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  1. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    I've fixed the link.
  2. Re: CTD - Latest patch to run this mod on?

    Unfortunately, Rome II Total Realism is quite outdated and no other mod comes close to JaM's combat mechanics. Hopefully, he will update it one day.
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    Re: Three Kingdoms Total Realism

    Personally, I'd wait till the game is finished. There will be lots of mod-breaking DLCs incoming.
  4. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    Sorry for the lack of progress so far, but I temporarily have to work longer which in combination with commuting eats away my spare time.Besides, I'm a bit confused about the goal of my mod. What do...
  5. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    Did you clean the AppData folder?I presume the mod should work nonetheless, just without the new campaigns, factions and units.Alternative download locations? I am using NextCloud as it is under my...
  6. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    averages: The soundfix is the one released here on the forum. It should work without problems. Did you clean the AppData folder?@Bob69Joe: I presume the game should work nonetheless, just without the...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Dynamic unit caps in Napoleon? Now that would be great. Didn't know this was possible. I thought Fall of the Samurai was the first Warscape game to introduce the unit ability "unit_cap".
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    [Tool] Re: UI converter now supports Shogun 2

    What possibilities does this open for Shougun II modding?Stuff like more building slots would require changes to the Assembly Kit or at least the XML files, wouldn't it?
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    Re: RC 2.0 Ultimate Updates and Changes

    Replace that part with the path to your Medieval II installation. I installed it on drive d in the folder "Spiele" (= "games" in German).
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    Re: Americas campaign

    All Kingdoms campaigns with RR/RC would be brilliant. ;)
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    Both boxes are ticked. I just discovered the...

    Both boxes are ticked.

    I just discovered the mod log which has the following to say:
    _r2tr4.pack
    this file doesn't have a valid pack header; rejecting it

    Fascinating. I created this pack file...
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    Re: Americas campaign

    Yes, the Americas campaign is a bit different due to exotic weapons and armours: atlatls, hornet nests, macuahuitl, ichcahuipilli, wodden native armour etc.
    Besides, it's difficult to guess the...
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    Rome II ignores mods

    Hi there,

    I'm trying to make a mod compatible with the current Rome II version. However, for some strange reason, I can't test it as the game won't load it. Whatever I'm doing - creating a user...
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    Re: More building slots

    More slots would be really appreciated. Together with reasonable building chains, the Rome II campaign could actually become playable. Please, keep up your good work!
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    Re: Why are spears in RC so bad?

    It's easy to find modern books on Liechtenauer swordfencing, but I wasn't able to find a single one about spears or polearms in general. Might be different in the English speaking world, but it does...
  16. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    Thanks. Did you notice any weird behavior? I think cavalry is sometimes too strong and sometimes too weak. Unfortunately, I'm not as brilliant as JaM when it comes to combat mechanics, but I'll do my...
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    [Released] Re: Strongholds Of The Samurai V2.0

    Wow, impressive castles!
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    Re: Current Best Mod / Top Realism

    JaM usually comes up with the best battle mechanics for Warscape and he knows how to work around the engine's shortcomings.
    Empire Realism rewards you with great 18th century battles and all troop...
  19. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    My NextCloud was corrupted during a normal update process. I've now installed version 14 from scratch and need to reupload everything. With DSL 6.000, it's going to take a while though.
    The latest...
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    Re: RC 2.0 Ultimate Updates and Changes

    For people using the DVD version that are plagued by the error "kingdoms.exe not found":
    Create a shortcut to the game on your desktop and use the following line as target:
    "D:\Spiele\Medieval II...
  21. Poll: Re: The TW series is dead. Everything after Medieval II sucks!

    I have to agree. The new Total War are not as good as Medieval II which doesn't surprise me. After Medieval II, CA Australia was disbanded and the new team from CA UK took over.
    - The Warscape...
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    Re: General improvements to future games

    - a 64 bit engine utilizing at least four cores that is capable of portraying ancient warfare
    - stability
    - a competent AI
    - better modding capabilities (-> total conversions)
    - more settlement...
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    [Tool] Re: Sound fix for S2TW and expansions

    Yesterday, I've played some heavily modded battles and didn't notice any sound issues. Great work!
  24. [WIP] Re: Shogun II Total Realism [Beta 15.10.02 released]

    Did you use the older version of my mod or the current test build?

    @Sherab
    The current version is for battle mechanics testing only. The new campaign additions are not in place as I am unable to...
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    Re: RC 2.0 Ultimate Updates and Changes

    Indeed. In the newer TW games, modding capabilities have been greatly restricted. Stuff like ReallyBadAI or total conversions are not possible anymore.


    Don't overdo it. Health comes first.
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    Re: Scares Enemies Trait

    You've really set it to 0 in unit_stats_land? Then try cleaning your Shougun II AppData folder.
  27. Re: Cannot Edit Tables In The Assembly Kit

    I've encountered that problem as well. You have to mark the entries where you did change text (they're marked with a small speech bubble containing a "?") and click on "For Editing/Approval"...
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    Re: RC 2.0 Ultimate Updates and Changes

    In the beginning, I too would be content with adding the RC 2 values into the base game. Unlike Warscape games, vanilla Medieval Kingdoms II is quite good. Still, some better textures, some fixes and...
  29. Sticky: Re: [Feedback, Discussion & Bugs] Rome 2 Total Realism

    I'm trying to port your combat mechanics to the current version of Rome II (also experimenting with Attila) and I've stumbled upon these issues:

    unit_attributes_to_groups_junctions
    Duplicate...
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    Re: Can't save startpos.esf

    It doesn't matter if you click on startpos.esf or on one of the startpos tables. It's part of the same process and the result is always the same: can't save startpos.esf.
    Guess that puts my mod to a...
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    Re: Can't save startpos.esf

    Let's see if I forgot something:
    - I unpacked the Assembly Kit onto D:/Games
    - If you want to work with the standard campaign, you need the unofficial Ootomo update
    - I've set the game path in the...
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    Re: Can't save startpos.esf

    It's a fresh Shougun II installation without mods. Strangely, it doesn't even get to the main menu. Rome II and Attila work flawlessly though.
    What's wrong with this game?

    Update: For some...
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    Re: Can't save startpos.esf

    I've reinstalled the game and now it doesn't even get past the splash screen. The cursor turns into a yari tip and several seconds later, it crashes. Looks like I'm defeated.
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    Re: RC 2.0 Ultimate Updates and Changes

    Did you also take care of Kingdoms weapons like maquahuitl, chimalli, atlatl, tomahawk. ichcahuipilli and hornet nests?
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    Re: Can't save startpos.esf

    Error is unlikely because I tried it with a freshly installed Assembly Kit and an unmodified game.
    The path of the Assembly Kit is "D:/Games/Modding" and Steam is in "D:/Games/Steam".
    I'm going to...
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    Re: Discord channel for modders

    Just out of curiosity: You are aware that Discord is a huge and unsecure spyware that grabs and sells every data it gets? I really don't understand why people still fall for these things after...
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    Can't save startpos.esf

    I'm finally ready to do some campaign modding, but now I'm encountering a problem I never had in the past. Whenever I try to create a new startpos file, it won't. Everything works well until the...
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    Re: How to make ranged units...ranged?

    A one man unit? Then it must be the officer. Give this officer a ranged weapon.
  39. Re: How to add starting unit in shogun 2 vanilla campaign?

    I'd use the Assembly Kit for that. With its help, you can add troops to generals or towns.
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    Re: Help creating new garrison units

    Have a look at units_to_groupings_military_permissions
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