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    Re: SSHIP - General Discussion

    turn 20 - before crash
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    Re: SSHIP - General Discussion

    Upload a save, pls. It has not been reported, and I think there're players playing ERE beyond this point.
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    Sticky: Re: Bugs Reports & Technical Help

    I haven't played to win, just opened it, and then retreated - I could go on with the campaign.
    As far as the log is concerned - I don't have expertised to interpret it.
    Thanks for the save -...
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    Re: SSHIP - General Discussion

    No, not removed. However, the points are not very much optimised.
    The guilds badly need a moder to improve them...
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    Re: SSHIP - General Discussion

    I wouldn't be against it but never thought about adding it.
    Maybe @Macaras has an opinion.
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    Re: SSHIP_098 April 7th 2022 - for testing

    I'll have a look at Cordoba, thanks for the hint. So many cardinals is a sign or a bug indeed.

    Thanks for the feedback on the AI behaviour. Really interesting to read it.
    France and Barcelona -...
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    Re: SSHIP - General Discussion

    Eg. here.
  8. Re: Does the EB2 team have any plans to develop a EB2 mod based on RTW Remastered?

    I think all remaining modders of the Med2 mods would welcome a Med2:Remastered!
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    Re: SSHIP_098 April 7th 2022 - for testing

    Thanks for the feedback, @Fishmalk!
    crash - yes, I've heard about issues with reinforcement, tought luck.
    Albigensians - thanks, I've fixed it for the patch.
    Port - thanks, indeed 0 was missing....
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    Re: SSHIP - General Discussion

    Yes, you should.

    But the version 098 on this page is much improved, I'd really advice using this one. Much more stable, inter alia.

    Are you going to play a Muslim faction?
  11. Re: DCI: Last Alliance 1.0 released June 26 2022

    Congratulations to the whole team!
    JoC
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    Sticky: Re: Bugs Reports & Technical Help

    You're right indeed, this is a bad coding on my side.

    I've coded it in such a way:


    The "and not" events should be put in different order:


    Thanks, will be fixed in a patch!
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    Sticky: Re: Medieval II Mod Questions & Recommendations

    I don't know what you mean as everything is built on the previous developments, but if you're not around for 3 years, I think Tsardoms were not published yet (although perhaps 10 years in gestation).
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    Re: SSHIP - General Discussion

    I've never played with auto manage. I don't think this is a way to prevent it.
    The main way to get good builders traits is to finish building a building when the general is in the settlement.

    If...
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    Re: SSHIP - General Discussion

    It is possible but it'd have required a few hundred hours of work of a scripter with some experience.
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    Re: SSHIP - General Discussion

    Thanks for the news, j.a!
    Maybe you can write a comment under that video of Terminator that de facto there's a new version available - 098 - with a link to our webpage?
  17. Re: SSHIP Tweaks - mini-mods compilation by TM (for 0.9.2)

    You can get it also through the tmodelsk wiki page, see the first post.
    Keep in mind that it won't be compatible with any later (than 092) version of the mod.
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    Sticky: Re: Bugs Reports & Technical Help

    that's an again unfortunate save - I don't have credentials to open it...

    I'm also getting a crash... From long no idea what could happen - it tries to load buildings that do not exist anymore in...
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    Sticky: Re: Bugs Reports & Technical Help

    deleted. I mean: I cannot download it. upload it to another platform.
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    Re: SSHIP - General Discussion

    Well, I haven't worked on this, but it should work as intended by the previous moders:
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    Sticky: Re: Bugs Reports & Technical Help

    upload a save, we'll have a look :jedi:
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    Sticky: Re: Bugs Reports & Technical Help

    We've exchanged PMs with @Malogard, and I'm unable to help. No idea why it happens. Insterestingly, it's not at the beginning of the game, but while starting a campaign. And in this situation it...
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    Re: Need help with priests

    I think it's well described in game:
    {INFO_AGENTS_PRIESTS_AVAILABILITY_BODY}\nPriests are rather rare in the SSHIP. At the beginning of the game any faction has just one or two. Over the course of...
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    Re: SSHIP - General Discussion

    We miss them as well! However, there's a hardcoded limit of 200 provinces in the med2 engine, and we've arrived to that limit long time ago, perhaps two generations of modders back.
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    Re: SSHIP - General Discussion

    I'd say the choice of the settlements is secondary, I don't know which exist and how difficult it is to implement them into the mod. I'd expect it to be very hard. I'm not sure it's the best way into...
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    Re: SSHIP - General Discussion

    Welll, among the current team nobody have been involved in moding maps. If you, @Stivanderen, would like to express creativity through making such things, we'd be very happy to included it in the...
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    Re: Too Many Cavalrymen!

    Tells me: "deleted".
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    Re: Too Many Cavalrymen!

    Thanks for this observation! It's exactly what we're looking for in the test plays. Sometimes there're bugs, sometimes there're unforeseen results of otherwise reasonable modding decisions. This one...
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    Sticky: Re: Screenshots / Empires' Maps Thread

    You don't need to launch the cleaner - it's needed only when you apply a patch over the installation. For the April 7th there's no patch yet, so no need to use it at all.
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    Sticky: Re: Bugs Reports & Technical Help

    I didn't have problems with your save - here you go with turns 181 and 182.
    In the first turn your FL died, there's a crusade called and a bunch of events (Torre del Oro in Sevilla, gunpowder...
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    Sticky: Re: Screenshots / Empires' Maps Thread

    Very interesting - I've seen such expansion of Aragon (and it's historically plausible), but I haven't seen such of Norway.
    Can you upload a save, pls? I will be able to have a look at the...
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    Re: 098 teaser: MAP CHANGES by JoC

    Thanks, Shikelkun!
    I've been thinking about the changes you're proposing, and I find them reasonable, and actually good for the gameplay. I'll introduce them once I'd get to change the map - I have...
  33. Re: 098 teaser: WONDERS (or unique buildings)

    Another unique building - this time for Lithuania. It's created with the view of making a specific requirement for a crown (plus increase immersion) will be the Castle in Vilnius, buildable in...
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    Sticky: Re: Bugs Reports & Technical Help

    Well... I don't have any experience with this technical side of Mac, and I can't help you, I'm afraid...
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    Sticky: Re: Bugs Reports & Technical Help

    upload a save, pls. It's the last version of the SSHIP, of April 7th ?
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    Re: SSHIP - General Discussion

    no idea for losing chivalry, there're may be various reasons, but nothing coded especially to lower it.

    The uprisings in the current SSHIP (098)

    ;---- INVASIONS
    ;------- Scripts common for...
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    Re: SSHIP_098 April 7th 2022 - for testing

    Only specific factions in in the previous versions - because in the ver. April 7th I've made a mistake and in a few cases one can get others' crowns as well. Is fixed in the new patch that's in...
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    Re: Royal family not breeding

    Additional / summing up info from Callistonian:
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    Re: SSHIP - General Discussion

    Very interesting save, thanks! I've almost forgotten how the buildings in the version 097 looked like, given that I've re-modded a number of them for 098. I also hope that making such a great empire...
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    Re: SSHIP - General Discussion

    Read this thread. There's no verbatim description of how it works, but you should get the gist.
    10authority is indeed an Med2 engine bug. It should revert to the right value by itself, I don't...
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