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  1. Replies
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    Re: New DLC and patch coming to Rome II?

    There is. Patch 17 will remain for people who do not wish to upgrade because of a mod compatibility.
  2. Re: WIP Fix Pack 1.2.2b - Battle Stats Overhaul, come help us test! (Updated Oct 30)

    Sorry to go off topic, but I remember in the old versions of DeI where a battle could last for an hour and 30+ minutes was a standard :laughter:. It was pretty cool at first, but I have to admit that...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Thanks for the save Dresden. Kind of weird it crashed for me and not for you.

    EDIT: Weird. I tried my old save before I decided to try the one you've posted and the game didn't crashed when I...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I have the same problem. My mid campaign and I had a few crashes on the AI's turn but I managed to continue on playing by restarting the game. Now the game crashes on EDETANI's turn every time making...
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    Re: [Announcement] 1.2 Open Beta Released!

    It's been years since I last played Rome 2. I guess it's time to get back in. Thank you DeI team for all your hard work trough the years. You really made a broken game epic.
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    Re: I can't believe it

    :(
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    I can't believe it

    I've been a fan of DeI since its early beginnings. The times when the mod was half baked and people were complaining how battles were to slow etc. Anyway today I've had my first battle with Rome in...
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    Re: Open Test Reports Round 4

    Hmm. My specs are as follows. Its not state of the line anymore but it runs other games/sim quite ok. Rome 2 ( DeI ) and Attila TW run ok but still dip bellow 30 fps to 20 fps in big battles. I do...
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    Re: Open Test Reports Round 4

    [QUOTE=Revan The Great;14801057]


    Machine performance: 10 - I can play large battles on very high settings without framerate issues, but I also have a very powerful computer.[QUOTE]


    You're...
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    Re: Open Test Reports Round 4

    Ok so I did a few quick battle tests today with hoping I'll be able to do more tomorrow. I'm not a "this unit need to be stronger than the other unit" but I do fancy in balancing the overall battle...
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    Re: Open Test Reports Round 4

    Good to see a new wave of updates. I'll chip in with my findings, at the latest, the day after tomorrow. Until then stay strong AE team :)
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    Re: [Tech] Bug Reports 1.1 Version

    Must bee it, thank you :)
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    Re: [Tech] Bug Reports 1.1 Version

    For some strange reason I'm losing public order in Macedonia while public order is stable at 7. I just noticed this today when I had a slave revolt which I crushed but my public order is again...
  14. Re: Civil War that would only happen if your influence is low!

    So sad to hear this :(

    Oh well, I guess I'll mod it out :)
  15. Civil War that would only happen if your influence is low!

    Is this possible to mod and If so can one tell me how?
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    Re: Ancient Empires: Divide et Impera - Upd. 11/27

    This is grand :)

    Thx for the update AE team.
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    Re: [Tech] Bug Reports 1.1 Version

    Actually that's not a bad idea.

    EDIT: It worked :)

    Have some rep
  18. Replies
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    Re: [Tech] Bug Reports 1.1 Version

    Now I can't move my army any more so its stuck near Athens in patrol mode with only 1 unit :(

    Any ideas on how to fix this?
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    Re: [Tech] Bug Reports 1.1 Version

    I have an army that was in patrol stance. I removed two units from it ( it had total of 3 units ) before changing the patrol region stance to something else and now the unit is stuck in the current...
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    Re: Annoying vanilla game mechanic

    I was just thinking this the other day contemplating what the hell was CA thinking with removing captains? Anyway if possible I think the best way around it would be to freeze the army for a turn...
  21. Re: What's up with the battles? Is this even DeI anymore? (Please forgive the hyperbole)

    I like them battles now. I don't believe they are to short since I had plenty of battles that lasted for 20 to 30 minutes. Good job KAM :)
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    Re: new dynamics change in battle animations...

    Will you update your mod for 1.1?
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    No worries mate, I can understand your frustration. I'll have a look in your battle preview video.
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Pikes are fairly useless since the enemy is able to breach them early on. Is this intentional?
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    Re: [Download & Installation] Divide et Impera - Download link - 1.1 Released!

    :worship:
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    Re: Total war Atilla total conversion mod

    http://www.quickmeme.com/img/35/35d5c19443f59c4cd06014ec14edb01ba4140c21fee4b6e8828f122391731bda.jpg
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    Re: Ritter's Cartoons, Wallpapers and Signatures

    Ritter I think there is still enough time for a few more units I'm sure KAM won't mind :thumbsup2
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    Re: My one fear about 1.1.

    I also volunteer to be a tester. I don't have a Mac but I can as well pretend its a Mac while playing the latest version. Yes my imagination/desperation is that great ;)
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    Re: new dynamics change in battle animations...

    I've tested your mod and it works as intended. It also fixed an issues that I had for my personal mod that I use in which I removed all the matched combat animations. Thank you very much.

    EDIT:...
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    Sticky: Re: [Development] First Faction Map concepts

    Because its their game and their engine. They have total access to their engine which means they don't have to go around it, but instead can access and change everything directly with their in-house...
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    Re: new dynamics change in battle animations...

    Ok, so I know that your English is not the best but I'm still hoping you will be able to answer me these few questions.

    I've noticed that there are quite a few animation fragments which are not...
  32. Re: Age of Bronze - Official Release [1.01] Download [Last Updated 09/09/2015]

    Is this mod battle only or is the campaign playable?
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    Re: Decrease damage/fire rate of towers?

    I actually found it after a day of searching :)

    But because you took the time and replied I've sent some rep your way.
  34. Thread: Answer needed

    by Denco
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    Answer needed

    Anyone knows if it's possible to implement the line bellow from Atilla into Rome 2? It is found in the kv_rules table above the matched combat percentage.

    ...
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    Re: Open Test Reports, Round 2

    Ok this one is new. Can't get it to run using the Mitch's Mod Manager but it works If I run the game normal trough steam.
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    Re: Open Test Reports, Round 2

    Only the new test mod is running. Weird.
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    Re: Open Test Reports, Round 2

    Tried the completely new pack. Sadly I can't load into the game. No error no nothing it just doesn't load after the launcher?
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    Re: Ancient Empires: Divide et Impera v00 (Beta)

    I was doing an experiment where I removed all the matched combat animations while leaving kill animations in. That way I was able to increase matched combat percentage to 100%. Now it worked...
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    Re: Ancient Empires: Divide et Impera v00 (Beta)

    Congratulations on the release :thumbsup2
  40. Re: [RELEASE] Rome 2 - Ancient Empires: Divide et Impera v00 (Beta)

    Congratulations on the release. Can't wait to test it when I find some free time :)
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