Ill put my campaign on hold and look forward to it then, really enjoyed playing with your original mod - bigger battles was not the only consequence it made them strategically more important as well.
Type: Posts; User: Martin N; Keyword(s):
Ill put my campaign on hold and look forward to it then, really enjoyed playing with your original mod - bigger battles was not the only consequence it made them strategically more important as well.
Does the Polybian reform requirements for 5 large land battles against Carthage include reinforcements or just the armies you attack? For example lets say there is 20 units inside a city with 1...
If you are inclined to still make further changes going forward then the economical impact might be worth considering as well although it would be a lot of work, as it is 250 Hastati costs more in...
I never actually knew this was a thing until relatively recently and you wouldn't believe the frustration it would have saved me playing this game. I like to roleplay as Rome for example and have...
I messed up 1st and 3rd person in the strategy passage anyway so all my confidence is gone now haha. Cheers though.
Where do you apply? Not my day job like Aleksander though i have been involved in pretty dialogue heavy fan translations of JRPG's before and reading unit and building descriptions is and always has...
I am guessing it was written by a none native speaker because a lot of that paragraph sounds unnatural really, and considering how much text there is i don't envy their "job".
I wouldn't call it boring i am perfectly happy with my own army being destroyed in an expeditionary situation because it emulates a risky maneuver on the attacking generals part i just don't like the...
Check out keybindings in the options menu to see if the extra functions like tactical camera and number 1-9 to navigate the info menu show up, if they do then something else is getting in the way. I...
https://i.imgur.com/TmPBhUu.jpg
Not sure how successful that land block will be once they build a road in Lapqi but as it is right now it seems to be working perfectly, have never seen Carthage...
I also use enhanced movement and i have seen no problems, i can't imagine there would be either, at worse the massive movement you get anyway even with penalties is going to make any maluses less...
I remember using this before and it was pretty complicated, although i didn't give it that much time to learn either to be fair. Im getting ready to start a long campaign now patches are out and it...
Bit unsure about the kill rate there is positives and negatives to be sure, i like the devastating cavalry charges (also the danger if in prolonged melee) but melee in general is quite a drastic...
If you don't mind faster gameplay, IE ai expanding quicker then i wholeheartedly recommend this movement submod -...
Is there any particular reason why it doesn't work for the AI? Considering one right click charge always works really well in Med 2 for keeping formation i figured 1 javelin seemed like a great...
I made my own tweaks to Javelin and Roman infantry especially that i think improves the feel of how they charge and fight, 1 javelin per man instead of 2, deeper and closer ranks with the option of...
Oh my apologies i guess i didn't read your OP properly completely missed it, if you ever got permission from the other mod to use them a submod would be much appreciated.
Italic infantry kinda lack diversity especially heavy, Samnites maybe.
Probably to avoid the type of gameplay Lusitanio was describing, to slow down AI expansion and keep the rebels around longer. Seen some of the devs use similar reasoning on submods that made sweeping...
Good to know thanks, least i am not too far in to the campaign.
Not just your fault, i assumed what it was as opposed to really thinking about it too. Guessing such a change won't be savegame compatible either so it might be worth putting this on hold because i...
Apparently so yes, but i actually think its Egypt who started it because Carthage had relatively few men in the area and Egypt are besieging Kyrene now with a 17 unit army. Edit: but Massylia broke...
Wasn't there a debate or something about an impassable border between Carthage/Egypt? Just seen that they have gone to war with each other in the deserts of Africa - https://i.imgur.com/RK68KTH.jpg,...
Rebel navies are a bit annoying given they now have free reign on the mediterranean but i gotta say other than that on the whole its positive, not only a bit more realistic travel times but from a...
Recommended difficulty? Was thinking of VH campaign/M battles.
Funnily enough i just heard about RTW remastered today and it made me want to play EB again. I really hope the file structure is very similar and a lot of this can be ported over because it would be...
https://www.twcenter.net/forums/showthread.php?803603-Romani-campaign-glitch-All-my-settlements-are-extremely-happy
Basically having the exact same issue as this thread. Quote;
One of the...
Im playing very hard campaign with PiterAI and having a lot of fun, took Epidamnos/Dyracchium and left it undefended only to find out KH had taken over the peninsula and declared war on me.
...
Unfortunately can't recommend it with the increase in maintainence right now, it was great fun in the early game as it was more challenging but half of the factions ended up flatline bankrupt on the...
https://i.imgur.com/McFOWSF.png
Ran a little 50 turn test before deciding on whether to use it or not and the expansion increase is pretty significant not sure how i feel about it, i imagine by...
It was no bother you are welcome. I am using it in conjunction with the "huge units mod" as Rome, which increases default horse and foot numbers to 252 while also raising upkeep and cost accordingly,...
I actually figured out how to "correct it" if you want, just copy and paste over the old EB2 vanilla rebel data from the backup desc strat. Its a whole long section listed under ;REBEL ARMIES so its...
Have you reduced the size of rebel armies and garrisons? Carthage basically took Syracuse in the first turn and there is just the one rebel stack in cisalpine gaul. Really like the sound of the...
Rome of course, i have tried many other factions its just not as immersive or receptive to roleplaying. The only real negative is that pilum infantry is their backbone, harder to use correctly than...
Seem to remember in EB1 only the Gallic factions could build them, although its been a while. Was it a purposeful change? Its kind of strange seeing it when i haven't even got Italy fully paved yet...
Is it normal for "Barbarian factions" to be able to build paved roads? Pritanoi, Boioi, Lusitania and Aedui/Arverni all have them up and running 100 turns in. At least around their capitals. Sorry...
Is any of this modular? Like the Javelin range? I really don't like using Javelin infantry because outside of skirmishers i feel like they take far too long to throw them so a longer range will help....
Maybe im wrong but from browsing the forum the next big patch is supposed to be on the way, is it worth downloading the mod and starting a full on campaign? Got a real hankering for Total war lately...