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  1. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    :lime:
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    Sticky: Re: Bugs Reports & Technical Help

    I'll have a look at it. Thanks.
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    Sticky: Re: Bugs Reports & Technical Help

    The log says nothing useful about that bug. I might be wrong but the trigger reported has nothing to do with the ctd.
    Is there any general with that embarking army?
    Can you try to edit your config...
  4. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    No, no change about the stats in the EDU.
    If you want to change them by yourself, check this thread ;)
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    Re: SSHIP - General Discussion

    But they're absolutely not accurate. No one used watchtowers during that period. On contrary, villages can represent new settlements created due to the population growth, like in South West of France...
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    Re: The Workshop of Cedric37

    I told you to not play with matches again :bigboss
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    Re: SSHIP - General Discussion

    I agree with your analyse :yes:

    What about replacing the watchtowers by villages, like +Marius+ and Melooo182 did (see here for details)? Both seem inactive nowadays but Melooo182 has posted a...
  8. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    I'll see what Ican do ;)
    Many thanks for your help again :bow:
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    Re: SSHIP - General Discussion

    I know... hopefully :tongue:
    But form my opinion, watchtowers should go (inaccurate) and be replaced by forts, themselves brought back to the mod. My main issue with forts is just that that bloody...
  10. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    That's unfortunate but can happen unfortunately. That's just due to the fact that that faction has no more general alive as you mentionned yourself ;)
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    Sticky: Re: Bugs Reports & Technical Help

    @ JoC, I might be wrong but could this issue be possibly related to the priest trait anyway?

    @ sanaleula, could you try to follow the AI movement and to remove the fog of war (cheat code:...
  12. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    I don't have a french version of the game. My both versions (disk and Steam) are in english. Ironic for a French, isn't it? :laughter:

    Seriously, if I get you right, I just need to ask the guys...
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    Re: SSHIP - General Discussion

    The developers actually just re-used what was already existing in RTW as both games basically share the same engine ;)
    That's just my opinion but I'd rather get ride of them and leave only the...
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    Sticky: Re: Bugs Reports & Technical Help

    @ shadowtwinz and Ulkakanakulot, if it happens again, could you try to follow the AI movement and to remove the fog of war (cheat code: toggle_fow). This is to see what the AI was doing exactly when...
  15. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    For now, I'll focuse on the 2 main remaining issues, the archers bug (causing these black zebra across the screen) and the missing voices. Others issues can be checked while implementin,g other...
  16. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    I thought some version didn't get the same amount of accent compare to the english one? It seems that the french disk version of the game has some missing voices with SSHIP :hmm:
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    Re: SSHIP - General Discussion

    Accuracy is one thing, gameplay is another ;)
    I still share kostic feeling about immobilizing such character.
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    Sticky: Re: Bugs Reports & Technical Help

    Noted. What is your version of the original M2TW game? English or not? Disk or Steam? Thanks in advance ;)
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    Sticky: Re: Bugs Reports & Technical Help

    That's possible. I haven't checked it in detail yet :blushing:
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    Re: Faction Names back to English 0.9.6

    There's one in the Mini-Mods. However, it's not compatible with the SSHIP v0.9.6. :bigboss:
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    Re: SSHIP - General Discussion

    The best similar system for M2 engine is the public order. That's why settlements regularly rebel if you (or the AI) can't keep the population happy. But it doesn't solve the character issue....
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    Re: SSHIP - General Discussion

    @ JoC, if I got you right, for a general to become rebel, he needs to be outside of the settlement? Could it be possible then to "kick him out" of the settlement by script when he gets that trait?...
  23. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    Oh Man, this (the sounds) couldn't come at a better time. I'll have a look at it. Many thanks for this Gig :bow:

    Edit: quick question: is the sounds kit works for all versions of the game? I mean...
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    Re: SSHIP - General Discussion

    I'll check that guy. Thanks for pointing it/him :D
  25. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    ^^ yes, there are still quite a lot ;)
  26. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Thanks for your kind words Gents. Appreciate :bow:

    @ VineFynn, each contribution to the mod is valuable ;)
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    Sticky: Re: Bugs Reports & Technical Help

    Thanks Gents. I'll check the sounds again. Obviously, it doesn't work as intended :hmm:

    @ shadowtwinz, about the sounds issue, what version of the game do you use (english, french, german,...
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    Sticky: Re: Bugs Reports & Technical Help

    You must do something wrong. Let's start from the beginning. Have you tried the game with SS6.4 and before to install SSHIP?
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    Re: SSHIP - General Discussion

    I still think that having a general stuck
    on the map because getting the usurper trait doesn't make sens. We should think about another option IMO.
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    Sticky: Re: Bugs Reports & Technical Help

    @ kostic, that's weird :hmm:
    Anybody else with missing voices?

    Btw, the Danish BG should be a cavalry unit. Only Norway should get an heavy infantry BG at the start of the game. That's a mistake....
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    Sticky: Re: Bugs Reports & Technical Help

    did you had the same issue with the previous versions?
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    Sticky: Re: Bugs Reports & Technical Help

    I'm afraid to be of little help on this. However, have you checked the config files from SSHIP and RR/RC, just to compare the settings?
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    Re: SSHIP - General Discussion

    The price was ridiculously too low. On the other hand, we may replace them in the future as they're absolutely not accurate. No one used them during Middle Ages.


    Usurper? If he had the trait,...
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    Sticky: Re: Bugs Reports & Technical Help

    @ sullivanclan1, please read the installation instructions here :bigboss:

    @ shadowtwinz, what was the city?

    @ kostic, as you use a CD version, just go to the data folder and then to the sounds...
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    Re: SSHIP - General Discussion

    Thanks for the feedback :bow:
    I haven't touched any recruitment or have worked on any unit for this version. So it might be an "old issue". In any case the Norse rosters have to be re-worked. They...
  36. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    I've sent you a PM. That should help you hopefully ;)


    Give to Caesar what is his :whistling
    Btw, did I tell you already that I like your modesty Mate? :laughter:
  37. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    No, no work on units this time. I still need to get ride of that archers' bug and I'll start on that.
    Btw, I can provide you the list of the files changed for the factions' names upgrade ;)
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    Sticky: Re: Bugs Reports & Technical Help

    No. Install SS6.3 and SS6.4. Run the SS setup, choosing Early Era, Savage AI and possibly permanent arrows (optional). Then, install SSHIP. And don't ever run the SS setup again ;)
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    Sticky: Re: Bugs Reports & Technical Help

    Be sure that you don't run the SS setup after to have installed SSHIP. That's quite a common mistake ;)
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    Sticky: Re: Bugs Reports & Technical Help

    ^^ I'd do that way.
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