Search:

Type: Posts; User: The Great Khan of Rome; Keyword(s):

Page 1 of 4 1 2 3 4

Search: Search took 0.07 seconds.

  1. Replies
    21
    Views
    7,642

    Re: 2.4 Changelog

    Having M2TWEOP in EBII is a big deal. I wonder if the recent update to how you can integrate the EOPEDU into the EDB was a factor in integrating into EBII. What that means that every culture can have...
  2. Replies
    1,050
    Views
    410,556

    Sticky: Re: Post Your Screenshots

    Some shots from my Getai campaign. I rushed towards Thrace. I made a game plan to replace most of my stuff with Thracian units, making them the core of my army, with the Getaians being used for...
  3. Re: descr_campaign_db's full list of values

    From EBII's descr_campaign_db.xml:




    <siege_movement_points_modifier float="1.0"/> <!-- movement points modifier for siege units -->
    <cavalry_movement_points_modifier float="1.0"/> <!--...
  4. Re: descr_campaign_db's full list of values

    No it's something along the lines of cavarly_action_points_modfier. You're referring to this in descr_character:



    starting_action_points 80 ; default value for all characters and pathfinding...
  5. descr_campaign_db's full list of values

    I'm looking for something related to campaign movement related for types of units. I think it was a multiplier of some kind. Can't 'member the name of it tho.
  6. Replies
    241
    Views
    72,308

    Sticky: Re: Crashes and how to fix them

    Never mind, I just did, and it's still crashing whenever I go to campaign. I modded the campaign_script for historical events that restrict units, but I'm not sure if that's causing the crash or...
  7. Replies
    241
    Views
    72,308

    Sticky: Re: Crashes and how to fix them

    I'm getting this odd crash every so often in SS 6.4. I've modded it to hell and back, mostly just the units and EDB for recruitment. I've messed around with video settings and I did get a load into...
  8. Re: Triggger regulation, mutli-building unit reqs, and specific retraining

    I'm thinking about fresh recruits here, not those sent into battle and have gained experience through that. It's mostly an excuse so that you don't have to deal with the risk of trying to get xp via...
  9. Re: Triggger regulation, mutli-building unit reqs, and specific retraining

    Ok, thanks. I've been on and off coding for a while, so I'm rusty when it comes to things like code structure.

    My assumption going into it is that when the monitor_event triggers fire, the...
  10. Triggger regulation, mutli-building unit reqs, and specific retraining

    First off, I want somebody to look at this:




    monitor_event FactionTurnStart
    and I_TurnNumber > 9
    if RandomPercent = 3
    if I_EventCounter CANNONS_huevent = 0...
  11. Replies
    187
    Views
    111,438

    Sticky: Re: Crashes and how to fix them

    Edit: NVM. The CTD was down to descr_strat being wrong on building ownership, as they still had Muslim buildings despite being pagan in game files. Sorry for inconveniences.
  12. Replies
    0
    Views
    475

    [Resource] Unit mass research.

    I've looked and did some research and science on unit mass. Here are my findings.

    Using KGCM, I took a unit with 1.2 mass (Rhyfelwyr) and made it charge into a unit with just 1 mass (Ceitherne).
    ...
  13. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I think a more realistic ask to extend features that are in the game to other parts of it. The one I'm thinking of right now is extending the feature of culture/faction specific names for buildings...
  14. Re: Release: "HaHawk's Native Voices Mod" Ver. 1.0

    As the mod was never finished by Hawk, I've taken it upon myself to try and finish this mod. As a language learner, this is a good opportunity for me. I've known how to pronounce Danish for some time...
  15. Re: Extracting animations with XIDX

    I don't think it's an animation set per se. It's commenting out a few lines in descr_skeleton, namely the eager_attack_centre_hi_a_punch animations, which are from vanilla and don't do any damage....
  16. Re: Extracting animations with XIDX

    Getting a error now. After extraction and placing vanilla M2TW animations into data/animations, it CTDs when I hover over a unit card in a custom battle.


    19:45:04.660 [script.err] [error]...
  17. Extracting animations with XIDX

    I've been trying for a while to extract animations from several mods. The reason I'm doing this is to get rid of useless attacks that slow down combat, like the punch/push animations. The game is...
  18. Sticky: Re: Fans suggestion thread for future releases

    Unit cohesion is a problem in particular. It's better in RTW, which is why I tend to like battles better there. In Med2 buggy lines are common. In RTW though pursuing and charges is glitchy. They...
  19. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I guess this isn't missing, but a nice feature to bring back is RTW's exp system, but revised to make it better balance. A +1 def increase per chevron, and +1 increase to attack, shld skill, and an...
  20. Sticky: Re: Fans suggestion thread for future releases

    Bringing back RTW features would be amazing. The pop mechanics along with shields working properly (they're more along the lines of front armor, giving 50/50 for both sides of the front), swimming...
  21. Replies
    1,050
    Views
    410,556

    Sticky: Re: Post Your Screenshots

    Several screencaps of various campaigns I've done. Most of them are beta testing my UNREAL submod, which changes several things like reforms, battles and trait progression. It's a lot more like a...
  22. The curious case of accuracy_vs_x.

    accuracy_vs_units and it cohorts has puzzled my as unit modder. Every since I unleashed unreal into the modding space, I had some questions about that stat. It's counterintuitive; smaller numbers...
  23. Re: How to create a DnD and exp system using the trait system.

    I've implemented a system that does just that. Now I'm trying to add working and jobs to the XP system. It's simplistic for now, but what I have is promising. A character waits in a settlement for...
  24. UNREAL Characters, a traits overhual

    UNREAL is where total war totally changes.

    UNREAL Characters implements a system that copies RPGs like DnD and has an exp system based on player actions, where characters level up to increase...
  25. How to create a DnD and exp system using the trait system.

    I'm working on experimental system that includes DnD ability scores and exp system used in trad RPGs like say Morrowind. I had an this inspiration while modding EBII's traits. How would I go about...
  26. Adding happiness_bonus to buildings, and making it require map resources

    I'm trying to make some happiness bonuses depend on map resources akin to Civ games. I'm getting a CTD every time I try this. Is this the correct syntax?


    forum requires factions { barbarian,...
  27. Replies
    241
    Views
    72,308

    Sticky: Re: Crashes and how to fix them

    HMMMM. I guess I fixed it. My sus wasn't correct. It was down to video settings it seems. Don't which one.
  28. Replies
    241
    Views
    72,308

    Sticky: Re: Crashes and how to fix them

    Now it's crashing constantly whenever I hit start on Grand Campaign. I know this crash bc I got it on Total Bananas 1099. I thought it was due to this,

    but I got this type of error before and it...
  29. Replies
    241
    Views
    72,308

    Sticky: Re: Crashes and how to fix them

    I removed the init scripts for agents and that fixed the crash. It's not always reproducible. It depends on how the AI recruits agents. I think it maybe due to init scripts for other agents than...
  30. Replies
    241
    Views
    72,308

    Sticky: Re: Crashes and how to fix them

    Using KGCM. It randomly crashes during the AIs turn. In seq with agent initialization traits if the logs are to be believed.

    23:53:50.383 [game.script.trigger] [trace] Trigger...
  31. Replies
    187
    Views
    111,438

    Sticky: Re: Crashes and how to fix them

    Getting stratmap CTDs whenever an army (Polish in this case) advances towards a destination or out of a city. I'm using KGCM along with optional patches. I haven't updated my exes to use >2GBs, so...
  32. Re: Unreal Europa Barbarorum II SUBMOD RC5 V0.851

    Non yet. I'm going to add them when I can. Again, It will be CK2 traits, so come to expect those.
  33. Unreal Europa Barbarorum II SUBMOD RC5 V0.851

    UNREAL is coming for you and your mods!



    UNREAL totally changes the gameplay of Total War and it's various mods. Combat pace is steady, (alt) history is preserved, and fun is number one...
  34. Replies
    283
    Views
    172,511

    Sticky: Re: The EBII Recruitment thread

    As a big fan of the voice work in EB, I was wondering if I could do some voices for units that don't have them or that aren't unique (most Dacian, all of the Lugii, Thracian, and Eastern units don't...
  35. Sticky: Re: Fans suggestion thread for future releases

    Are EBI units coming? I know units like Cohors Imperatoria or Ala Imperatoria aren't in due to ahisotricy, but I think it might be possbile to make them upgrades (reforms) of Cohors Reformata (Cohors...
  36. Unreal Total Vanilla Beyond SUBMOD RC 5 V0.7

    UNREAL is coming for you and your mods!
    DL: https://www.twcenter.net/forums/downloads.php?do=file&id=4590


    UNREAL totally changes the gameplay of Total War and it's various mods. Combat pace is...
  37. Possible science when it comes to combat: melee-hit-rate and it in general

    I've written somewhat of a treatise of sorts on the combat in Med2. I've written it for my submod series Unreal, but the interest here and the one that has perplexed for a while is...
  38. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    expaned EDU unit limit (amount of units allowed in before CTD. its 500 I believe.) plz. I want uniques for all my factions.
  39. Replies
    9
    Views
    4,583

    Re: [WIP] Unreal Total War: EBII

    new version DL with camp changes and the like:
    https://www.twcenter.net/forums/downloads.php?do=file&id=4525

    couple of massive changes:
    new morale system
    asymmetric balancing (most cav are...
  40. Replies
    9
    Views
    4,108

    Re: [WIP] Unreal Total War: SSHIP

    i'm trying.
Results 1 to 40 of 159
Page 1 of 4 1 2 3 4