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  1. Replies
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    Re: Pike and Musket TW for MTW VI

    Aaaaah..... not really. You can use Gnome and look it up everytime you get stuck trying to build something.... but I don't think Ceg ever made a tech tree...

    Hah! And you thought fjords were...
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    Re: Pike and Musket TW for MTW VI

    That's deliberate - historically those borders were effectively impassable to armies of the day, and Ceg decided to implement that in his mod by disabling the borders.
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    Re: Dark Ages Mod - Restored!

    Glad to be of service for the comoooonity :bow:

    I just had to go and play another Romano-British campaign (just to test the new re-install, of course). Some touch and go moments in the early...
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    Re: Dark Ages Mod?

    It all seems to be included into the combined version Tosa put up in post 77 of the Org thread, so I've taken that version. The forum won't allow me to attach a .bat so here's a new zip with the .bat...
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    Re: Dark Ages Mod?

    Heh, I installed it over a decade ago.... I don't recall anything being missing, or anything about a batch file. I'll have to take a look at it see if I can figure out any problems.....


    ETA: ok,...
  6. Thread: Unit Cap?

    by Macsen Rufus
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    Re: Unit Cap?

    I believe the max unit_prod size is 256 entries (maybe more if you put ships and agents after the battlefield units, but I could be misremembering that bit....)

    As to your problem, maybe you...
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    Re: Dark Ages Mod?

    Hey folks,

    I have the mod installed and recently played it as the Jutes... I even have the installer (ZIP file):

    ### Go to post #8 for latest version and instructions ###

    It's only 3 and a...
  8. Re: Need help to make .Bif and .Lbm Unit Icons for my last Project.

    PurpGrab is the EASY way, and it has some advantages, but also two major drawbacks. It will make both BIFs and LBMs.

    To use PurpGrab you need a good graphics editor (Photoshop is good, other...
  9. Re: Hard and above difficulty seems unplayable

    You just need more practice - I never play on less than HARD, but it is true your troops lose their morale bonus and the AI gets it instead. This means you have to manage your tactics with morale in...
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    Re: Teutonic Order Move

    How does this look?

    356542


    Here's the file, with the edits marked out if you want to change units or buiidings. I made Livonia rebel-owned, with the same units and buildings as Estonia, and...
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    Re: Teutonic Order Move

    Just a quick look, as it's bedtime and I can't get deep into it right now, but some reminders might help you realise what's wrong ~D

    Who now has Livonia? If it's rebels don't forget to //REM out...
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    Sticky: v1.3 FULL INSTALL released

    Get it here

    This is the all-in-one package, no more need to start with v1.0 and work through the patches. Simply create a clean, new copy of MTW VI with 2.01 upgrade and point this installer into...
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    Sticky: Re: A Game of Thrones Mod for MTW

    Hi Lanjane,
    I don't know for sure, but with odd display issues in Steam, it always seems to be worth trying different screen resolution settings.
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    Sticky: Re: A Game of Thrones Mod for MTW

    Har!
    Thanks Axalon, have fun with it :thumbsup2
    I've been enjoying your heartland and supremacy modes too, recently. Tabbing round to the Lithuanians was fun, good stuff.
    God Jul (however that's...
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    Sticky: v1.3 patch released

    Happy holidays, folks :cool:

    I've finally made the installer and released the v1.3 patch for the Game of Thrones mod. Simply install over your v1.2 install.

    Download here

    Main features: an...
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    Re: Discussion about modding and its future

    By 2038, it's not only my PC which will be too old for modding ;) If by any stretch I'm still going, then I think I'll just have to turn the clock back a few decades.... (and remember to disable...
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    Re: Discussion about modding and its future

    The threat isn't so much that the tools 'stop working', rather that you will upgrade to a new OS that no longer supports them. If you think you may want to go on modding MTW into the future, maybe...
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    Sticky: Re: A Game of Thrones Mod for MTW

    Sorry, no Dothraki - this is purely Westeros/Wot5K scenario... if I ever find a way to do dragons, then I might add in Essos and House Targaryen :thumbsup2


    Ah... that should not be possible, but...
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    Re: Ancient: TW series mods for MTW-VI

    Hi Lanjane,

    These are three separate mods, ATW1, ATW2 and ATW3, so each one needs a separate game folder.
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    Sticky: Re: A Game of Thrones Mod for MTW

    Hi Lanjane, thanks for your feedback, and glad you're having fun. I have no experience at all with the Steam version, I still have my old CDs running in XP. The 60-yo heir thing is deliberate,...
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    Re: Pike and Musket TW for MTW VI

    Check out the modding threads, find a copy of Gnome editor, and you can edit the march speeds of units, but you need to do each one separately.

    Oh, and 2 years... how long we been waiting for more...
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    Sticky: Re: A Game of Thrones Mod for MTW - Beta release

    That's not normal.... can you tell me about your install and your game? What version of MTW you have, which version of AGoT, your O/S, and what faction you are playing. We'll see if we can pin down...
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    Re: Who's still playing?

    It's very basic compared to later games. Only the royal family can have children - your generals don't breed with your princesses, they just get a loyalty bonus.
    The princesses are more diplomatic...
  24. Re: ireland : how do i get my mercians troops to ireland ?

    if you have shipbuilding facilities ( slipway etc) you ought to be able to build some ships, or boats at least. Viking ships will only blockade you if you are at war with them, or if they control the...
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    Sticky: Re: A Game of Thrones Mod for MTW

    Ciao, grazie. Scusi, mi Italiano e molto piccolo :thumbsup2

    So thank you for the English translation...
    but, yes, I have been thinking about making the background map more representative of...
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    Re: Who's still playing?

    Leonardo, find this bit:

    //========================================
    //Active Factions
    //which factions are to appear in the game
    //and which of these factions are playable...
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    Sticky: v1.2 Patch Now Available

    I have released the v1.2 Upgrade Patch for the Game of Thrones mod. It can be installed over any of the earlier versions, v1.0, v1.1 and v1.1a.

    Features:

    a couple of new units
    some...
  28. Re: How do I make the Armenian Heavy Cavalry available for all factions in each era?

    Sorry, no idea
  29. Re: How do I make the Armenian Heavy Cavalry available for all factions in each era?

    Neither do I, I can't see it either :laughter:

    I'm not sure who made the editor, I'm only a user so really can't help on that side of things....
  30. Re: How do I make the Armenian Heavy Cavalry available for all factions in each era?

    Right, then. First things first. Get a copy of Gnome Editor, because it's so much easier to use... See this thread for a package of nearly all the tools you'll ever need for MTW modding.

    The...
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    Sticky: Re: Medieval Total War - Redux (Beta)

    Very late arriving at the Redux party, but as I've been saying for months I'd give Redux a try, I can announce I finally got around to it. Just running an English campaign for my 'learning game', and...
  32. Re: Is it possible to make other rulers visible for at least one turn in each era?

    Not quite: it's "?:\?\?\Medieval_TW.EXE" -ian

    The -ian needs to be outside the quote marks :bow:
  33. Re: Is it possible to make other rulers visible for at least one turn in each era?

    It might just be a typo here, but did you inclue the final full stop?

    As for Steam, I don't know, I have never tried it - my tech is a bit retro...
  34. Re: Is it possible to make other rulers visible for at least one turn in each era?

    No, the G key does the same as .matteosartori. does in normal mode - it lifts the 'fog of war' on the campmap.
  35. Re: Is it possible to make other rulers visible for at least one turn in each era?

    Nearly... the -ian switch needs to go outside the quote marks in the shortcut target. However it's not that which toggles, but the 'G' command in game - makes the map visible/invisible, so to speak....
  36. Re: Is it possible to make other rulers visible for at least one turn in each era?

    There's not a console as such, but there are various commands that can be typed in whilst you're on the campaign map. I can't recall the full list, cos the only two I'm ever tempted to use are...
  37. Re: Is it possible to make other rulers visible for at least one turn in each era?

    Yes, you can reveal the whole map by typing .matteosartori. (the full-stops are required) whilst you are viewing the campaign map. You don't see full details, but the faction leaders can be found and...
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    Re: Editing Names for Generals/Campaigns

    There are two files you need to change to get new names working correctly. Sounds like you've already found the first half for yourself, but I'll include it for anyone else who was wondering (and...
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    Sticky: Re: Ooops, found a bug...

    Works continues towards v1.2 :towar:


    Meanwhile, I found another wee bug which won't affect many campaigns but the fix is in anway:

    In AGot// Loc/Eng/Names.txt

    INSERT:
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    Sticky: Ooops, found a bug...

    Sorry folks, there's a bug in the mod installers, namely a missing unit texture which will cause your Vale Foot Knights to look extremely strange.

    So I've updated the patch to fix it, and I also...
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