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  1. Replies
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    Sticky: Re: New Buildings Added

    Haha, dang! Big numbers. It really is incredible that a game that old could have such numerous possibilities with several outlooks. Really great job! Can't emphasize it enough.

    As for suggestions...
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    Sticky: Re: New Buildings Added

    It's been a lengthy while since I last checked the progress on this mod; fascinating work, no doubt the biggest detail I've ever seen (although im sure the other 'major' mods have done greater...
  3. Re: The Elder Scrolls: Total War

    If I remember correctly, wasn't this mod still partly unfinished? And they've only released it so to not keep people waiting any longer. Bottom line is, they probably know about all the issues the 2...
  4. Re: The Elder Scrolls: Total War

    Irishron seems to be the guy you need.
  5. Re: Sounds and Voices for new made Units

    Absolutely. If you have any questions, ask them here! I'll try to help as much as I can. :thumbsup2
  6. Re: Sounds and Voices for new made Units

    It's quite simple, actually!

    Assuming you have all the sound files in your mod folder and all 39 .txt files in your mod's data folder, then all you need to do is edit the...
  7. Certain sound files being left out (?)

    Hey guys, a conundrum.

    I extracted the main game's .dat files and received all the sounds, and when I rebuilt them (with changes in .txt files, of course), a unit's sounds went missing. I thought...
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    Re: CLICK HERE FOR NEW DOWNLOAD LINKS!

    TA 3.0? As in Third Age 3.0?

    What does that have to do with this? You're in the wrong mod section.
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    Re: CLICK HERE FOR NEW DOWNLOAD LINKS!

    Note for those who crash on launch:

    Try deleting all the files found in the sounds folder of the mod and then following these steps found here (follow the steps, ignore the actual post. It's...
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    CLICK HERE FOR NEW DOWNLOAD LINKS!

    Upload links of both the original mod and its stand-alone version developed by Condottiere Giovanni dīMedici are now available on twcenter again.

    Original :...
  11. Re: Problem MTW Elder Scrolls. Traductor, turn 47, factions.

    This thread gets updated by devs quite often -- check back every now and then, you should see an update.

    Else you can check this page on moddb to see if there's anything new!
  12. Re: The Elder Scrolls: Total War

    Unfortunately, that's probably not ''fix-able'', as you can't do much with saved games. In a certain mod, I experienced this and during my attempts at finding what it is, it turned out to be a...
  13. Re: The Elder Scrolls: Total War

    Delete .bin files in text folder, maybe that'll do it
  14. Re: The Elder Scrolls: Total War

    Are you using English patch?
  15. Re: The Elder Scrolls: Total War

    Did you check system.log?
  16. Re: The Elder Scrolls: Total War

    Shouldn't be so, but maybe. Have you tried to use unmodified ones with the same process?

    Also did you download the handy descr_strat.txt fix someone posted in this thread? Very helpful!

    EDIT:...
  17. Re: The Elder Scrolls: Total War

    Also, for those experiencing problems with English translation cutting off or non-existing (like in Diplomacy menu, etc..), go into your text folder and delete all files with .bin
    after their name....
  18. Re: The Elder Scrolls: Total War

    Sounds amazing! Can't wait to try it out :whistling
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    Re: Morrowind: Total War

    The UI cards for buildings are seemingly unusual, but like the other guy said, they're pretty informative! Nice work! :)
  20. Replies
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    Re: Morrowind: Total War

    Looks as if so, yes. Regardless, they're incredible :yes:
  21. Re: The Elder Scrolls: Total War

    Outstanding news! Absolutely cannot wait! Incredible job, and effort, as well!
  22. Re: The Elder Scrolls: Total War

    Those are insane! It's mind-puzzling how long those must have taken to make. Incredible job!
  23. Re: The Elder Scrolls: Total War

    That's crazy! So cool that the ghostgate is an actual ghostgate and not just a wall. Amazing you guys got that included!
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    Re: Magnificent Building Cards

    These are incredible! You must go through some work to create these. Outstanding!
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    Re: Great Depth

    5 hours! Lots of coffee? :laughter:

    I played it for quite a bit as well when I first found it -- had a pesky bug that made game impossible to end but it's long fixed now.
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    Sticky: Re: New Buildings Added

    Amazing work! So many buildings you managed to fit in, too :laughter:
  27. Re: RTH_1.8 released. Rome Total History better than ever!

    I'm glad it worked! It's a tricky bit that one - had many issues with it myself.

    Also thank you Philadelphos, very kind of you, and I'm glad to be an asset :)
  28. Re: RTH_1.8 released. Rome Total History better than ever!

    From looking at your screenshot, I think I saw the problem. The pathfile is incorrect. In the "Start In" box it claims:

    "C:\Programme\Activision\Rome - Total War" is the pathfile.

    However,...
  29. Re: RTH_1.8 released. Rome Total History better than ever!

    Do you have Steam? If so, just put the "-show_err -mod:RTH" into the advanced launch options for RTW. Right click RTW in your game library and go to properties and to the General tab. Once in there,...
  30. Re: RTH_1.8 released. Rome Total History better than ever!

    Ahh! A little late, but glad you sorted that win condition CTD. Downloading as I speak... eager to play! Nice work :thumbsup2
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    Re: ummm what's the update for?

    Indeed. Let's pray you'll never have to, then. :whistling
  32. Replies
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    Re: ummm what's the update for?

    Pardon me for that hehe. On the contrary, the launcher still works. I just have to launch it through Steam now (with Steam UI) against launching it from folder directly. I guess I overreacted a tad...
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    Re: ummm what's the update for?

    So concerning the Launcher... what the hell happened? I wanted to hop on to play a mod and the damn thing wasn't there(don't know why in the first place!). So I put back the custom launcher made by...
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    Re: ummm what's the update for?

    I didn't think so, someone was just deluded. Oh well, sea trade being fixed is good enough. :laughter:
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    Re: ummm what's the update for?

    Apparently, a new update emerged recently.

    http://steamcommunity.com/app/4700/discussions/0/613937306664989896/ -- CA official's post.

    Another post...
  36. Re: "Crashing when winning" (CTD on achieving victory on campaign)

    Thank you for the advice -- I couldn't particularly find what you meant, but I don't think this will be an issue. I'll restart my campaign eventually ( I get bored of having a large empire over...
  37. Re: "Crashing when winning" (CTD on achieving victory on campaign)

    Yes, oddly enough it's a little sporadic... on first instance I could take the city and decide its fate (occupy, etc...) then it would crash. Later on, it didn't even allow me to do that and would...
  38. "Crashing when winning" (CTD on achieving victory on campaign)

    During playing as Rome with this mod, I've seemed to attract a CTD whenever I capture a city, which in turn completes my win condition (50 territories, ''imperator''). At first I thought it was not...
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    Re: ummm what's the update for?

    Hmm. Unrelated to the problem DrkDragon has, I've came across a rather interesting statement put out by a Steam user on the infamous Steam Community Discussion thread on the issues put out by these...
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    Re: ummm what's the update for?

    Sure! Yeah, I feel you. Kind of sucks cause I reinstalled Medieval 2 plenty in my times amateurishly modding. Just when I thought I was done, the update came lol. Definitely a kick in the gut.
    ...
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