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  1. Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    You should - I will hit 0 trust in 20 turns
  2. Replies
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    Re: Autoresolve script

    On VH/ Alternate Economy got first time Arkagas on map. Double Syrracusian stack finally defeated town guard.
    Had to reload save like 30 times to roll it again . Three times was rolled in favor....
  3. Sticky: Re: [Download & Installation] Divide et Impera 1.2.3e - Rise of the Republic August 17

    From Totalwar.net forum. CA thing don't know.

    Forget. Was on Mod manager page and and can understand all fuzz. Could not believe.
    I got CA one as free update with drivers on my graphic card.
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    Re: I really struggle with food as Rome

    Imperum level affect food, popularity also, .
  5. Re: [Experimental Battle Pack] - New stat and combat system (09.03.2018)

    I did not order my cav to charge , I ordered full speed towards AI cav. AI cav was charging my Accensi (they slowed down) , Accensi were in skirmish mode and retreating. Accensi were spread out...
  6. Re: Advice for very long load times, please?

    No.no,no no,. I did not suggest you to increase Virtual memory (paging file)
    24 GB is quite big. Only time I needed huge paging file was to extract really compressed files big files.
    48 GB paging...
  7. Re: [Experimental Battle Pack] - New stat and combat system (09.03.2018)

    Did managed to trap melee cav. They were chasing my Accensi (you corrected their morale - thank you - me not crazy - could fight in melee with 50+ morale) but I was not prepared. So I ordered my Cav...
  8. Re: [Experimental Battle Pack] - New stat and combat system (09.03.2018)

    Congratulations. Had normal Roman battle. Not sure but long ranged can get some extra ammo. Sometimes I have skirmish phase so extra ammo would be nice (they can't kill heavies so why not)....
  9. Sticky: Re: [Download & Installation] Divide et Impera 1.2.3e - Rise of the Republic August 17

    On download page there are three versions. 1.4 (buggy) 2.0 (don't know never like it, was crashing game to often) and 3.0 (steam one -). Did some reading on that page and they should both work
    ...
  10. Re: Love the campaign, Do not get the battles.

    Yeah got same with standard DeI playing as Rome. Ranged and cav. were only way to win. Screwed 4 armies for new battlepack. Will have to restart.
    They declared me crazy. I could hold normal units -...
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    Re: Autoresolve script

    That was about vanilla or new/old script. They are unstoppable because AI will wreck full stack on them and after that some factions even stop to recruit. AI vs Carthage can't take even small...
  12. Re: Help me understand the calculation of wealth bonuses

    it will build up over time if you did not even build something that will add bonuses to commerce.
    Had same number and it was rising up every turn until is maxed out
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    Re: Disabling unit voice acting in rome 2

    https://www.youtube.com/watch?v=LqHyWoMrbwQ

    https://www.youtube.com/watch?v=aCR8xV7fb5w
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    Re: Disabling unit voice acting in rome 2

    My god that was game. Green, Blue, and Red Romans. I can still remember first fight. Tutorial one. I was so happy that I could run that game. Bought new PC to have smooth experience
    I liked Clone...
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    Re: [PREVIEW] New Changing Traits System

    They are powerhouses. City Governor/Rightfull S. will be obsolete.
    5% replenish is quite high if they come with standard traits +2% replenish (40+ units per turn).
    5% attack is probably...
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    Re: Disabling unit voice acting in rome 2

    I really hate - Your General line. Killing your general is best way to shut him up. I like pre-battle speeches. But nothing matches M2TW Sssssnake
  17. Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.e - aug.10/18 - TESTERS APPRECIATED!

    http://www.mediafire.com/file/a7unj7g6iipbbqf/@@@@@@@_Fides_Populi_DeI_beta_03.pack/file

    Here is my version. Halved almost all penalties and buffs because war declaration will cost 100 trust....
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    Re: Disabling unit voice acting in rome 2

    Mute voice.
    Speech
    You will still have voice acting on campaign map.
  19. Re: Do province effects of each region apply to the whole province?

    Region if not stated otherwise. Provincial bonus (whole province), faction bonus -factionwide (everything)
  20. Re: Help me understand the calculation of wealth bonuses

    It will build up
  21. Re: Love the campaign, Do not get the battles.

    Tel first your battle difficulty. Play Normal battle -it can be set in settings in first turn.
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    Re: Autoresolve script

    Carthage is wrecking Spain from turn 10.
    Syrcuse double stack had failed on empty settlement. This is so rare event
    Other two Greeks are fine.
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    Re: [PREVIEW] New Changing Traits System

    Romans generals are crazy psychopaths. They deserve vanilla traits. Rufus must die first ( -2% replenish rate) . Will find nice pike for him.
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    Re: Province Specialization Balance

    More bonus income will be enough for farms can't remember more than +7% but I need food not income there . Industry yield a lot if you build whole province towards it (bigger bonus will encourage new...
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    Re: [PREVIEW] New Changing Traits System

    Nice. Finally I will not get those three traits on every general. Untrustworthy , butcher, and drunken sailor.
    Good job as always
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    Re: Decisive Battles on Very Hard?

    You should install 12 TPY mod for hardcore (your Generals will die before they can reach max level). Hard with hardcore does not have same army composition as VH. Double stacks are under 20 turns....
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    Re: Decisive Battles on Very Hard?

    I just started Macedons with AEco on VH. It is nice to see that you actually can't move. Two mercs can ruin you. Will play it latter because it will be hard as hell to beat Epirus with levy . I have...
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    Re: Province Specialization Balance

    There is data sheet in guides and F.A.Q. All the bonuses are listed there or in left side menu. When you hover over round icon (where season buffs are displayed) you will see all bonuses for min...
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    Re: Decisive Battles on Very Hard?

    VH - is VH . AI will spawn max army allowed . Good ones. Pick easy ones before you start war of attrition (more than two provinces AI factions). You might even lose.
    What is the point of even...
  30. Re: UMCenturion's Ancient Empires: Legions for DEI 1.2.3 Compatibility patch

    Thanx
  31. Re: What to do against full elephant armies (H2H Campaign)

    Supply
  32. Re: UMCenturion's Ancient Empires: Legions for DEI 1.2.3 Compatibility patch

    Thank you. If you have free time and will to play EXPack.
    Beta packs are hard to follow - constant updates.
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    Re: Factional Strengths: Hammer or Anvil

    Epirus is strong and have really fun start. Can't find anything lacking with them.
  34. Re: UMCenturion's Ancient Empires: Legions for DEI 1.2.3 Compatibility patch

    Any advice for merging this pack with Experimental battle pack ?
    I only play Rome because of this mod.
    Did look at db tables but I m lost them. Will need whole week to figure out abilities alone....
  35. Re: What to do against full elephant armies (H2H Campaign)

    Conquer Greece. Build Aux Barracks there. Destroy him and everything south and south east of Rome . Why you are wasting your armies vs double stacks in far away regions. Bring fight to him early and...
  36. Re: Advice for very long load times, please?

    How big your Virtual memory is ? Forget that question I found answer in your post

    How long loading time is ?

    HDD have longer loading time but it is not really long. Did you try to defragment...
  37. Re: Pikemen, while useful in general, dramatically underperform against hoplites.

    Had battle bug with AI reinforcing. Second stack can bug out battle . Started 3 times battle vs Dalmatae . Ranged will be in 4 ranks deep then both armies will try to fit the battlefield . They can't...
  38. Re: [Submod] Alternative Economy (Updated 04.07.18)

    On VH AI do not have problem of having double stack.
    They will have issue if they are recruiting mercs. They are recruiting to much mercs but after checking balance with save editor they are fine or...
  39. Re: Pikemen, while useful in general, dramatically underperform against hoplites.

    http://www.mediafire.com/file/ozbrq7ry1b1wnlf/2018.09.10-21.52_03.png/fileI can defeat phalanx with 2x accensi in melee. They do not suffer from phalanx bug and will attack back of phalanx properly ....
  40. Re: Pikemen, while useful in general, dramatically underperform against hoplites.

    Played hardcore also.Early AI will field in most cases 5 support. If it does not have barracks it will fill mostly Inf. In case of Greeks it will be Hoplites, in cases of Gauls it will be lost of...
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