Search:

Type: Posts; User: Tullius Germanicus; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.24 seconds.

  1. Replies
    7,555
    Views
    1,201,020

    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Quite fantastic mode!
    DEI was my favorite MOD before. But what you've done to it since the last official steam version, is really amazing. And a good reason to returm from Warhammer.
  2. Re: July 29 patch, what have changed?

    DLC Call of the beastman
    But also without DLC there many changes (see http://wiki.totalwar.com/w/Total_War_WARHAMMER_Update_2)
  3. Replies
    6
    Views
    990

    Re: What mods do you guys use?

    Thanks Flinn.

    my favorite one for slower battles is this one: http://steamcommunity.com/sharedfiles/filedetails/?id=720676943
    unfortunately it's outdated with the patch from today. But it should...
  4. Replies
    6
    Views
    990

    Re: What mods do you guys use?

    For me the most annoying thing in vanilla are the battles. Even bigger battles won't last longer than some minutes in most cases.

    So my favorite mods are those, which slow down battles.
    In...
  5. Replies
    40
    Views
    33,684

    Sticky: Re: Wakes Overhaul (WIP)

    the battles really make fun now.

    only few topics to criticize:
    - AI has too many ranged units in its armies. Using mod http://steamcommunity.com/sharedfiles/filedetails/?id=692306546 (Better AI...
  6. Replies
    40
    Views
    33,684

    Sticky: Re: Wakes Overhaul (WIP)

    First impression:
    Wow! That's how battles should look like. I also enjoy the slower development regarding science and build times.

    Only one thing:
    I was wondering why there are no abilities for...
  7. Replies
    36
    Views
    15,477

    Re: 1.6.-2 Release thread.

    in the next turn I saw 18 Hun armies, not all full stacks though. I was wondering that they didn't destroy much of ERE. Seems they just bummed around there.
  8. Replies
    36
    Views
    15,477

    Re: 1.6.-2 Release thread.

    Hmmm, not really sure, but I guess the Huns are a little bit too strong? :) (playing with m/m 1.6 beta)

    https://picload.org/image/wcdppca/tusk_huns.jpg
  9. Replies
    36
    Views
    15,477

    Re: 1.6.-2 Release thread.

    Never mind.
    Started a new campaign now and the picture is slighly different. WRE is in serious trouble. ERE stands better, but is also fighting on every frontier.

    ok, but troop maintenance...
  10. Replies
    36
    Views
    15,477

    Re: 1.6.-2 Release thread.

    Got it. Thanks.
    works fine for now. Starting a new campain with Ostgoroths, marching to Nubia and conquering Aksum. Had a lot of fun in Africa.

    One major problem still remains:
    insufficient...
  11. Replies
    36
    Views
    15,477

    Re: 1.6.-2 Release thread.

    Good news :)
    Hope you're doing well soon.

    one question: should beta 1.6 be used in parallel to normal version oder instead of?
  12. Replies
    36
    Views
    15,477

    Re: 1.6.-2 Release thread.

    I think I did a mistake.
    Some days ago I've tested Radious Mod. Afterwards I've enabled Tusk Mod, disabled Radious, but somehow some of the settings of Radious were still active. I didn't delete the...
  13. Replies
    36
    Views
    15,477

    Re: 1.6.-2 Release thread.

    don't worry about.
    I've now added "Tuskpatch: a minimalist enhancement". That's enough :)
  14. Replies
    36
    Views
    15,477

    Re: 1.6.-2 Release thread.

    This mod really makes fun. Congrats!
    It's quite more challenging than vanilla.

    I would appreciate if the battles would last even more longer. But nevermind. Since now one of the best mods I've...
  15. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    looks like 1.62 is harder for the human player, both for good and evil factions.
    I've both versions installed, waiting for some balancing changes for coming 1.7x versions :)
  16. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    playing MOS 1.62 in level m/m is easy enough for me :) In higher levels there are masses of Mordor fullstacks, that's really annoying.
    But with 1.62 I've never seen Isengard defeated by Rohan
    ...
  17. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    played with m/m and h/h, all scripts to support evil factions were activated. I also did increase the kings purse for evil factions again by 2.000 in sum and 4.000 for Rhun. Seems to make not a big...
  18. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    just did some little changes to file descr_strat.txt

    add 1.000 kings purse to Isengard, OoG, OoMM and Harad and added 2.000 kings purse to Rhun.
    Now the evil factions have similar income with...
  19. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    I believe that it's always hard to find a good balance. In MOS 1.62 the evel factions were overpowered. Now this is reversed.

    I've seen that many river crossings are gone. Problem is that AI has...
  20. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    It's a pity. In MOS 1.62 it was a little bit too hard for my share.
    But with 1.70 it seems far too easy. Looks like they've removed all AI bonus for the bad factions. I hope some adjustment will be...
  21. Re: where are the trolls?

    First of all, I'm very happy to see that someone is still working on MOS. I did really enjoy 1.62.
    Now startet with 1.70. Everythings is working fine since now, but on thing is really odd. Playing...
  22. Replies
    2
    Views
    706

    Re: Getting some early crashes

    are there any other mods installed? I play the stand alone version of Vae Victis since now without any crash.
  23. Sticky: Re: CAC v1.0 Download and Installation. Updated 2015-05-31

    nice mod.
    The only odd thing so far is, that missle units are far to strong. I saw AI armies with half bowman or slingers and fleets existing exclusively of missle units.
  24. Replies
    5
    Views
    842

    Re: Only a few men in garrison

    afaik that's normal, see this in every new campaign I start, even in Vanilla.Similiar behavior when you concer a city. I'll take several rounds until the garrison has its full strength.
  25. Replies
    35
    Views
    10,460

    Re: DeI 0.95 Released!

    perhaps it will not be necessary to completely reinstall Rome. Just let Steam check your game directory. This will also help in some cases and will take not that much time as a complete...
  26. Replies
    3
    Views
    2,804

    Re: pace of battles query

    I'm also playing Silven with 14 beta now and I can't see much differences comparing the battles with earlier patches. The good thing with Silven is, that you have the time for flanking manouvers or...
  27. Replies
    2
    Views
    2,470

    patch 14 beta compatibility

    just trieb patch 14 beta with Silven Mod. Since now I didn't face any problems.
    want to let you know some good news I hope :)
  28. Replies
    19
    Views
    22,971

    Sticky: Re: Preview: Roman Faction

    Wow! Looks amazing. Especially the Auxilliari troops.
    Great job.
  29. Replies
    127
    Views
    27,426

    Sticky: Re: Feedback & Feature Requests

    just tried out the unit packs you've recommended. Looks good so far. Thanks for the hint. Didn't see any balancing problems so far.
  30. Re: [Preview] Divide et Impera 0.9 update

    Yaeh, culture combined with recruitment opportunities.

    looking forward to test the new version.
  31. Replies
    127
    Views
    27,426

    Sticky: Re: Feedback & Feature Requests

    Really? For me the battles are quite ok the way they are. Most battles can be finished in less than 10 minutes, even for siege attacks for capital cities with a large number of defenders you can...
  32. Replies
    17
    Views
    5,870

    Re: Version 3.42 Hotfix

    Mackles Mod works very well. No siege weapons for barbarian factions. Got some nice battles against Averni as they prefer strong close combat units now :)

    Also the garrisons after the first...
  33. Re: CAC v.0.6 (alpha) issue reporting thread

    Urgeny? It depends :) for me it's a showstopper at the moment as it will be hard to defend your cities after military reforms.
    But don't worry about it. There are other good mods to play with....
  34. Re: Feedback, Suggestions, Critiques & Requests

    Agree. I also don't like the AI expand too fast, even with normal difficulty level.
    For now the only way to stop them is to attack them in order to stop their expansion. I guess, it should be...
  35. Replies
    17
    Views
    5,870

    Re: Version 3.42 Hotfix

    thanks a lot, I will give it a try.
  36. Replies
    17
    Views
    5,870

    Re: Version 3.42 Hotfix

    works fine so far.
    But what is relly annoying imho is, that the barbarian factions (in the current campaign the Germans) have so much siege weapons in their armies. I'd like to see siege weapons...
  37. Re: CAC v.0.6 (alpha) issue reporting thread

    will you offer a new version of CAC with the corrected garrisons? Or will it be offered via Steam workshop?
  38. Replies
    17
    Views
    5,870

    Re: Version 3.41 Hotfix

    Great news. Thank you very much. Just wanted to start a new campaign with 3.4.
  39. Replies
    4
    Views
    2,748

    Re: Pirates Update To Release Today

    I had several other mods installed, but none of them was active in the mod manager. Looking at other mod threads I see that I'm not the only one facing this problem.going to check it again with the...
  40. Replies
    4
    Views
    2,748

    Re: Pirates Update To Release Today

    good news, thanks.
    btw. Did you already find a solution for the reduced garrisons after militrary reforms? Seems to be a generally problem as other mods shows the same effect.
Results 1 to 40 of 63
Page 1 of 2 1 2