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  1. Wow, Sword and board and bow for a change...

    Seriously Yawn.

    Its basically Rome 3 albeit an earlier time frame, and slightly different geographic focus. The units, equipment and battles much the same.

    When will we ever get gunpowder again...
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    Whats up with Croatia?

    So starting a Campaign as Croatia, and its immediately apparent its 1st tier Medium Spearmen and Melee swordsmen are basically a tier down from everyone else!

    Why so inapt and worse than the...
  3. Re: First timer here - any manual for this mod?

    No Offence, but im amazed such a seasoned TW Vet is having such a time sussing most of it out.

    Here's a few simple pointers.

    1. There is a class (population) system in place. As in real life,...
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    Re: Medievalish campaign graphics

    Well the answer is it works fine, and the campaign map is a huge change with Fields covering the map instead of just weathered wasteland / heath where appropriate.

    I just popped it after...
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    Medievalish campaign graphics

    Medievalish campaign graphics

    Does anyone know if this mod in Steam Workshop works, and can be used by 1212 mod team? It looks just what the Dev's were looking for!
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    Re: Graphics mods for Mk1212

    Thanks ive found it
  7. Thread: Fleets/Navy

    by Poacher886
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    Re: Fleets/Navy

    Naval combat and the associated models are being worked on, and should hopefully arrive this year..its my most wanted feature!!

    Until then, its transport ships only and Auto resolve naval combat,,
  8. Hiding units is a nonsense in TW Warhammer (Mortal Empires)

    So ive played every TW game since its conception and Warhammer or Mortal empires to be exact is the only TW game where you cant 'Hide' units.

    The AI makes a b-line straight for them, no its not...
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    Graphics mods for Mk1212

    I was watching a recent review of the Dec 21 Patch on Youtube by a guy called 'Andystake'. He definitely had some neat looking Graphic enhancement mods for his game. On searching the Steam Workshop i...
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    Re: Colonialism 1600AD: world at war

    Im getting confused here, there seems to be half a dozen 1600AD 'continuation / finish' mods, which is the one that is alive, up to date, and being worked on please??
  11. Re: Colonialsm 1600AD: expanded edition (SEARCHING FOR HELP)

    Is this still alive and kicking????

    I both said, and left the mod years ago when it became apparent that Geronimo was a model maker, and had no interest in the gameplay side of things. Empire is...
  12. Re: Question regarding WH1 Beastmen v WH2 Beastmen ??

    Ok thanks, that clears it up
  13. Question regarding WH1 Beastmen v WH2 Beastmen ??

    Hi, Im not understanding the Beastmen situation in 'The silence and the Fury'

    I own WH1 +WH2 and i only play Mortal empires. I have most of the DLC for WH1 and not much for WH2, but i dont have...
  14. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Thanks Mugen, sounds very promising.
  15. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Q:

    Raiding - reduces the province's fertility via stealing and burning local village crops, this will also reduce your harvest from certain food buildings like wheat.


    So does a provinces...
  16. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Thinking or returning to MkTW after a break for a while.

    Have you managed to do anything with France that gets wiped from the game in a few turns??
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    Re: Naval combat

    Thanks, that sounds promising, thought it was forgotten...i don't suppose they mentioned when the next release would be per chance ?
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    Re: Naval combat

    Anyone any idea? it was touted for earlier in the year..
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    Naval combat

    When?
  20. Re: I find this mod unplayable cause of the NATO HRE

    So, im guessing their concentrating on the hard content like Naval combat / units (would be nice). etc first, before perhaps refining the gameplay. However, im amazed no-one has made a sub mod for...
  21. Re: I find this mod unplayable cause of the NATO HRE

    Ive voiced many times my quibble with France (one of the leading Medieval powers) not existing after so many turns, they might as well remove them from the game, as is the case with alot of factions,...
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    Re: Will there be AOR Units?

    Aaah , thanks
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    Re: Will there be AOR Units?

    AOR units??
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    Re: Serious question?

    The position of Paris is irrelevant, because France falls within a few years and is removed from the game anyway.

    Indeed, playing as Bohemia, my current campaign has the only, and sole purpose of...
  25. Re: Sergeants (spear) v Sergeants (melee) ..balancing!

    Sure, but we have a distinction here, with one unit (the cheaper) being vastly superior to the other. Rendering the axe/sword welding unit pointless.
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    Longbow colour (just a nitpick!)

    Just noticed the English long-bowmen have dark wood coloured bows...i realise its hardly game changing stuff, but given the beautiful models used in the mod, it would be nice to see them with the...
  27. Sergeants (spear) v Sergeants (melee) ..balancing!

    So im not sure if this is a faction only issue, or whether it is faction wide, but what is the point in (melee Sergeants) ?

    So tier 1 playing as Bohemia your initial choice of foot is between the...
  28. Re: Marriage and Children, some observations and thoughts.

    Im wandering if the daughter marring a noble has been fixed in a silent update, because im now seeing it work as it should, that being the married husband enters your family.!! ??

    However they...
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    Re: Pike and Shot

    Well it blows my mind that CA has never covered this period!!

    I mean the 30yrs war included all the major powers of Europe and was the 'real' first world war, it was also the most destructive...
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    Re: I wish it would rain forever..

    Im not suggesting it was, but it looks and feels atmospheric especially living where i do in England. Of course it didn't rain permently.
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    Pike and Shot

    I Think ive mentioned this before, but as the game is coming along nicely perhaps it could be considered for the future.

    As far as im aware, the game is set from 1212>1500, which is just shy of...
  32. Re: Campaign Map filter's (zoomed out view)

    Well the information is there if you want it with the filters 'ON', its still very clear to see resources for instance when the other info is on screen, its not obscured at all. The point being, ALL...
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    I wish it would rain forever..

    So ive reached early 1300's and a famine event happened causing it to rain on the campaign map everywhere for a few turns...

    Wow, the filter, mood and effect on the colours of the map looked...
  34. Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    Christian factions are way to friendly with each other, the campaign always ends up east v west, which while largely fine, the western and central nations of Europe were always at war with each other...
  35. Re: Campaign Map filter's (zoomed out view)

    That makes no sense. What can you view on the map with the filters OFF that you cant with the Filters ON ? because you can view everything with the filters ON, thus surely it far more useful and wise...
  36. Latest update > Lucky nations > France still destroyed before 1240ad

    So, following the latest update and the new feature of 'lucky nations' to give certain AI factions a bonus so they last through the majority of the campaign; my immediate thought was of France, that...
  37. Re: Anyone able to load this after the steam update?

    Thanks, i sussed it out, it was of course due to the update, which is why i suggested a sticky thread here to give info on latest builds and updates. it works fine now, although when i 'continue...
  38. Campaign Map filter's (zoomed out view)

    Why anyone would choose to view the zoomed out campaign map, without the necessary info like units / resources / sieges / agents etc, not showing is beyond me ?, yet CA deemed it wise to have it...
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    TW:Pestilence

    Or at least it feels like it.

    The new update is welcome (well done and thanks), and i look forward to trying the new tiers and added gameplay, however, at the moment playing as the Hasfid faction,...
  40. Marriage and Children, some observations and thoughts.

    So i totally understand the reason and point of your family members marrying...the Wife can bring benefits and Gravitas to your family and her husband, i also understand the reason for marrying off a...
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