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  1. Replies
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    Re: TWW vanilla issues in a nutshell

    Byzantine, as in your other thread you can't blame CA if balance is out when you are running mods :-) :-D :-)

    kjades, that happiness matters mod is quite popular. It will only affect you though as...
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    Re: Proper Combat Mod [Update 24.10.2016]

    I am using this mod and it does not crash for me
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    Re: Losing army in minor settlements

    Thanks
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    Losing army in minor settlements

    I just had a very frustrating experience. I had my army garrisoned in a minor
    settlement with no walls. I was attacked and lost the battle with not many losses due to routing. Problem
    was i then...
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    Re: TWW vanilla issues in a nutshell

    I have restarted my campaign with the following mods and no crashes so far

    Proper combat mod by Kam
    AI better recruitment
    Beastmen raid stance replenishment
    Better auto resolve
    Better camera...
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    Re: TWW vanilla issues in a nutshell

    Okey, just abandoned my bad empire campaign so loading up some of these mods. Lots of good campaign suggestions. Which of all the slower/better battles mods is the best?
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    Re: TWW vanilla issues in a nutshell

    IOnly on my first play through myself and no mods installed but I have niticed
    1. If playing as empire (but probably not other races) buildings are too expensive. Sebidee has a cheaper buildings...
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    [WIP] Re: Endless War - campaign gameplay overhaul

    Hi Litharion,

    Have always loved your work. Waiting on this with bated breath!
    KK
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    Re: Just Snagged Game On Steam Sale

    Thanks, hadn't thought of tearing down buildings. Good tip.
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    Re: Just Snagged Game On Steam Sale

    I got it in the sale too. I started as empire which seems a lot less fun than you all are describing. I am in so many wars that i need two or three large armies but that stops me making the buildings...
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    BUG crash on merging armies

    Hi

    please can someone report this bug on the official forum? If I attempt to merge 3 units on the campaign map I will get a crash to desktop. I just re-created this with empire crossbowmen. I have...
  12. Re: Bretonnia DLC and my opiinion of game as it stands!

    I am playing an Empire game and finding the building costs too expensive, way out of proportion to income and other costs. Does anyone else find this? am tempted to halve them all then add upkeep for...
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    Re: Can't update the game!

    Try a verify integrity first. This rescued me once for another steam game
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    Re: Is Bretonnia seriously the last DLC?

    An end to patches and dlc makes modding a lot easier.

    Please can someone explain to me the difference between free dlc and a patch? Is dlc easier to release
    or something? Or is it just marketing...
  15. Re: Seeking advice before re-entering the Total War Universe . . .

    Total war after Empire does not have a moddable campaign map, which is a shame because otherwise I find Rome 2 easier to
    mod than MTW2. For major overhauls that need a new campaign map stick to...
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    Re: Is this forum becoming obsolete?

    Steam workshop is a big effect. It is great for mod distribution but is almost too easy. There is no sense of shared community just disconnectedindividuals. Keeping up multiple web sites and...
  17. Re: Messing around with AI aggressiveness/behaviour/etc, but still disappointed with the results?

    Kia ora dude,

    Dammit, you made me look at the files you bastard! :laughter:

    You know, I wonder if you have done something funny that is not working. I only made minor changes to aggressiveness...
  18. Re: Messing around with AI aggressiveness/behaviour/etc, but still disappointed with the results?

    EDIT - thought about this and in retrospect the thing that would help you most is editing the sub personalities instead of the main Cai personality o



    Firstly, the AI is fighting itself as well...
  19. Re: New Total Warhammer Feature To Be Revealed Tomorrow

    Err DEI is a massive team effort with hundreds of hours work from multiple modders. Several mods were incorporated into it. I don't think one person could recreate that on their own.
  20. Re: Virtus et Gloria -essential improvements mini overhaul

    Non-Steam link added to OP. It is on google drive which occasionally corrupts uploads so let me know.

    Sorry about the dealy in responding.
  21. Re: [scripting] The "does this code work" - Thread

    Sorry, don't understand your question. There is only one settlement per region so you only need the region name.
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    Re: Dawn of War III

    I agree with the reduced number of races both for a coherent story and for balance purposes in multiplayer.

    I disagree with "fluff strength" space marines unless you mean table top space marines...
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    Re: Dawn of War III

    Yes, unlock necrons in skirmish and multiplayer for early adopters (speculation)
  24. Re: [scripting] The "does this code work" - Thread

    Have a look at page 1 of this thread

    I think this will work (but haven't looked through code to check)

    if context:region():name()== "rom_rome"
    (from wrath of Sparta script)

    there is is...
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    Sticky: Re: [TWR2] Mod Recommendations & Queries!

    RTR is dead
    AAW is absolutely beautiful but i think it may be just graphics, music and UI. You can pick and choose the bits you like. I think it is abandoned
    DEI is a massive overhaul with new...
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    Re: Dawn of War III

    That eldar Vs space marines shot - I am starting to feel that is 2 eldar armies. I am going with my guts here, this is a development from COH2 and the scale will be similar. Compared to dow2 maybe...
  27. Re: Modding support for TW:Warhammer confirmed

    My interpretation is that they have a vision for the game which motivates the player to play in a certain way to optimally complete the campaign. They want to release their vision but it seems not...
  28. Re: Did non-Greeks really fight as hoplites?

    Charerg articulates quite well the concerns behind my thinking. Mainly, that a modern writer uses the term hoplite to mean a Greek citizen with Argive shield and armed with Dory and sword, however an...
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    Re: Other WHFB/40k videogames incoming

    Where are the screen shots from? (nvm found them here http://www.pcgamer.com/see-the-first-trailer-and-screenshots-for-dawn-of-war-3/)

    Regards random chance to hit and MP competitiveness: to be...
  30. Re: [scripting] The "does this code work" - Thread

    Well done. You should feel a sense of achievement, my own script which looks perfect to me is still dead in the water.
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    Re: Dawn of War III

    It looks great. I have added it to my wish-list. I am a bit cautious about massive battles and gigantic battlefields as I think that the taste of people who play DOW is that smaller scale "tactical"...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    nvm - lost on the wrong page :_)
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    Re: Edit Faction Symbols?

    Magnar did a YouTube one. Go here and scroll down to episode 36
    https://forums.totalwar.com/discussion/124811/magnar-modding-tutorials
  34. Re: The Third Samnite War [HATG DLC needed] [v. alpha.002]

    Excellent work but now you are procrastinating - just joking

    I love your unit cards, they are really good. All the screenshots for this mod look fantastic
  35. Re: Rome 2: Modding Randomness of politicsl events, dilemmas and missions?

    I think you are after cdir_configs table and these values:

    CDIR_CVN_EVENT_GENERATOR_BASE_CHANCE


    CDIR_CVN_EVENT_GENERATOR_EXTRA_CHANCE_PER_ROUND

    ...
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    Re: How i can do it?

    Number 2) - what a good idea!

    You will need to do this with Lua scripting. Look in the export_triggers.lua file at the emperor octavian traits at the top of the page

    First you will need to...
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    Re: Chaos Faction Free for 1st Week

    No point pre-ordering then, the servers will be jammed! - just kidding

    this news has made me more comfortable waiting. If player reports are like Rome 2 I will wait till it is patched and on sale....
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    Re: Pikes/Very weak infantry

    Can melee units have a small morale effect when they hit like flaming arrows? That way pikes could be not too deadly but would scare enemies away from the front and not from the rear of sides (as...
  39. Re: Chaos vs Dwarves lets play! feat; Dragon-ogres.

    But this was a custom battle so this would be multiplayer balance. It does need to be close to balanced. The way those dragon-ogres were dying didn't look too bad balance to me. Each side has its...
  40. Re: Chaos vs Dwarves lets play! feat; Dragon-ogres.

    All looked good to me except I thought dwarves need more weight as they got thrown around too much by cavalry. Aren't they supposed to be extra-dense? first thing modders will change I guess

    Also,...
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