1) Does anyone know where to change the ability/spell prices in custom/multi-player battles in TWW2? In game 1 you could do by adjusting the cp values in unit_special_abilities, but it is no longer...
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1) Does anyone know where to change the ability/spell prices in custom/multi-player battles in TWW2? In game 1 you could do by adjusting the cp values in unit_special_abilities, but it is no longer...
Is there a way to dummy a TWW2 .loc file, or do we need to wait for the assembly editor for that?
N/m opened the wrong version.
You guys are friggin awesome.
Hey all, LuckySpade here (On my super old account), just wanted to say thank you for the updated pfm, and thank you Cataph for the updated schemas. Still can't open melee_weapons, projectile...
Did you remember to import the text file as well?
Sebidee I have been having an issue with my mods that I was wondering if you could help with. Basically the vast majority of users have had no issue using them but a notable minority have (ctd on...
Does anyone know what the cause of mods becoming corrupted is? I've released several mods so far and two of them have had issues wherein a small number of users cannot use them (crash on the startup...
Hey all back with a quick question: Does anyone know what file adjusts the spell and item costs in multiplayer? Can't seem to find it. Thanks!
DO you mean export all from Dave or Bob? I've tried that but the files still don't show up in the working data/db.
Hey, been trying to export ancillary triggers to effects from Dave, but for some reason Bob won't recognise it and allow me to export. Anyone have any idea of how I can do this? I'm completely...
So after getting a new pc I was really excited to finally load up Attila and see what all the hype was about. I started a game as the Jutes and I have been really enjoying carving out my own Kingdom...
Hey mate have you downloaded the latest standalone version (0.95l) or are you using steam version?
Just an fyi the newest version of 0.95 is fully compatible with the beta patch if you fancy trying it.
Why not just make it not save game compatible? I know that would suck for a lot of people who are mid campaign but lets be honest this patch is pretty much the biggest overhaul we've seen yet. All...
Well the good news is you'll now be able to experience 1.0 with your grandchildren. :P
AI in battle is more likely to hold back and use it's missile infantry which is great but it also sends in units piecemeal to get slaughtered. Also as soon as missile infantry run out of ammo they...
This was one of my pet hates, glad they've addressed it!
Don't worry I'll be the first canary down the coal mine and let you know :).
I'm giving it a shot now, obviously de-select DEI and apply it... but I don't know if reverting back to patch 14 is going to cause issues when re-enabling DEI. My gut tells me it won't but I can't...
Most won't be compatible till updated if that is what you mean. Depends on what is edited I guess. Also your sig is incredibly annoying :P.
He's referring to the reduced basic income for factions. Factions like Rome receive a buff on top of it. Should help the playable factions (especially Rome) survive better against the minor ones (I...
Thanks CA for such an amazing patch! So much good stuff and the personal highlight for me has to be reduced attrition for besiegers and reduced replenishment rates. Bravo!
Do you happen to know if the AI will use javelins when stationary? That's something I'm definitely curious about. Would test it myself but don't want to risk messing up my suebi test campaign.
I think the best thing about this patch is that it will allow DEI to remove a lot of custom scripting (such as civil war mechanics) which should improve the irksome load times. As Durador pointed out...
I'm not arguing this from a historical or logical perspective, simply from a gameplay one. If the AI does not assault during sieges then I never get to fight defensive siege battles. If I want a...
This sounds great to me. Completely free campaign and revamp of the two worst features. Can't see how this can be bad (hopefully I won't have to regret those words!)
We have a great new siege AI as of patch 14 but I feel that the efforts are slightly wasted if the enemy besieging army is willing to starve out the walled cities instead of attacking. Has anyone...
I just want to see big spike on the wheels. I'm easy to please.
Yes had it in a couple of sieges during my iceni campaign. CA needs to sort this one out once and for all.
Well basically using the sell slaves edict will massively reduce slave population and give you an income bonus. This helps increase public order (less slaves to be troublesome) and is best used...
Yes. If you want faster replenishment put them in cities, if you about to be attacked put them in cities, if you want public order leave them outside and put them in patrol stance.
Well that's just an insane statement.
Fully compatible I believe.
Well all of the playable factions bar the Eastern ones have been overhauled, so it all depends on your style of play. Personally I'm going to recommend the Lugii, lots of nice ambush units and access...
Could be their unit stats are a bit on the high side, I'll check them out in my current campaign and get back to you.
Tough guy alert :)
I love the way your making this all about strength when the real reason lies far more in the social norms of the time. In most cultures women we're not not encouraged/allowed to fight due to the...