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    Re: Anything new?

    yea right now its a bit quiet, But there are plenty of submods you can try now, Would be nice to see a twitter update on some units, (of course since this is a mod that is free i understand real...
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    Re: EB2 overhaul sub mod

    Im gonna give this a try, i play with another submod by wolfy? i think , so may end up having to reinstall everything if something breaks. But his mod seems pretty good, i only really stopped playing...
  3. Re: Some possible ways of making battles more realistic

    I would love to test this out, I agree with just about everything you said, the only thing that might be a problem is 1 morale cav AI may never fight? if they are so easily scared, but i do think...
  4. Re: How to add an army for Ai (cheating for Ai)

    Honestly i just play Hotseat campaigns and give them good armies myself. No more AI garbage armies full of half wounded and dying men (units from past battles) Altho, it is a lot of work to just...
  5. Re: Probable Clue to the Solution to the Pike Problem?

    I would like a submod for this, changes. Because i agree, the Vanilla pikemen with AI are no good / stupid. And i know EB team has does the best they can, but anything to make the AI phalanx more of...
  6. Re: What are your thoughts on region-specific Dynastic Administrations? (2.35a Epeiros and Pontos)

    I Second this. I get what the EB team is going for Historical authenticity. And i love it. But this limit of DAs, means that i cant really RP that i took over hellas, or say Antioch, Because i cant...
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    Re: The "real" factions names?

    I always wanted to do a hotseat campaign, But i thought it broke the script to change factions. Have you been doing this with no problems?? Because maybe i i will try it out. As Pontos fanboy, i...
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    Re: I almost wanted to return ...

    Try the sub mods. For instance a Very basic one is to Increase AI general HP by 5, via trait editing, This makes the AI battle less Easy due to the poor AI charging their general. So it feels more...
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    Re: Historic campaigns

    This is a good idea. And i think having it as a mod would be a great way to allow "what if" scenarios but also allows us who just want to recreate history to have an easy, time and getting to...
  10. Re: [Micromod] Enfranchised Cretans, Galatians, Thracians, Jews, and Anatolians

    they do indeed look good. I would love to see a mod like this for many Ethnicities/ tribes so as to RP as your units that are veterans upgrading over time.
  11. Re: New historically accurate units that could be added

    I think the only mace infantry are the Indian mace men, and some Cataphract horse troops. Maces are pretty rare for east factions, and a eastern mace unit would be pretty cool.
  12. Re: Really, really hard to kill general bodyguard tweak

    This is a good idea. I noticed Infantry generals tend to be Smarter, and cause a increase in challenge due to the General not dying so fast. Maybe make a version where all generals just turn into a...
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    Re: [Micromod] Tactically Altered Units

    Nice! all these changes i think are awesome the default "imitation legionaries" feel more like skirmishers that actually wear armor than they do line infantry, Any chance you can buff the Pontic ...
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    More proffessional units or less?

    I made a poll, because i was thinking after playing as Pontos, AS, Saka, and a bit of epiros, and arveni And i am happy with mod, but i feel like my battlefields are mostly peasants/ levy units vs...
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    Re: [Micromod] Tactically Altered Units

    Nice work on this as well. I always felt like the "elite" peltastai were just regular skirmishers with cool skins, I honestly would like more units like this for all factions, where they can...
  16. Re: Experience playing many light/skirmisher unit

    Horsemen are very strong especially when they are cheap. I find my skirmishers being used on flank but i play as pontos a lot, so i have hoplites in center, which is why my flankers are covered by...
  17. Re: Saka Rauka new patch rebellion improvement change

    That is real nice to know, i use to play saka a lot and that event was always sad.
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    Re: Who are Chalybes-Khaldoi ?

    I cannot guess, My history of this region is very limited. Just yesterday i learned i have been playing Pontos wrong, I thought Keeping hellenistic culture was important for colonist, and units, Now...
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    Re: Pontus do not generate colony?

    I think the Sack hurt you man. It is maybe population based also?? Because that removes like 1000 people. Also i really would advise against sacking any hellenic cities / regions just for this...
  20. Re: Curious about Pontos Mercenaries and Noble more numerous than locals?

    Ok well i did not know that. I guess i will just use Everyone than, I have been using Greeks as my Main line, and Galatians and celts/ thrace on left, and of course the right side has the best...
  21. Re: Curious about Pontos Mercenaries and Noble more numerous than locals?

    It may be simple to you someone who knows more history about pontus But for me not so much, I use to play mostly rome, and carthage in EB1, Pontus too a little, but honestly finding history about...
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    Re: Pontus do not generate colony?

    not sure if anyone else mentioned this, But are you building foreign colonies everywhere? cause if you do, you wont see the ability to build a hellenistic settlement for millitary troops.
  23. Re: Curious about Pontos Mercenaries and Noble more numerous than locals?

    Well if thats the case, than i guess i will just accept using galatians, I mean in 1 winter with trapezous, amaseia, sinope, i can hire like 8 galatians, when my pools are maxed, but with easterners...
  24. Re: Curious about Pontos Mercenaries and Noble more numerous than locals?

    Yeah i did a typo, I meant to say It is easier to hire galatians, celts, As for specifics, I think the eastern infantry pools for amaseia, are low, if it was a max pool of 4 i would be satisfied,...
  25. Re: Curious about Pontos Mercenaries and Noble more numerous than locals?

    I agree with this, The amount of hireable eastern or anatolian units i think is way to low, Such as 1-2 slingers, and 1-2 anatolian skirmisher and spearman. I would assume they would be part of my...
  26. Re: Make AI resist you more violently with easy tweaks project

    I kind like that the rebels can get veterans tho. I mean yess it does kind of mess with AI, but after like 40-50 turns the AI starts to whoop them, (maybe i just play slow now since i use to blitz...
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    Re: Low tax rate = committing atrocities

    wait what? I never commit atrocities, Unless they kill my faction leader. Than the next city gets razed. But almost never does this happen, and i always just take it over and put a Allied state. the...
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    Re: Foriegn colony nerfed?

    I have been maining Pontos for like 2 years, and never did this, I thought it was best to have the Allied state, government at hellenic regions, So you can continue to use the hellenistic troops...
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    Poll: Re: EB 2 In-Depth Unit Analyses

    Look forward to it! its always nice to see the units as more than just generic soldiers, (it may be a lot but if you can add some small excerpt about regular soldier life/ how they got there would...
  30. Re: Make AI resist you more violently with easy tweaks project

    I like this approach, I have been just using Create army to give veteran armies to enemy factions, but this just does that without all the console commands and alt tabbing. Really nice. I will try...
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    Re: [Submod] Strategikos

    I also would like to know if this works on the latest version? It looks Interesting, I really like the Toggle region feature,
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    Sticky: Re: [Official] Reform requirements - as at 2.3

    This is good to hear, I play pontos a lot, and i do not like to powerstack by beating 10 armies in a row
  33. Re: Siraces Riders replaced by Bosporan Horse Archers in the Caucasus?

    Honestly some name simplification when it comes to the units would be much appreciated. For instance, Hykranian hillmen feel out of place in the mountains of pontos, but im sure they had similar...
  34. Re: Was the sarissa/pike really so ineffective in inflicting casualties on the foe?

    I also am interested in this, a submod that makes phalanxes deadly/ more useful is welcomed. does not have to be part of game.
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    Re: Ancient battlefield medics

    This is a very interesting topic. I also would love to know about this. I mean we have a doctor ancillary.
  36. Re: What exactly is the intended role of the Thorakitai?

    I do use them and they are great, Sadly they still lack the amount of chainmail that truly makes them look like heavy/ medium armor infantry. Just place a katokoi, Machairophoroi, galatianised...
  37. Re: What exactly is the intended role of the Thorakitai?

    I would really love a Submod with Thorakitai units replacing spears with swords. I mean we have machairophoroi, but they look so lightly armored. I know it sounds like a waste of unit space, But...
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    Re: Pontos cannot access Reformed colony

    I too would like to know this, i never got that far with pontos.
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    Re: Carthaginian reforms still wacky

    The reforms are just there to add some flavour for the player. Honestly you guys can make your own Future, timeline, cannon, And just use unit_create carthaginian_infantry_libyan_late and justify...
  40. Re: CTD after big battle with multiple stacks.

    So i redid the battle, and this time i finished for the Song to complete, and i Enslaved them this time, just because i was scared of it crashing again, I will fight it again, and try Release this...
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