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  1. Sticky: Re: Goals/Work to be done for futur release

    yes
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    Sticky: Re: Bugs Reports & Technical Help

    Lithuania:
    - I wonder how should we call them? Shaman is the term applied to the an American Indians? Or not only?
    - Nevertheless, I've asked Lifthrasir what should be changed so that all pagan...
  3. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    Thanks for the info, Tartaros. It's clear now that it's number of households (as it is in the EBII). The number looks plausible, even though at the higher end of estimates.
  4. Re: Switching Denmark/Norway to Paganism

    Plus it's going to break many traits for these factions.
    In coding culture "north_european" is considered to be catholic (pagans are only in culture "eastern_european"), so there'll be huge...
  5. Sticky: Re: Goals/Work to be done for futur release

    when you download the zip with the patch, there's a folder "data" but also "del_textbin". you should run this one or manually delete all .bin files in the /data/text folder.
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    Re: [F] - LITHUANIA

    I agree on the units, actually. I'd even say more: the garrison is a kind of absurdity, a hangover from the previous version of the SS. The Prussian Auxillia was a Teutonic Order unit, not a Prussian...
  7. Re: Switching Denmark/Norway to Paganism

    Me, I've got no idea.
  8. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    This is one of the opinions, even though debatable. But still, it's ancient times, the heyday of Constantinople. But the Medieval one was not like this.

    There're ways to assess the population on...
  9. A macro to change units prices?

    Guys,
    does anybody have a program that would automatically change the prices of the units in EDU and, especially, mercenaries' file?
    Eg. all prices multiplied by 2? Or, especially, multiply...
  10. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    Starting year 872 is rather closer to mid-9th century, not 10th.
    For 1000 AD, Colin McEvedy puts 30,000.
    I don't trust any contemporary source on the numbers if not corroborated by other research....
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    Sticky: Re: Bugs Reports & Technical Help

    To explain: the serbia_title was ok before, because in the script the teutonic order mechanism was accidentaly broken. Briefly: teutonic_order faction (in SS) was transformed into serbia (SSHIP), and...
  12. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    I've got a general question: what do the numbers of inhabitants in the TGC depict?
    They can:
    a. number of citizens of the city
    b. number of households
    c. number of population of the whole...
  13. Sticky: Re: Goals/Work to be done for futur release

    Guys,
    the new patch (for 19.01.2020) is available here. It's cumulative: includes the previous patches.

    Before you play, run file del_textbin.bat that is in the main folder of the mod.


    The...
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    Sticky: Re: Bugs Reports & Technical Help

    First - you're right, Gigantus, there's an error in the description title so the game thought it doesn't exist.

    -----------
    @nvm: this is the patch for you.
    You load it into the data/text...
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    Sticky: Re: Bugs Reports & Technical Help

    I also get a crash during the slave faction turn (but not Seljucs), and also nothing shows up in the log.
  16. Re: Totally new to Divide et Impera and Rome 2 for that matter... which campaign is best to start in?

    But if you're attacked by Seleukides within first few turns, you should start the campaign again. I've played the campaign at Normal and I was steamrolled.
    Once you get a message that the Seleukid...
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    Re: Let us introduse ourselves.

    I think it's the Byzantine count of the years. Since the creation of the world by God.
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    Sticky: Re: Bugs Reports & Technical Help

    I'm also interested how to make these names working for myself :-)

    I've got no idea from the log what could have been a reason for the crash.
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    Re: SSHIP - General Discussion

    Well, it's VineFynn in our team who deals with the system now, so cannot tell much. It's very complicated and one need to spend much time on working things out.
    For the moment, afaik, he doesn't...
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    Sticky: Re: Bugs Reports & Technical Help

    Well, you need to post the log (or rather a few last lines) here.
    And before in the .cfg change
    level = * error
    into
    level = * trace
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    Re: Let us introduse ourselves.

    Thanks for this answer, but actually it answers to different set questions while not responding to my concerns:
    1. CAI is absolutely broken on the choice what to defend. Usually, it leaves the main...
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    Sticky: Re: Bugs Reports & Technical Help

    To close the previous thing: doesn't have anything with the names of resources.

    But I don't understand when the CTD happens: when a rebel (a general who rebelle, so it's the "slave" faction now)...
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    Re: Let us introduse ourselves.

    Guys,
    first and foremost: congratulations on this great mod! I think it may get soon into the top five of my most respected mods for the Medieval 2. The historical approach is something I like very...
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    Sticky: Re: Bugs Reports & Technical Help

    Resources are actually ok, only the descriptions are wrong in your installation. The game overwrites the SSHIP resources names with the vanilla names, I think. I've got the same situation, but I...
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    Trait "Conqueror"

    Hi Guys,
    while fixing the triggers in the EDCT, I've come at the "Conqueror" trait. It was present only for Constantinople (and was somehow complicated or bugged - and actually doubled with the...
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    Re: SSHIP - General Discussion

    To be precise: he needs to have a positive chivalry in one of the two main branches for chivalry:
    and WonBattle
    and BattleOdds < 1.2
    and PercentageEnemyKilled > 66
    and not Trait...
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    Re: SSHIP - General Discussion

    Yeah, I've actually introduced Axemen to the Lithuanian pool recently, so it'll be in the next patch. But no Crossbowmen - they're not present in these lands in this century.

    Dread Knight - yes,...
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    Re: SSHIP - General Discussion

    Historically, peasants were not the best people for keeping order in the cities ;-) It's militia that was supposed to do the job (well, professional troops as well, but these were too expensive.
    In...
  29. Re: Installing both EB2 and SS6.4 on one PC (windows 7)

    Well, the EB2 realism is unsurpassed, imo. Many years, many modders, and QuintusSertorius who managed to hold the whole program together. The SS didn't have so much luck: there're many moders but...
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    Sticky: Re: Screenshots / Empires' Maps Thread

    exactly. it shows that the CAI is aggressive enough. the other situation is with diplomacy - it seems to be quite tamed
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    Re: Italian Wars 1493 - 1559

    Wallachian, can you at some point post that link? cheers JoC
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    Re: SSHIP - General Discussion

    don't try Pisa or catholics around - the Pope will wreck your nerves.
    Portugal might be very difficult, hmm.
    Georgia might be interesting but it's surprisingly strong.
    France is in difficult...
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    Re: SSHIP - General Discussion

    Guide on some traits is here. There's no guide on education yet, but you may conclude something from the modding design, as described here.

    I wonder why you've chosen the perhaps weakest and most...
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    Sticky: Re: Screenshots / Empires' Maps Thread

    During testing: I've started Fatimid campaign and did nothing.
    https://i.imgur.com/KWk6Cv0.jpg
  35. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    You're right, Mr Nygren, that it's very difficult to disable adoptions. My solution to this issue is: we have to live with the number of generals equal to the number of provinces - as the engine of...
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    Re: Province Management & Economy Guide

    I've produced once an Excell file for Attila for counting the optimal province building set. Might be useful for somebody who'd like to make own for DeI.
  37. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    It's slightly different from the point I made: you don't need to be able to recruit generals (characters) to be flooded with them - you just get them through adoption (and Man-of-the-Hour).
    It's...
  38. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    Fair play, thanks for the answer!

    My wish in this context is just that one doesn't fall into the WotN trap: given the large number of relatively weak provinces, don't make the player playing with...
  39. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    I like the "educational tool first" attitude very much. Indeed, it's something I'm looking in the games. The problem starts when some mechanisms induce player to do the un-realistic things, like...
  40. Sticky: Re: BGR-V 20150324. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    I've played it just one time years ago, so I cannot tell anything.
    And I got a bit sceptical about the BGR mechanisms, you may read my opinions here.
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