashes if I add all or f_rome. I think you need to change something else as well, besides the castle/city conversion
  34. Replies
    18
    Views
    2,880

    Re: Playing as SPQR, converting CAMP => TOWN

    Thanks for the info m8, though, that info is for towns/cities - im talking about camps (different type of settlement)
  35. Replies
    18
    Views
    2,880

    Re: Playing as SPQR, converting CAMP => TOWN

    Thanks!

    Is it an oversight from the devs?
  36. Replies
    18
    Views
    2,880

    Playing as SPQR, converting CAMP => TOWN

    Greetings fellow TWC'ers!

    Playing as the SPQR I have expanded my empire and brought roman justice and prosperity to all I have liberated from barbarism and squalor.

    The great roman empire has...
  37. Replies
    2
    Views
    791

    Re: ETA on SPQR reform and/or units?

    Ok thanks for the reply.
  38. Replies
    2
    Views
    791

    ETA on SPQR reform and/or units?

    Im wondering if we could get a hint as to the release of polybian/marian units for SPQR.
  39. Re: [Mechanics] What effect does experience have in the M2TW engine?

    I would very much like to see +1 on attack/defence/morale on every chevron as well, so the individual units feels more "personal" to the player
  40. Replies
    39
    Views
    6,738

    Re: Leaders Imperium and how does it affect play

    Im not upset about microing FM's. I do have a concern regarding the trait imperium however, with the current movespeed/tpa. Currently it's problematic to get a general from Rome to the frontline and...
Results 1 to 40 of 81
Page 1 of 3 1 2 3