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  1. Re: Installing both EB2 and SS6.4 on one PC (windows 7)

    As Sar1n said, mod-folders.
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    Sticky: Re: Fans suggestion thread for future releases

    No, it isn't. The mod is not trying to be a freeform, alt-history simulator where you can do anything you like. You can't take Epeiros to the British Isles and prosper just the same as you would in...
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    Re: Invisible Greek FM

    That's a cloned character, which is exceptionally dangerous for the stability of the game. If you are able to move him with the cheats to the island off the Red Sea, where he can cause no trouble,...
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    Sticky: Re: Fans suggestion thread for future releases

    Things have been tweaked on the ease front in 2.35A, there are quite a lot of new mechanics that make it less so (and some only apply on Hard+ difficulty, so the game isn't inaccessible to new/less...
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    Sticky: Re: Fans suggestion thread for future releases

    That's not the goal of EBII, so I'm afraid you're looking at the wrong mod.
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    Re: Freezing on Sweboz

    Genuine freezes are extremely rare. The game either crashes, or it's busy.

    It can take 10-30 minutes to resolve a hording faction, depending on your machine.
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    Sticky: Re: Fans suggestion thread for future releases

    Allied Governments don't convert to Roman culture, they convert to Rebel.
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    Re: Sacred band of Carthage.

    One semi-related point to this, the Carthaginian elite cavalry have been removed as a recruitable unit. Their presence as the general's bodyguard is more than enough representation.
  9. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Yes and yes, loads of stuff.
  10. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Happens every Christmas without fail on TWC. One year they lost a big chunk of the database.
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    Re: EB-Twitter updates Discussion

    They're supposed to be half-barded. We don't yet have a model for them, so they got unarmoured Sakan horses instead.
  12. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Not many more, most things get previewed when they're done. Might be some last minute ones.
  13. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Nope, they never are. The validation settings wouldn't allow this to be possible even if the volume of change wasn't so great.
  14. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Yes, it'll be a patch over 2.35.

    That means if your installation of 2.35 is in Program Files\ or Program Files x86\ it probably won't patch.
  15. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Small update on the patch, the current size of the uncompressed folder with all the contents is 995MB (about 95% of which is the new units) - and that's missing some big files like the EDU, EDB and...
  16. Re: How to build large town administration building in my capital?

    Have completed the Kingship reforms?
  17. Sticky: Re: [Official] Faction Governments and Colonies

    The limitation will be the government you can put there. You need at least a Hellenic Admin to put a colony there.
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    Sticky: Re: Fans suggestion thread for future releases

    I can't answer 1) but there are lots more eastern steppe units to come.
  19. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    All I will say is that work continues on making changes to the mod, and we hope to have something to release soon. Which side of Christmas it will arrive I couldn't say at this point.
  20. Re: EB 2.3 Campaign Recommended Difficulty Settings?

    All AI factions, on all difficulties, have a finance script that removes their debt. If they don't most factions go totally passive once they're in debt, and never come out of it.

    There's another...
  21. Re: EB 2.3 Campaign Recommended Difficulty Settings?

    Hard doesn't give any additional money to the AI, that isn't in any of the scripts, and the hardcoded bonuses were an RTW thing.

    They do hire mercs, where they didn't before.
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    Sticky: Re: Fans suggestion thread for future releases

    We're not changing the map, those obstructions are to stop stupid behaviour by the CAI.
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    Re: KH Government Availability

    No it's not a mistake, it was a choice. Their top tier government does not mimic the highest tier of the helcol. It might be arguable that the kh7 should, since you're limited to four of them.
    ...
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    Re: KH Government Availability

    Ah, you're right, Galatian Colonists only come from the highest tier of Hellenistic Colony, which KH doesn't have access to (and doesn't imitate with it's governments, since their top tiers mimic the...
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    Re: Kimmerian Bosporus Campaign

    2.35 is hugely different to 2.3 on a wide range of measures.
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    Re: Kimmerian Bosporus Campaign

    That's nice, they're not going anywhere.
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    Re: descr_rebel_factions.txt

    Theoretically both; in reality you can only define one or the other.
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    Re: KH Government Availability

    It's the Greek Founding League/Member governments, which come at the very end of their reform chain; nothing to do with the Hellenistic military reforms.

    The details of their reform are as per the...
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    Re: KH Government Availability

    Artillery comes in their two top tier governments, as do the Colonist infantry (because it mimics the helcol_two).
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    Re: Battle Animations

    No one currently in the team has the skills (or patience) to create new animations, so no.
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    Re: KH Government Availability

    KH can recruit Hellenistic units with the Supervised Hellenic Admin without requiring colonists - and they can build their native governments in a broader range of places than anyone else. That's...
  32. Re: Can't build Roman Province in Aquincum?

    Nope, not as it's currently coded.
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    Re: KH Government Availability

    When is it in your game? These are the reqs for the Allied City State:


    and not building_present govallied and not building_present colony_eastern and building_present...
  34. Re: Can't build Roman Province in Aquincum?

    This is the allowed list of hidden_resources for the provinc:


    and hidden_resource achaenleague or hidden_resource anatolian or hidden_resource celtiberia or hidden_resource deuteroi or...
  35. Re: Can't build Roman Province in Aquincum?

    The eastcelt hidden_resource isn't in the list; some of the more westerly Balkan Celtic provinces are included because of the horde_target h_r.
  36. Re: [Submod] Epeiros as alternate Hellenistic factions (Massalia and Syrakousai)

    They could still be interesting, I did have a new family tree (with only Alexandros from the Epirote line - he's actually a descendant of a former Sicilian tyrant through his mother) and some new...
  37. Re: [Submod] Epeiros as alternate Hellenistic factions (Massalia and Syrakousai)

    Massalia isn't viable as a faction. It's starting settlement is too small and under-developed, the region similarly poor unless you blitz southern Gaul. And once the Romans come for you, you'll spend...
  38. Re: [Submod] Epeiros as alternate Hellenistic factions (Massalia and Syrakousai)

    It is with a little sadness I have to inform everyone that changes to Epeiros coming in the next patch make this submod both rather difficult and somewhat redundant.

    To the positive, Epeiros will...
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    Re: Payadag i Kardakan weak?

    The Nezagdar were over-statted when their status was changed, discussed here.
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    Re: Rome in Custom Battles

    Which units do you think are missing? They have most of those that should be available for each era.

    Also note there is an upper limit on how many units can be shown on the selection screen.
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