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  1. Help with a Latin translation for a popular Vespasian quote

    Vespasian was reported to have said "I will not kill a dog that barks" in reference to one of his political opponents. I really like that quote!

    Does anyone know what the classical Latin for that...
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    Estates and income

    With the new updates, do estates have any impact on your income?

    I think having decreased income from doling out estates would be a good representation of feudalism.
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    Re: Ancient Colors (Emperor Edition Update)

    Nicely done!
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    Re: New Campaign pack for R2! :)

    My guess is the conquest of the British Isles for a campaign pack, with a Free-LC making more Germanic factions like the Marcomanni playable, since they're the only major cultural group that only has...
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    Sticky: Re: People of Rome 2 (P++) - Main Discussion

    Do you have a link to your mod? Is it like People of Rome?
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    Sticky: Re: People of Rome 2 (P++) - Main Discussion

    In this mod, do units still cost money to recruit?

    From the videos and pictures I've seen, it just looks like units cost population only.
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    Training DLC units in main campaign?

    I love the more medieval-looking Eastern Roman units (Theme of Sicily) from the Age of Charlemagne campaign.

    Is it possible to mod the base Attila game to allow the ERE to train them? If so, which...
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    Ego Sum Senatus, a political overhaul mod

    http://steamcommunity.com/sharedfiles/filedetails/?id=575194270&searchtext=


    This is a Politics overhaul. It adds many more effects to your party's political standing.

    There are still modest...
  9. Re: African-Aethiopian Dilemmas, Incidents and Missions

    Looks great!

    Is it possible to add in new dilemmas for other factions? If so, what are all the files you have to mod?
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    File size limit on Steam Workshop

    I'm trying to upload a mod that's around 130 MB in size. The Mod Manager is not allowing me.

    The Mod Manager shows "uploading" if I cut a lot of content out of my PACK file, but if I put in the...
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    No problem. This mod is for private use and is not publicly available anywhere.
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    Some Principate-era Romans from a new mod I'm making.

    http://s3.postimg.org/4diz55sur/legio.jpg
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    Sticky: Re: [Scripted mechanics] Winning-Loosing a war

    Wow, I eagerly await this! Will these public order/politics changes be portable to the vanilla Rome 2 game?
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    Re: Total War: ROME II - Patch 17 BETA now available!

    Have you selected "unlimited video memory"?
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    Roman Auxilia armament

    In the Total War franchise, Roman Auxilia in RT1 and RTW2 have always been armed with spears.

    But I've read a number of historical sources saying that many Auxilia effectively fulfilled the same...
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    Re: BullGod Unit Icons Continuation Project

    http://steamcommunity.com/sharedfiles/filedetails/?id=319471330&searchtext=
  17. [Tutorial] Re: To Import models into Attila, using existing models from rome 2 and Arena.

    Is the reverse possible? Taking Attila models/textures and importing them into Rome 2?
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    Re: BullGod Unit Icons Continuation Project

    Nicely done! I will update my mod on the Steam workshop accordingly, and we will finally have a complete Bullgod-style collection!
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    Re: new technology icons+ building icons+goodies

    So all of these were included in the AIO mod?

    Did they complete everything that was unfinished?
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    Sticky: Re: Edit Client State diplomacy

    This:

    http://steamcommunity.com/sharedfiles/filedetails/?id=186922227&searchtext=client+state

    Or this:

    http://steamcommunity.com/sharedfiles/filedetails/?id=366669101&searchtext=client+state
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    Re: new technology icons+ building icons+goodies

    Yeah! Where can we download this?
  22. Sticky: Re: Culture Identity Unitpacks. Main thread and discussions.

    This mod still ongoing?
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    Re: BullGod Unit Icons Continuation Project

    Anyone complete the WOS cards, or can you at least list the ones in need of modding?
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    Re: BullGod Unit Icons Continuation Project

    My mod on Steam has everything except the WOS cards.

    Could someone make a list of all the WOS cards in need of modding? Then I'll see what I can do. (I don't have WOS myself, and can't afford to...
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    Re: BullGod Unit Icons Continuation Project

    Has anyone finished unit cards for all the Wrath of Sparta units?
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    Re: BullGod Unit Icons Continuation Project

    I got one with every vanilla unit's card:

    http://steamcommunity.com/sharedfiles/filedetails/?id=319471330&searchtext=
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    Re: BullGod Unit Icons Continuation Project

    Nice work!
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    Re: Punitive Expeditions? How do you do it?

    Easy. Just turn some of your eastern neighbors into satrapies. That way, you get an income stream every turn from tribute payments they make to you as their overlord, and they also act as buffer...
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    Weird Steam issue with uploading file

    I've tried uploading a mod I made to the Rome 2 workshop. My mod is roughly 92 MB in size.

    However, when I click the "Upload" button in the Workshop, nothing happens. If I go into my mod and...
  30. Re: Realistic ship colors - removed all player colors from ships, version 2.0 reboot!

    Now re-added eye textures, and added custom shield textures for each culture! Credit to Divide et Impera and Legionaire for most shield textures.
  31. Re: Fidelis et Verus: A beautiful and authentic Roman re-skin

    Reboot 2.0 version released! Now with:

    - Significantly more shield diversity, both in terms of color and pattern
    - New Roman officers
    - Roman Sagitarii in the place of Auxilia Syrian Archers
    -...
  32. Re: Creating a new texture_array file for shield patterns

    That did it, thanks!

    I also found that all the files in the same texture_array have to have the same compression, too. I.e. They all have to be DX 1.0 or 5.0, etc.
  33. Creating a new texture_array file for shield patterns

    Could someone please explain how I can create a completely new texture_array for some shield patterns?

    I know how to edit existing texture_array files with a Hex Editor, but I am running into...
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    Re: BullGod Unit Icons Project v.0.48 (updated 6/Apr/2014)

    Although to be sure, some of those cards (namely the ships and the artillery pieces) are actually Normal UI. If anyone wants to be a hero and make those cards in Bullgod's style, that would be...
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    Re: BullGod Unit Icons Project v.0.48 (updated 6/Apr/2014)

    It's completed here:

    http://www.twcenter.net/forums/showthread.php?667747-BullGod-Unit-Icons-Continuation-Project&p=14124630#post14124630
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    Re: BullGod Unit Icons Project v.0.48 (updated 6/Apr/2014)

    Plus all the ships need to be done too.
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    Re: BullGod Unit Icons Project v.0.48 (updated 6/Apr/2014)

    Couldn't someone just complete this project? If Bullgod isn't involved anymore then I don't think he'd care. Plenty of people have made Bullgod-like cards for different mods like Divide et Impera,...
  38. Fidelis et Verus: A beautiful and authentic Roman re-skin, version 2.0 reboot!

    This mod is a complete re-skin of the Roman faction. No extra units, just all vanilla units made to look pretty and more historically accurate.

    I made this mod because while I love the attention...
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    Re: Roman shields collection

    When is the release date on this mod? It looks fantastic.
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    Poll: Re: KLA's shield patterns - ASPIS ------------ RELEASE: JUNE 2014 -------------

    When is this being released? Will it be a standalone mod? On Steam?
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