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  1. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Hello hello,

    Is it possible to play with this mod without have to put my shogun 2 in english ?

    Thank you
  2. Thread: Technical Q&A

    by [Ben]
    Replies
    84
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    23,258

    Sticky: Re: Technical Q&A

    Arf... Well thank you for this answer i doubt i'll touch it then, but those romanians speaking english really breaking immersion. :laughter:
  3. Thread: Technical Q&A

    by [Ben]
    Replies
    84
    Views
    23,258

    Sticky: Re: Technical Q&A

    Thank you for your answer.

    Yes its not the faction voice but the unit voice, as i play russian, and recruited romanian, and i want those romanians units to speak italian or portuguese (maybe...
  4. Thread: Technical Q&A

    by [Ben]
    Replies
    84
    Views
    23,258

    Sticky: Re: Technical Q&A

    Hello !

    Thank you for this super mod !

    I would like to know with packfile manager how i can change some minor factions units to speak another language than english. For exemple, i got romanians...
  5. Re: Mods don't work on ETW Definitive Edition (windows 10)

    Found the solution, i had to set the .exe in "xp" compatibility mode!
  6. Re: Mods don't work on ETW Definitive Edition (windows 10)

    Just re-installed, sadly nothing changed, i guess ill have to put all mod in movie file...
  7. Re: Mods don't work on ETW Definitive Edition (windows 10)

    Thank you for the idea, will uninstall and reinstall in steam install folder. Hoping it will do something... Thanks
  8. Re: Mods don't work on ETW Definitive Edition (windows 10)

    My ETW game is not installed on the same HDD than steam installation (but still is in steamapp folder)
  9. Mods don't work on ETW Definitive Edition (windows 10)

    Hello,

    I decided to reinstall ETW after a long time, so i took back my old mods and everything (wich worked fine at the time).

    So i install them in data folder, like usually, i go in...
  10. Replies
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    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    Hello !

    I try to make sedibee officer mod for tww2 work with tww1 but i can't get it to work. I tried to clean as much i could and make things clear but it still dont work, and i dont understand...
  11. Replies
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    407,382

    Sticky: Re: [Submod] Unofficial TES Patch - Version 1.41 RELEASED

    Big thanks ! going to download this :p
  12. Replies
    709
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    407,382

    Sticky: Re: [Submod] Unofficial TES Patch - Version 1.31 RELEASED - DOWNLOAD LINK [A new version shall be released on Christmas. A test version availible for testers.]

    Thanks for your answer Jadli :)

    Ill wait the release of this patch before play TES total war !
  13. Replies
    7
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    7,344

    [Released] Re: Warpath Natives in Grand Campaign

    Glad to hear that !

    Have a nice play then :)

    If one day i got courage ill make a mod i started long time ago for change the english native voices to something more native feeling.
  14. Replies
    7
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    7,344

    [Released] Re: Warpath Natives in Grand Campaign

    Hello !

    Sorry to hear that crash your game, i made this mod long time ago so right now i cant really remember which things could crash the game. But right now i dont have really time to do modding...
  15. Replies
    709
    Views
    407,382

    Sticky: Re: [Submod] Unofficial TES Patch - Version 1.31 RELEASED - DOWNLOAD LINK [A new version shall be released on Christmas. A test version availible for testers.]

    Hello :)

    Which features will be present in the next version ?
  16. Replies
    147
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    108,238

    [Released] Re: Vanilla Units Enhanced for all European Nations !

    Mate, your work is awesome, finally a super good mod for unit without add new one and stuff !
    Improve greatly experience and visual fun of the game.

    It would be great if you could remake the...
  17. Replies
    7
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    7,344

    [Released] Warpath Natives in Grand Campaign

    Hello :)

    I made a mod long time ago and wanted to finish it after a long time to not playing empire total war. This mod come from a big frustration to cannot fight thoses fantastic warpath unit in...
  18. Replies
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    457,586

    Re: Legionaires Armies Mod / Xmas pack preview

    All that really loook good! You should maybe let some chrome helmet instead of all blue and it miss conic helmet on the cataphract like that http://i79.servimg.com/u/f79/13/29/30/43/sasnid12.jpg
    ...
  19. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Does the catalans unit will speak catalan ? it would be great *.*
  20. Thread: BoW DLC

    by [Ben]
    Replies
    31
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    3,012

    Re: BoW DLC

    You should just know one thing: Its not because you dont know about use of insects in war that its not historical.

    Actually, scorpions and bees was many times used by romans and other peoples in...
  21. Sticky: Re: Imperial Destroyer project v3.45

    How can i get Retreat option back with PFM ?
  22. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Does the gondor settlement and stuff are in this mod compil ? :tongue:
  23. Sticky: Re: Imperial Destroyer project v3.3

    Start campaign with an independant scotland can be cool, if you really want a more historical 1700 europe, it would be great to have an habsurg spain (under austria ?) where there would be spanish...
  24. Sticky: Re: Imperial Destroyer project v3.3

    I think he didn't put every unit of all mods for avoid to be like a darthmod with so many units that it don't have any sens anymore, like have 2 or 3 different militia, line, and irish regiment lol,...
  25. Sticky: Re: Imperial Destroyer project v3.3

    The thing is like, about the ottoman empire, an empire is de facto a decentralized government with many autonomous kingdom and state, but i think if we would start to make protectorate because of...
  26. Sticky: Re: Imperial Destroyer project v3.3

    If you make scotland and ireland under british protectorate then you should replace GB by England, but it will start to be kinda messy x)

    Anyone else got the sound unit problem where artillery got...
  27. Replies
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    Officer voice problem (immersion breaking)

    Hellooooo,

    I got a problem with my TW, all officer is muted, except when one of my unit is under selection.

    I explain: I don't hear any talking officer from me or ennemy when none units is...
  28. Sticky: Re: Imperial Destroyer project v3.3

    Lord_CP.pack
    Lord_main.pack
    Lord_ui.pack
    Lord_CORE.pack
    Lord_Sounds.pack
    Lord_dbunits.pack
    Lord_units_ui.pack
    Lord_Natives.pack
    Lord_units.pack
  29. Sticky: Re: Imperial Destroyer project v3.3

    How can i remove the improved graphic and environment (not battle map) from ntw in the mod ? (and UI if possible :tongue:) i like ETW colours and UI
  30. Sticky: Re: Imperial Destroyer project v3.3

    Just putted .pack in data, and user script in scripts
  31. Sticky: Re: Imperial Destroyer project v3.3

    So i tried the mod, the BIG black point is the economy side, playing with spain, i'm at - 4000 on the first turn, terrible, also sad that the colonies protectorate disapeared, it don't have sense to...
  32. Sticky: Re: Imperial Destroyer project v3.3

    The fire by rank is disable in this mod ? if yes, there is a way to make it back ?

    Also, the other mod i played is darthmod, there is some bug i don't like in it, if you should tell difference and...
  33. How enable warpath unit in Ultimate campaign ?

    Helloooo, i remember there was an option in older darth mod for enable warpath unit in grand campaign, how can i enable it now in 8.1 ?

    Thx by advance for your answer :tongue:

    EDIT:nevermind,...
  34. Thread: Officer voices

    by [Ben]
    Replies
    2
    Views
    649

    Re: Officer voices

    I did hope this bug was fixed, i just reinstalled that mod, long time ago i didn't play, and i had that kind of bug before, actually the officer voice don't disapear, i can just hear them when i keep...
  35. Replies
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    [Tool] Re: EditSF 1.1 - Added Array Editing

    I tried that for use 40 army in ETW, when i save it just take forever (really forever) more than 30 minutes for 9000ko saved on 50 000, so i stop it before end .. any idea ? :/

    EDIT: finally it...
  36. Replies
    2,065
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    853,663

    Sticky: Poll: Re: Mod info

    Hello, merry christmas and happy new year :)

    I know the existence of this mod since long time but never tried it, i'm gonna reinstall ETW soon and i wanted a good mod to play where i could feel...
  37. Replies
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    Sticky: Re: The Great War 5.1 | Bug reports, crashes & solutions.

    Just buy the game
  38. [Released] Re: "Vastator Unit Style 1.3". A more unit variety type mod. 1.3 RELEASED!

    Cool mod, i still miss the old circle instead of the stripes but that ok. For a next version you could add more variety colours in the ashigaru clothes, like don't use always primary colours for...
  39. Re: Cannot pass splash screen, freeze or crash, tried all solutions

    Thanks. ;)
  40. Re: Cannot pass splash screen, freeze or crash, tried all solutions

    I did find the last chrome related stuff and... IT WORK! awesome, BIG thank you to you mate!!!! :thumbsup2
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