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    Re: Retro Remix!

    There were a lot of features and things I wanted to add on this mod if the tools updated. One was completely redoing all of the terrain textures and vegetation with Quixel Megascans. Another was...
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    Re: Retro Remix!

    Thanks for trying it! The reason for why certain stats are funny is because a lot of the systems of combat are tied to non numerical values, such as animation speeds, mass, and what type of weapon...
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    Re: Medieval 2 Reshade GI question

    Alright sorry to double post, but after an hour of intensive tinkering I got it to work. So to save you all the time, if you wanna get Reshade's depth buffer to work to use the more advance post...
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    Medieval 2 Reshade GI question

    Alright I finally downloaded Reshade and set it up for Med2 just to amp some values but I notice that there are several options for features such as Screen Space RTX GI and options for SSDO as well....
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    Re: Retro Remix!

    Sure you can upload it to moddb. I don't have an account and I have alot of my plate right now to continue working on this mod.
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    Re: Retro Remix!

    https://www.twcenter.net/forums/downloads.php?do=file&id=4641
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    Re: Retro Remix!

    It should work just like any mod installation. It works with Kingdoms as it's using the retrofit mod as a base. Try that.
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    Re: Retro Remix!

    You can actually. An alpha is up on the download section.
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    Re: Retro Remix!

    Hey no the mod is not really abandoned. I'm just waiting for some feed back and also trying a new workflow for creating and updating unit models. I really hate working with Milkshape3D for rigging...
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    Re: Retro Remix Alpha Release!

    I mean sure? It's not a full release yet so before people start taking it apart for their own mods just play it a bit.
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    Re: Retro Remix Alpha Release!

    Russians, Byzantines, Egyptians and Turks are already buffed. Will look into Mongols and Timurids soon. All playable Factions have been looked over.
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    Retro Remix Alpha Release!

    Hola peeps! Here is the release of Retro Remix Alpha version 1!

    General Summary of what to see in Alpha 1

    -Rehauled Playable Factions, all with new units and restructured power scaling...
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    Re: Retro Remix!

    Yes the Byzantines are already done and ready to go. They have a new texture sets for all of their units.
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    Re: Retro Remix!

    Hey guys good news! Alpha 0.1 is ready to release for everyone! It's just I need to get an installer for it. Does anyone know of a good place to upload their mods for easy download?
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    Re: Retro Remix!

    I think you have the wrong thread.
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    Re: Retro Remix!

    Hi everyone, sorry for the sluggish progress. I've been slammed with work for the past two months, so free time is limited. However I will get a sort of alpha up and going before Christmas. Byzantium...
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    Re: Retro Remix!

    Alright sorry for the radio silence but I have been slammed with work. However I have made some progress on Byzantium and will make some more this week! First up, generic upgrades, from light mail to...
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    Re: Retro Remix!

    Alright after a long time here's another update!

    Egypt

    Removed:

    Sudanese Archers

    Added
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    Re: Retro Remix!

    Patience Iago... I'll get to them in due time. Right now doing stuff for Turks then Byzantines.
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    Re: Retro Remix!

    Hey guys just to end some radio silence, I have not abandoned this project. Some few real life obligations came up so that put things on hold for a week. So here is a sneek peak of what I am working...
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    Re: Retro Remix!

    I haven't thought too much about new factions at the moment, maybe Cumans, Armenians/Georgians, and another Middle Eastern Faction. Just 3 new factions.

    Anyways today's update!

    Portugal
    ...
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    Re: Retro Remix!

    Stage 1, which this is, is to remix factions by adding units, removing units, rebalancing or reworking. Making factions feel a bit more unique and change progression to feel a bit more fun. This will...
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    Re: Retro Remix!

    Alright more updates!

    England

    Units Removed
    Armored Swordsmen

    Units Added
    English Foot Knights
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    Re: Retro Remix!

    Hola peeps! Got another update for ya!

    So I finished working on the Holy Roman Empire and France. With the new brigandine armor set I was finally able to add new units that didn't look homogenous!...
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    Re: Retro Remix!

    Alright a new update! So when I was working on the Holy Roman Empire roster, I decided to go back over my prior modifications for just quality control sake. It's when I noticed that the Brigandine...
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    Re: Retro Remix!

    Well hopefully a remixed roster of units will refresh the gameplay a bit for newcomers without overpowering the original feel of the game like many bigger mods do. I mean, for example, If you loved...
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    Re: Retro Remix!

    It's still a WIP but I will be adding in other units. The point of this mod is a fun remix of everything, with more unique units that help round out factions without losing identity. The reason I got...
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    Re: TOG's Art Dump

    Hey Guys a quick update! I've started a WIP mod thread here below if you want to see some Medieval 2 specific stuff in terms of art in the form of screenshots. Cheers!
    ...
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    Re: Retro Remix!

    Alright another update! As I was going over the Holy Roman Empires I came across a problem that needed to be addressed in terms of game design: crossbowmen vs pavise crossbowmen. Long story short...
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    Re: TOG's Art Dump

    I'd just skip that part. Not going to fight Milkshap 3d for something simple as a belt modeling or rigging for that matter. I'm just doing texture work because it's fun.
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    Sticky: Re: Crashes and how to fix them

    Hi I'm running into a crash that is giving me some trouble. Added crossbowmen to both spain and hre but only the hre version crashes when loading a battle. The thing is that the log files don't tell...
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    Retro Remix!

    ​https://i.imgur.com/cCCITfg.png

    Hola peeps! So here is a fun WIP that I am doing in my free time for M2TW that I wish to share! The simple explanation of what this mod is pretty simple: It's a...
  33. Converted Mesh has Skinned weights on the Opposite side of model

    Hola! Another Milkshape problem here. I am using the MTW2 Modeler's Toolkit for my unit conversions and I want to create some custom UI Info Cards. So When I convert the model and rebuild the...
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    Re: Additional Model Variants Popping

    Alright I hate to double post but I found the solution. I forgot that the model groups in Milkshape 3D have comments on them and I forgot to assign the new variant models with the proper numerology...
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    Re: Additional Model Variants Popping

    Actually all LOD's were modded to use variations. I've done the test just to use the lod0 on all draw distances and it still does the popping. I'll do some more testing today but it's kind of...
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    Additional Model Variants Popping

    So the situation is pretty simple. I duplicated the main torso of the original model (dismounted boyar sons), renamed them and adjusted the texture coordinates so that the unit will have body...
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    Re: TOG's Art Dump

    Alright have a fun little project here. I find M2TW Russia's armor texture variety lacking. So I've decided to have some fun. All are WIP and have no normal/specular maps made yet.

    Light Mail
    ...
  38. Re: Rome Remastered Graphics Competition - commentary thread

    https://i.imgur.com/Pga6j2F.gif
    https://memegenerator.net/instance/73814338/thumper-bambi-aw-shucks-awww-shucks
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    Re: TOG's Art Dump

    Alright Rome Comp real sized renders!

    https://i.imgur.com/PilghCA.jpg

    https://i.imgur.com/zqaeWQt.jpg

    https://i.imgur.com/xTWWJiR.jpg

    https://i.imgur.com/W86vg0t.jpg
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    Re: Rome Remastered Graphics Competition

    Alright here's my submission. It's size has been greatly reduced due to competition rules. Cheers!

    https://i.imgur.com/c4Pm8iZ.jpg
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