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  1. Replies
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    Re: EB-Twitter updates Discussion

    i am still working also on Bai and Cai , i am making a Cai for each individual faction which will take time.
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    Re: Mod of the Year awards - ModDB

    i am constantly working on the cai and bai...it took a great effort to get the mod out , be patient its all in hand ;)
  3. Re: Problem with great battles with 2 allied troops

    noted...i will check into that.
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    Sticky: Re: Screenshots

    http://i.imgur.com/mG4k3QP.jpg
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    Sticky: Re: Screenshots

    http://i.imgur.com/qAYoXvu.jpg
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    Sticky: Re: Screenshots

    http://i.imgur.com/g6nuVQ2.jpg
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    Re: EB2 BAI 1.0 testing

    yep i will sort that out for you tommorow
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    Re: AI units running in battle map

    noted :thumbsup2
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    Re: EB2 BAI 1.0 testing

    noted and fixed in next version.what you can do for a quick fix for now is to run game with the original export_descr_advice txt , then exit and add the BAI export_descr_advice ..this will re set it...
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    Re: EB2 CAI 3.0 testing

    all things are possible if you put your mind to it ;)
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    patch 16.

    any whisperings or news on patch 16 yet...and what will it bring? discuss.
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    Re: EB2 BAI 1.0 testing

    http://ge.tt/19nKtR12/v/0 ..heres the hardcore scripts
    {campaign script goes in EBII\data\world\maps\campaign\imperial_campaign}
    {G5Script2 goes in EBII\data\scripts\show_me}

    delete map rwm....
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    Re: ReallybadAI mod?

    http://ge.tt/19nKtR12/v/0 ..heres the hardcore scripts
    {campaign script goes in EBII\data\world\maps\campaign\imperial_campaign}
    {G5Script2 goes in EBII\data\scripts\show_me}

    delete map rwm....
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    Re: EB2 CAI 3.0 testing

    yep..noted.
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    Re: ReallybadAI mod?

    http://ge.tt/25uXTJu1/v/0 it is here {ans still very much being worked on} , i have the hardcore files as well i will put them up soon.
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    Re: AI quadruple stacking

    this could well be true...CAI3a should be played on medium setting.
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    Poll: spot on. Keep championing the cause Huberto...

    spot on.

    Keep championing the cause Huberto +rep
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    Sticky: Re: Impressions From The Battlefield

    Beautiful units guys fantastic work.. ,
    unedited pictures of a roughly 4000 saxons v 4000 dyfient., max graphics , gem shaders and injectors....deep forested hillside...
    what a battle...it was like...
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    Sticky: Re: Impressions From The Battlefield

    http://i.imgur.com/9vC3BZl.png
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    Sticky: Re: Impressions From The Battlefield

    http://i.imgur.com/qTs25HT.png
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    Sticky: Re: Impressions From The Battlefield

    http://i.imgur.com/VHWxnvG.png
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    Sticky: Re: Impressions From The Battlefield

    http://i.imgur.com/Ds2jQ2s.png
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    Sticky: Re: Impressions From The Battlefield

    http://i.imgur.com/ulEQoac.png
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    Re: AI quadruple stacking

    yes thats fine , i am keeping all factions alive for long time with great stacks building , with 3a is that the challenge is actually too great for player late rounds.
    .i am just experimenting.:)
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    Re: AI quadruple stacking

    but then this will lead to quicker campaign with some factions dying out very quickly yes?
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    Re: Unit cards?

    explain why please?
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    Re: AI quadruple stacking

    can you explain why there wont be the same amount of stacks in your CAI piter please?
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    Re: AI quadruple stacking

    imo AI stacking is a good problem to have ...it just needs balanced..there is much to do.
  29. Re: Minor Proposal: Increase the size of Eleutheroi garrisons

    im in favour of some extra units...but just enough to balance things better, for me northern italy and spain is weak.
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    Re: Ptomely win at turn 425

    wow..interesting.
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    Re: AI quadruple stacking

    yeah it will get balanced.
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    Re: AI quadruple stacking

    lol gimmickry :tongue: its usually complaints about not enough stacks and too much fragmented forces in tw.
    dont worry if the AI is making stacks that is a great thing atm in time and something i...
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    Unit cards?

    Did i see proper good looking unit cards in this {atw}?...or was it just a dream?
    ah....how much better are those cards at 3:01 ish ........https://www.youtube.com/watch?v=dIk3GJEupi4
  34. Re: Visible info switched from cities to characters

    you can toggle it in your cfg.file ... label_characters=1label_settlements=1
  35. Re: An Europa Barbarorum 2 Faction Proposal: Meroe

    man ... you have lost your head, ... your making a right scene of yourself now...chill out.:cool:
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    Re: How to avoid night battle?

    hey no probs ..dont ever hesitate to bring bugs to our attention or any of your thoughts on how the mod can be better ... :thumbsup2
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    Re: How to avoid night battle?

    lighting , weather and effects are being worked on ...please be patient.
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    Sticky: Re: EB 2.X AI Faction Progression Thread

    nice ..cheers
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    Re: Dirty texture

    in the dlv/data/overlay textures folder
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    Re: Diplomacy problems

    its generaly not a good idea to get on the wrong side of AS... until you are ready to wipe them out.
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